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235 lines
8.7 KiB
235 lines
8.7 KiB
1 year ago
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using ContainerWindow = UnityEngine.ScriptableObject;
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using HostView = UnityEngine.ScriptableObject;
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using View = UnityEngine.ScriptableObject;
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namespace FullscreenEditor {
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public class FullscreenWindow : FullscreenContainer {
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[SerializeField] private RectOffset m_rectOffset;
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[SerializeField] private RectOffset m_toolbarOffset;
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[SerializeField] private bool m_createdByFullscreenOnPlay;
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public RectOffset ClipOffset {
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get { return m_rectOffset; }
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set {
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if(m_dst.View) {
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m_rectOffset = value;
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m_dst.View.InvokeMethod("SetPosition", value.Add(new Rect(Vector2.zero, Rect.size)));
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}
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}
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}
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internal bool CreatedByFullscreenOnPlay {
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get { return m_createdByFullscreenOnPlay; }
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set { m_createdByFullscreenOnPlay = value; }
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}
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public bool HasToolbarOffset { get { return ToolbarOffset != null; } }
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public virtual RectOffset ToolbarOffset {
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get {
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if(m_toolbarOffset == null)
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m_toolbarOffset = new RectOffset(0, 0, (int)FullscreenUtility.GetToolbarHeight(), 0);
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return m_toolbarOffset;
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}
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}
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private void SwapWindows(EditorWindow a, EditorWindow b) {
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var parentA = a.GetFieldValue<View>("m_Parent");
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var parentB = b.GetFieldValue<View>("m_Parent");
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var containerA = parentA.GetPropertyValue<ContainerWindow>("window");
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var containerB = parentB.GetPropertyValue<ContainerWindow>("window");
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var selectedPaneA = parentA.GetPropertyValue<EditorWindow>("actualView");
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var selectedPaneB = parentB.GetPropertyValue<EditorWindow>("actualView");
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SetFreezeContainer(containerA, true);
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SetFreezeContainer(containerB, true);
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Logger.Debug("Swapping windows {0} and {1} @ {2} and {3}", a, b, parentA, parentB);
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parentA.SetPropertyValue("actualView", b);
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parentB.SetPropertyValue("actualView", a);
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ReplaceDockAreaPane(parentA, a, b);
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ReplaceDockAreaPane(parentB, b, a);
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a.InvokeMethod("MakeParentsSettingsMatchMe");
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b.InvokeMethod("MakeParentsSettingsMatchMe");
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if(selectedPaneA != a)
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parentA.SetPropertyValue("actualView", selectedPaneA);
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if(selectedPaneB != b)
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parentB.SetPropertyValue("actualView", selectedPaneB);
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SetFreezeContainer(containerA, false);
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SetFreezeContainer(containerB, false);
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}
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protected void ReplaceDockAreaPane(View dockArea, EditorWindow originalPane, EditorWindow newPane) {
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if(dockArea.HasField("m_Panes")) {
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var dockedPanes = dockArea.GetFieldValue<List<EditorWindow>>("m_Panes");
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var dockIndex = dockedPanes.IndexOf(originalPane);
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dockedPanes[dockIndex] = newPane;
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}
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}
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public void SetToolbarStatus(bool toolbarVisible) {
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if(!HasToolbarOffset)
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return;
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if(FullscreenPreferences.UseGlobalToolbarHiding)
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return;
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ClipOffset = toolbarVisible ? new RectOffset() : ToolbarOffset;
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}
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public override void Focus() {
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var window = ActualViewPyramid.Window;
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if(window)
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window.Focus();
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else
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base.Focus();
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}
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public override bool IsFocused() {
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return EditorWindow.focusedWindow && EditorWindow.focusedWindow == ActualViewPyramid.Window;
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}
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protected override void AfterOpening() {
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base.AfterOpening();
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Focus();
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if(m_src.Window)
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m_dst.Window.titleContent = m_src.Window.titleContent; // Copy the title of the window to the placeholder
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SetToolbarStatus(FullscreenPreferences.ToolbarVisible); // Hide/show the toolbar
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// macOS doesn't like fast things, so we'll wait a bit and do it again
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// Looks like Linux does not like it too
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After.Milliseconds(100d, () => SetToolbarStatus(FullscreenPreferences.ToolbarVisible));
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var notificationWindow = ActualViewPyramid.Window;
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After.Milliseconds(50d, () => {
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if(!notificationWindow) // Might have been closed
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return;
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var menuItemPath = string.Empty;
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if(notificationWindow.IsOfType(Types.GameView)) {
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menuItemPath = Fullscreen
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.GetAllFullscreen()
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.Where(fs => fs.ActualViewPyramid.Window && fs.ActualViewPyramid.Window.IsOfType(Types.GameView))
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.Count() > 1 ?
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Shortcut.MOSAIC_PATH :
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Shortcut.GAME_VIEW_PATH;
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} else if(notificationWindow is SceneView)
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menuItemPath = Shortcut.SCENE_VIEW_PATH;
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else
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menuItemPath = Shortcut.CURRENT_VIEW_PATH;
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FullscreenUtility.ShowFullscreenExitNotification(notificationWindow, menuItemPath);
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});
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}
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protected override void OnEnable() {
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base.OnEnable();
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FullscreenPreferences.ToolbarVisible.OnValueSaved += SetToolbarStatus;
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}
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protected override void OnDisable() {
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base.OnDisable();
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FullscreenPreferences.ToolbarVisible.OnValueSaved -= SetToolbarStatus;
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}
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internal void OpenWindow<T>(Rect rect, T window = null) where T : EditorWindow {
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OpenWindow(rect, typeof(T), window);
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}
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internal void OpenWindow(Rect rect, Type type, EditorWindow window = null, bool disposableWindow = false) {
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if(type == null)
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throw new ArgumentNullException("type");
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if(!type.IsOfType(typeof(EditorWindow)))
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throw new ArgumentException("Type must be inherited from UnityEditor.EditorWindow", "type");
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if(window is PlaceholderWindow) {
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FullscreenUtility.ShowFullscreenNotification(window, "Wanna fullscreen the placeholder?\nSorry, not possible");
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Logger.Debug("Tried to fullscreen a placeholder window");
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return;
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}
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if(Fullscreen.GetFullscreenFromView(window)) {
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FullscreenUtility.ShowFullscreenNotification(window, "You can't fullscreen a window already in fullscreen");
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Logger.Debug("Tried to fullscreen a view already in fullscreen");
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return;
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}
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if(window && window.HasProperty("isFullscreen") && window.GetPropertyValue<bool>("isFullscreen")) {
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Logger.Debug("Tried to fullscreen a view already using Unity's built-in fullscreen");
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window.ShowNotification(new GUIContent("This is a built-in fullscreen and not a Fullscreen Editor instance. Use Ctrl+Shift+F7 or Alt-F4 to close it."));
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return;
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}
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BeforeOpening();
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if(window)
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m_src = new ViewPyramid(window);
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var childWindow = window ?
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(EditorWindow)CreateInstance<PlaceholderWindow>() :
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(EditorWindow)CreateInstance(type); // Instantiate a new window for this fullscreen
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m_dst = CreateFullscreenViewPyramid(rect, childWindow);
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if(window) // We can't swap the src window if we didn't create a placeholder window
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SwapWindows(m_src.Window, m_dst.Window);
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Rect = rect;
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if(disposableWindow && childWindow is PlaceholderWindow) {
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childWindow.Close(); // Close the pyramid we created because disposable views are not restore later
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m_dst.Window = m_src.Window;
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}
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AfterOpening();
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}
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internal bool IsPlaceholderVisible() {
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if(!(m_dst.Window is PlaceholderWindow))
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return false;
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var pyramid = new ViewPyramid(m_dst.Window);
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if(!pyramid.View || !pyramid.View.IsOfType(Types.HostView))
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return false;
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var actualView = pyramid.View.GetPropertyValue<View>("actualView");
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return actualView == m_dst.Window;
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}
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public override void Close() {
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var shouldRefocus = IsFocused() && IsPlaceholderVisible();
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if(m_src.Window && m_dst.Window)
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SwapWindows(m_src.Window, m_dst.Window); // Swap back the source window
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base.Close();
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if(shouldRefocus && m_src.Window)
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m_src.Window.Focus();
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}
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}
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}
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