implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using UnityEditor;
using System.Collections;
namespace FMODUnityResonance
{
/// A custom editor for properties on the FmodResonanceAudioRoom script. This appears in the
/// Inspector window of a FmodResonanceAudioRoom object.
[CustomEditor(typeof(FmodResonanceAudioRoom))]
[CanEditMultipleObjects]
public class FmodResonanceAudioRoomEditor : Editor
{
private SerializedProperty leftWall = null;
private SerializedProperty rightWall = null;
private SerializedProperty floor = null;
private SerializedProperty ceiling = null;
private SerializedProperty backWall = null;
private SerializedProperty frontWall = null;
private SerializedProperty reflectivity = null;
private SerializedProperty reverbGainDb = null;
private SerializedProperty reverbBrightness = null;
private SerializedProperty reverbTime = null;
private SerializedProperty size = null;
private GUIContent surfaceMaterialsLabel = new GUIContent("Surface Materials",
"Room surface materials to calculate the acoustic properties of the room.");
private GUIContent surfaceMaterialLabel = new GUIContent("Surface Material",
"Surface material used to calculate the acoustic properties of the room.");
private GUIContent reflectivityLabel = new GUIContent("Reflectivity",
"Adjusts what proportion of the direct sound is reflected back by each surface, after an " +
"appropriate delay. Reverberation is unaffected by this setting.");
private GUIContent reverbGainLabel = new GUIContent("Gain (dB)",
"Applies a gain adjustment to the reverberation in the room. The default value will leave " +
"reverb unaffected.");
private GUIContent reverbPropertiesLabel = new GUIContent("Reverb Properties",
"Parameters to adjust the reverb properties of the room.");
private GUIContent reverbBrightnessLabel = new GUIContent("Brightness",
"Adjusts the balance between high and low frequencies in the reverb.");
private GUIContent reverbTimeLabel = new GUIContent("Time",
"Adjusts the overall duration of the reverb by a positive scaling factor.");
private GUIContent sizeLabel = new GUIContent("Size", "Sets the room dimensions.");
private void OnEnable()
{
leftWall = serializedObject.FindProperty("LeftWall");
rightWall = serializedObject.FindProperty("RightWall");
floor = serializedObject.FindProperty("Floor");
ceiling = serializedObject.FindProperty("Ceiling");
backWall = serializedObject.FindProperty("BackWall");
frontWall = serializedObject.FindProperty("FrontWall");
reflectivity = serializedObject.FindProperty("Reflectivity");
reverbGainDb = serializedObject.FindProperty("ReverbGainDb");
reverbBrightness = serializedObject.FindProperty("ReverbBrightness");
reverbTime = serializedObject.FindProperty("ReverbTime");
size = serializedObject.FindProperty("Size");
}
/// @cond
public override void OnInspectorGUI()
{
serializedObject.Update();
// Add clickable script field, as would have been provided by DrawDefaultInspector()
MonoScript script = MonoScript.FromMonoBehaviour(target as MonoBehaviour);
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false);
EditorGUI.EndDisabledGroup();
EditorGUILayout.LabelField(surfaceMaterialsLabel);
++EditorGUI.indentLevel;
DrawSurfaceMaterial(leftWall);
DrawSurfaceMaterial(rightWall);
DrawSurfaceMaterial(floor);
DrawSurfaceMaterial(ceiling);
DrawSurfaceMaterial(backWall);
DrawSurfaceMaterial(frontWall);
--EditorGUI.indentLevel;
EditorGUILayout.Separator();
EditorGUILayout.Slider(reflectivity, 0.0f, FmodResonanceAudio.MaxReflectivity, reflectivityLabel);
EditorGUILayout.Separator();
EditorGUILayout.LabelField(reverbPropertiesLabel);
++EditorGUI.indentLevel;
EditorGUILayout.Slider(reverbGainDb, FmodResonanceAudio.MinGainDb, FmodResonanceAudio.MaxGainDb,
reverbGainLabel);
EditorGUILayout.Slider(reverbBrightness, FmodResonanceAudio.MinReverbBrightness,
FmodResonanceAudio.MaxReverbBrightness, reverbBrightnessLabel);
EditorGUILayout.Slider(reverbTime, 0.0f, FmodResonanceAudio.MaxReverbTime, reverbTimeLabel);
--EditorGUI.indentLevel;
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(size, sizeLabel);
serializedObject.ApplyModifiedProperties();
}
/// @endcond
private void DrawSurfaceMaterial(SerializedProperty surfaceMaterial)
{
surfaceMaterialLabel.text = surfaceMaterial.displayName;
EditorGUILayout.PropertyField(surfaceMaterial, surfaceMaterialLabel);
}
}
}