implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotate : MonoBehaviour
{
// Update is called once per frame
public float m_Speed;
void Update()
{
this.transform.Rotate(0, -Time.fixedDeltaTime * m_Speed, 0, Space.World);
}
}