implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
				
			
			
		
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							22 lines
						
					
					
						
							467 B
						
					
					
				| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| 
 | |
| public class FPSManager : MonoBehaviour | |
| { | |
|     // Start is called before the first frame update | |
|     public int m_FPS = 60; | |
|     void Awake() | |
|     { | |
|         Application.targetFrameRate = m_FPS; | |
|     } | |
| 
 | |
|     // Update is called once per frame | |
|     void Update() | |
|     { | |
|         if (Application.targetFrameRate != m_FPS) | |
|         { | |
|             Application.targetFrameRate = m_FPS; | |
|         } | |
|     } | |
| }
 | |
| 
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