implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
 
 
 
 

18 lines
319 B

using System.Collections;
using System.Collections.Generic;
using Unity.MLAgents;
using UnityEngine;
public class DomainRandomization : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}