implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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29 lines
894 B
29 lines
894 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//a class used to find out the offsets that we need to apply to the method Remap2Character, to go from a Physics-based character to a kinematic one
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//make sure you use the axis in local mode to find out rapidly the offset needed
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public class DebugAddOffset : MonoBehaviour
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{
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/* [SerializeField]
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Vector3 axis;
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[SerializeField]
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float angleDegrees;
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*/
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[SerializeField]
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Vector3 eulerAngles;
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[SerializeField]
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bool applyOffset = false;
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// Update is called once per frame
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void LateUpdate()
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{
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if (applyOffset)
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// transform.localRotation = transform.localRotation * Quaternion.AngleAxis(angleDegrees, axis);
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transform.localRotation = Quaternion.Euler(eulerAngles.x, eulerAngles.y, eulerAngles.z) * transform.localRotation;
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}
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}
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