implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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47 lines
1007 B
47 lines
1007 B
using System.Collections;
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using System.Collections.Generic;
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using Cinemachine;
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using UnityEngine;
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using UnityEngine.Pool;
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public class FindTargetAnimationRagdool : MonoBehaviour
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{
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private Transform m_LookAt;
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private Transform m_Follow;
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private CinemachineVirtualCamera m_VirtualCamera;
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private bool m_Search = false;
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private GameObject m_Ragdoll;
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private void Start(){
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m_VirtualCamera = this.GetComponent<CinemachineVirtualCamera>();
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}
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private void Update(){
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if(!m_Search){
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try{
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m_Ragdoll = GameObject.Find("RagdollForMocap");
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if(m_Ragdoll != null){
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m_Search = true;
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SetupVirtualCameraSettings();
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}
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} catch {
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Debug.Log("Ragdoll Animator not found.");
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}
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}
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}
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private void SetupVirtualCameraSettings(){
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//Do something
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Debug.Log("Found.");
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m_LookAt = m_Ragdoll.transform.Find("articulation:Hips");
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m_Follow = m_Ragdoll.transform.Find("articulation:Hips");
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m_VirtualCamera.LookAt = m_LookAt;
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m_VirtualCamera.Follow = m_Follow;
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}
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}
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