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110 lines
2.5 KiB
110 lines
2.5 KiB
1 year ago
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using System;
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using UnityEditor;
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using UnityEditor.AnimatedValues;
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using UnityEngine;
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namespace FullscreenEditor {
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public struct GUIBackgroundColor : IDisposable {
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private readonly Color before;
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public GUIBackgroundColor(Color color) {
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before = GUI.backgroundColor;
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GUI.backgroundColor = color;
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}
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public void Dispose() {
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GUI.backgroundColor = before;
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}
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}
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public struct GUIContentColor : IDisposable {
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private readonly Color before;
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public GUIContentColor(Color color) {
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before = GUI.contentColor;
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GUI.contentColor = color;
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}
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public void Dispose() {
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GUI.contentColor = before;
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}
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}
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public struct GUIColor : IDisposable {
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private readonly Color before;
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public GUIColor(Color color) {
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before = GUI.color;
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GUI.color = color;
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}
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public GUIColor(Color color, float alpha) {
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before = GUI.color;
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color.a = alpha;
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GUI.color = color;
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}
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public void Dispose() {
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GUI.color = before;
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}
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}
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public sealed class GUIIndent : IDisposable {
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public GUIIndent() {
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EditorGUI.indentLevel++;
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}
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public GUIIndent(string label) {
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EditorGUILayout.LabelField(label);
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EditorGUI.indentLevel++;
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}
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public void Dispose() {
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EditorGUI.indentLevel--;
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EditorGUILayout.Separator();
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}
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}
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public struct GUIEnabled : IDisposable {
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private readonly bool before;
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public GUIEnabled(bool enabled) {
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before = GUI.enabled;
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GUI.enabled = before && enabled;
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}
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public void Dispose() {
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GUI.enabled = before;
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}
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}
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public sealed class GUIFade : IDisposable {
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private AnimBool anim;
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public bool Visible { get; private set; }
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public GUIFade() {
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Visible = true;
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}
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public void SetTarget(bool target) {
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if (anim == null) {
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anim = new AnimBool(target);
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anim.valueChanged.AddListener(() => {
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if (EditorWindow.focusedWindow)
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EditorWindow.focusedWindow.Repaint();
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});
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}
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anim.target = target;
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Visible = EditorGUILayout.BeginFadeGroup(anim.faded);
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}
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public void Dispose() {
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EditorGUILayout.EndFadeGroup();
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}
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}
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}
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