implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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22 lines
635 B
22 lines
635 B
using UnityEngine;
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namespace Unity.MLAgents
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{
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public class HandleOverlap : MonoBehaviour
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{
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public GameObject Parent;
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void OnEnable()
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{
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enabled = false;
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if (Parent == null)
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return;
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var collider = GetComponent<Collider>();
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var parentCollider = Parent.GetComponent<Collider>();
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if (collider == null || parentCollider == null)
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return;
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// Debug.Log($"Physics.IgnoreCollision: {collider.name} and {parentCollider.name}");
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Physics.IgnoreCollision(collider, parentCollider);
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}
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}
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}
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