implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
51 lines
1.6 KiB
51 lines
1.6 KiB
using UnityEngine;
|
|
|
|
namespace Unity.MLAgents
|
|
{
|
|
public class SensorBehavior : MonoBehaviour
|
|
{
|
|
MarathonAgent _marathonAgent;
|
|
IOnSensorCollision _onSensorCollision;
|
|
|
|
Collider _collider;
|
|
|
|
void Start()
|
|
{
|
|
_marathonAgent = GetComponentInParent<MarathonAgent>();
|
|
_onSensorCollision = GetComponentInParent<IOnSensorCollision>();
|
|
_collider = GetComponent<Collider>();
|
|
}
|
|
|
|
void OnCollisionEnter(Collision other)
|
|
{
|
|
if (_marathonAgent != null)
|
|
_marathonAgent.SensorCollisionEnter(_collider, other);
|
|
if (_onSensorCollision != null)
|
|
_onSensorCollision.OnSensorCollisionEnter(_collider, other.gameObject);
|
|
}
|
|
|
|
void OnCollisionExit(Collision other)
|
|
{
|
|
if (_marathonAgent != null)
|
|
_marathonAgent.SensorCollisionExit(_collider, other);
|
|
if (_onSensorCollision != null)
|
|
_onSensorCollision.OnSensorCollisionExit(_collider, other.gameObject);
|
|
}
|
|
|
|
void OnTriggerEnter(Collider other)
|
|
{
|
|
if (_onSensorCollision != null)
|
|
_onSensorCollision.OnSensorCollisionEnter(_collider, other.gameObject);
|
|
}
|
|
void OnTriggerExit(Collider other)
|
|
{
|
|
if (_onSensorCollision != null)
|
|
_onSensorCollision.OnSensorCollisionExit(_collider, other.gameObject);
|
|
}
|
|
void OnTriggerStay(Collider other)
|
|
{
|
|
if (_onSensorCollision != null)
|
|
_onSensorCollision.OnSensorCollisionEnter(_collider, other.gameObject);
|
|
}
|
|
}
|
|
}
|