implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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60 lines
1.0 KiB
60 lines
1.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//This is a very simple animation controller that does nothing.
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//We will use it when we generate a physics ragdoll from an animated character
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//that has no specific animationController (i.e., a component that implements the IAnimaitonController interface)
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public class DefaultAnimationController : MonoBehaviour, IAnimationController
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{
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[SerializeField]
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Animator _anim;
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public void OnEnable()
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{
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OnAgentInitialize();
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnAgentInitialize() {
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if (!_anim)
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_anim = GetComponent<Animator>();
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}
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public void OnReset() {
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}
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public Vector3 GetDesiredVelocity() {
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//TODO: check if this is really what we want, we may need the root velocity
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return _anim.angularVelocity;
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}
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}
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