implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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18 lines
418 B
18 lines
418 B
using UnityEngine;
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namespace Unity.MLAgents
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{
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[System.Serializable]
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public class MarathonJoint
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{
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public Joint Joint;
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public string Name;
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public string JointName;
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public Vector2 CtrlRange;
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public bool? CtrlLimited;
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public float? Gear;
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public ConfigurableJoint TrueBase;
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public Transform TrueTarget;
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public float MaximumForce;
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}
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}
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