implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TerrainSetup : MonoBehaviour
{
public Vector3 TerrainSize;
// Start is called before the first frame update
void Start()
{
var terrain = GetComponent<Terrain>();
terrain.terrainData.size = TerrainSize;
}
// Update is called once per frame
void Update()
{
}
}