implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotationOffset : MonoBehaviour
{
private float m_Speed = 2.5f;
private void FixedUpdate()
{
transform.RotateAround(transform.parent.transform.position, Vector3.up, m_Speed * Time.fixedDeltaTime);
}
}