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42 lines
1.4 KiB
42 lines
1.4 KiB
1 year ago
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using UnityEditor;
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namespace FullscreenEditor {
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[InitializeOnLoad]
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public class GlobalToolbarHiding {
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private static readonly float defaultToolbarHeight;
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private static bool GlobalToolbarShouldBeHidden {
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get {
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return !FullscreenPreferences.ToolbarVisible &&
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Fullscreen.GetAllFullscreen(false).Length > 0;
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}
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}
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static GlobalToolbarHiding() {
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defaultToolbarHeight = FullscreenUtility.GetToolbarHeight();
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FullscreenPreferences.UseGlobalToolbarHiding.OnValueSaved += v => {
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if (!v)
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FullscreenUtility.SetToolbarHeight(defaultToolbarHeight);
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};
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FullscreenPreferences.ToolbarVisible.OnValueSaved += v => UpdateGlobalToolbarStatus();
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UpdateGlobalToolbarStatus();
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After.Frames(2, () => // Why? IDK
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UpdateGlobalToolbarStatus()
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);
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FullscreenCallbacks.afterFullscreenClose += fs => UpdateGlobalToolbarStatus();
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FullscreenCallbacks.afterFullscreenOpen += fs => UpdateGlobalToolbarStatus();
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}
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public static void UpdateGlobalToolbarStatus() {
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if (FullscreenPreferences.UseGlobalToolbarHiding)
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FullscreenUtility.SetToolbarHeight(GlobalToolbarShouldBeHidden ? 0f : defaultToolbarHeight);
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}
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}
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}
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