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151 lines
4.3 KiB
151 lines
4.3 KiB
1 year ago
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// OSC Jack - Open Sound Control plugin for Unity
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// https://github.com/keijiro/OscJack
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using UnityEngine;
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using System;
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using System.Reflection;
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namespace OscJack
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{
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[AddComponentMenu("OSC/Property Sender")]
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public sealed class PoseSender : MonoBehaviour
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{
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#region Editable fields
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[SerializeField] OscConnection _connection = null;
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[SerializeField] string _oscAddress = "/unity";
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[SerializeField] Component _dataSource = null;
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[SerializeField] string _propertyName = "";
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[SerializeField] bool _keepSending = false;
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#endregion
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#region Internal members
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OscClient _client;
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PropertyInfo _propertyInfo;
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void UpdateSettings()
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{
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if (_connection != null)
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_client = OscMaster.GetSharedClient(_connection.host, _connection.port);
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else
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_client = null;
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if (_dataSource != null && !string.IsNullOrEmpty(_propertyName))
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_propertyInfo = _dataSource.GetType().GetProperty(_propertyName);
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else
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_propertyInfo = null;
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}
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#endregion
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#region MonoBehaviour implementation
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void Start()
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{
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UpdateSettings();
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}
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void OnValidate()
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{
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if (Application.isPlaying) UpdateSettings();
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}
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void Update()
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{
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if (_client == null || _propertyInfo == null) return;
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var type = _propertyInfo.PropertyType;
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var value = _propertyInfo.GetValue(_dataSource, null); // boxing!!
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if (type == typeof(int)) Send((int)value);
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else if (type == typeof(float)) Send((float)value);
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else if (type == typeof(string)) Send((string)value);
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else if (type == typeof(Vector2)) Send((Vector2)value);
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else if (type == typeof(Vector3)) Send((Vector3)value);
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else if (type == typeof(Vector4)) Send((Vector4)value);
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else if (type == typeof(Vector2Int)) Send((Vector2Int)value);
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else if (type == typeof(Vector3Int)) Send((Vector3Int)value);
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}
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#endregion
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#region Sender methods
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int _intValue = Int32.MaxValue;
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public void Send(int data)
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{
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if (!_keepSending && data == _intValue) return;
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_client.Send(_oscAddress, data);
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_intValue = data;
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}
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float _floatValue = Single.MaxValue;
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public void Send(float data)
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{
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if (!_keepSending && data == _floatValue) return;
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_client.Send(_oscAddress, data);
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_floatValue = data;
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}
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Vector2 _vector2Value = new Vector2(Single.MaxValue, 0);
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public void Send(Vector2 data)
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{
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if (!_keepSending && data == _vector2Value) return;
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_client.Send(_oscAddress, data.x, data.y);
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_vector2Value = data;
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}
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Vector3 _vector3Value = new Vector3(Single.MaxValue, 0, 0);
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public void Send(Vector3 data)
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{
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if (!_keepSending && data == _vector3Value) return;
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_client.Send(_oscAddress, data.x, data.y, data.z);
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_vector3Value = data;
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}
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Vector4 _vector4Value = new Vector4(Single.MaxValue, 0, 0, 0);
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public void Send(Vector4 data)
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{
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if (!_keepSending && data == _vector4Value) return;
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_client.Send(_oscAddress, data.x, data.y, data.z, data.w);
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_vector4Value = data;
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}
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Vector2Int _vector2IntValue = new Vector2Int(Int32.MaxValue, 0);
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public void Send(Vector2Int data)
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{
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if (!_keepSending && data == _vector2IntValue) return;
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_client.Send(_oscAddress, data.x, data.y);
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_vector2IntValue = data;
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}
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Vector3Int _vector3IntValue = new Vector3Int(Int32.MaxValue, 0, 0);
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public void Send(Vector3Int data)
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{
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if (!_keepSending && data == _vector3IntValue) return;
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_client.Send(_oscAddress, data.x, data.y, data.z);
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_vector3IntValue = data;
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}
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string _stringValue = string.Empty;
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public void Send(string data)
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{
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if (!_keepSending && data == _stringValue) return;
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_client.Send(_oscAddress, data);
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_stringValue = data;
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}
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#endregion
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}
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}
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