implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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55 lines
2.3 KiB
55 lines
2.3 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.VFX;
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[ExecuteInEditMode]
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public class GizmoManager : MonoBehaviour
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{
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public GameObject m_VFX;
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private LineRenderer lineRenderer;
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void Start(){
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lineRenderer = this.GetComponent<LineRenderer>();
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lineRenderer.startWidth = 0.2f;
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lineRenderer.endWidth = 0.2f;
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//lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
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//lineRenderer.material.color = Color.yellow;
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}
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void Update(){
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DrawWireframe(m_VFX);
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}
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void DrawWireframe(GameObject m_Smoke){
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Bounds m_SmokeBounds = m_Smoke.GetComponent<Renderer>().bounds;
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Vector3[] vertices = new Vector3[16];
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// Calculate the vertices of the box
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vertices[0] = new Vector3(m_SmokeBounds.min.x, m_SmokeBounds.min.y, m_SmokeBounds.min.z);
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vertices[1] = new Vector3(m_SmokeBounds.max.x, m_SmokeBounds.min.y, m_SmokeBounds.min.z);
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vertices[2] = new Vector3(m_SmokeBounds.max.x, m_SmokeBounds.min.y, m_SmokeBounds.max.z);
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vertices[3] = new Vector3(m_SmokeBounds.min.x, m_SmokeBounds.min.y, m_SmokeBounds.max.z);
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vertices[4] = new Vector3(m_SmokeBounds.min.x, m_SmokeBounds.min.y, m_SmokeBounds.min.z);
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vertices[5] = new Vector3(m_SmokeBounds.min.x, m_SmokeBounds.max.y, m_SmokeBounds.min.z);
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vertices[6] = new Vector3(m_SmokeBounds.max.x, m_SmokeBounds.max.y, m_SmokeBounds.min.z);
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vertices[7] = new Vector3(m_SmokeBounds.max.x, m_SmokeBounds.min.y, m_SmokeBounds.min.z);
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vertices[8] = new Vector3(m_SmokeBounds.max.x, m_SmokeBounds.max.y, m_SmokeBounds.min.z);
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vertices[9] = new Vector3(m_SmokeBounds.max.x, m_SmokeBounds.max.y, m_SmokeBounds.max.z);
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vertices[10] = new Vector3(m_SmokeBounds.max.x, m_SmokeBounds.min.y, m_SmokeBounds.max.z);
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vertices[11] = new Vector3(m_SmokeBounds.max.x, m_SmokeBounds.max.y, m_SmokeBounds.max.z);
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vertices[12] = new Vector3(m_SmokeBounds.min.x, m_SmokeBounds.max.y, m_SmokeBounds.max.z);
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vertices[13] = new Vector3(m_SmokeBounds.min.x, m_SmokeBounds.min.y, m_SmokeBounds.max.z);
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vertices[14] = new Vector3(m_SmokeBounds.min.x, m_SmokeBounds.max.y, m_SmokeBounds.max.z);
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vertices[15] = new Vector3(m_SmokeBounds.min.x, m_SmokeBounds.max.y, m_SmokeBounds.min.z);
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lineRenderer.positionCount = vertices.Length;
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lineRenderer.SetPositions(vertices);
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}
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}
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