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23 lines
628 B
23 lines
628 B
1 year ago
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using UnityEngine;
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using UnityEngine.VFX;
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[ExecuteInEditMode]
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public class TransformVelocityVFXBinder : MonoBehaviour
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{
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public Transform target;
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public string id = "Target";
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private VisualEffect vfx;
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private Vector3 previous;
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void Update()
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{
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if (vfx == null) vfx = GetComponent<VisualEffect>();
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if (vfx == null || target == null) return ;
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if (vfx.HasVector3(id+"Position")) vfx.SetVector3(id+"Position", target.position);
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if (vfx.HasVector3(id+"Velocity")) vfx.SetVector3(id+"Velocity", target.position - previous);
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previous = target.position;
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}
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}
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