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76 lines
3.0 KiB
76 lines
3.0 KiB
1 year ago
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace FullscreenEditor.Linux {
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/// <summary>wmctrl is a tool to interact with an X Window manager available on Linux platforms.</summary>
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public static class wmctrl {
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static wmctrl() {
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try {
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var stdout = string.Empty;
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var stderr = string.Empty;
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var exitCode = Cmd.Run("which wmctrl", false, out stdout, out stderr);
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IsInstalled = exitCode == 0;
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} catch (Exception e) {
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Logger.Debug("Could not run command 'which wmctrl': {0}", e);
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IsInstalled = false;
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}
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}
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public static readonly bool IsInstalled;
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private static string Run(string format, params object[] args) {
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if (!FullscreenUtility.IsLinux)
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throw new PlatformNotSupportedException("wmctrl is only available on Linux based platforms");
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if (FullscreenPreferences.DoNotUseWmctrl.Value) {
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Logger.Debug("wmctrl being invoked while DoNotUseWmctrl is enabled");
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}
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var result = Cmd.Run("wmctrl " + format, args);
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Logger.Debug("wmctrl exited with stdio: {0}", result);
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return result;
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}
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/// <summary>Enable or disable native fullscreen for a given window.</summary>
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/// <param name="fullscreen">Should the window be fullscreen or not.</param>
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/// <param name="window">The window to changed. If null the active window will be fullscreened.</param>
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public static void SetNativeFullscreen(bool fullscreen, EditorWindow window) {
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if (window)
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window.Focus();
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Run("-r ':ACTIVE:' -b {0},fullscreen", fullscreen ? "add" : "remove");
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}
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/// <summary>Enable or disable native fullscreen for a given view.</summary>
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/// <param name="fullscreen">Should the view be fullscreen or not.</param>
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/// <param name="view">The view to changed. If null the active view will be fullscreened.</param>
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public static void SetNativeFullscreen(bool fullscreen, ScriptableObject view) {
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if (view)
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FullscreenUtility.FocusView(view);
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Run("-r ':ACTIVE:' -b {0},fullscreen", fullscreen ? "add" : "remove");
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}
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/// <summary>Toggles native fullscreen for a given window.</summary>
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/// <param name="window">The window to be toggled fullscreen.</param>
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public static void ToggleNativeFullscreen(EditorWindow window) {
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if (window)
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window.Focus();
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Run("-r ':ACTIVE:' -b toggle,fullscreen");
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}
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/// <summary>Toggles native fullscreen for a given view.</summary>
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/// <param name="view">The view to be toggled fullscreen.</param>
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public static void ToggleNativeFullscreen(ScriptableObject view) {
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if (view)
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FullscreenUtility.FocusView(view);
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Run("-r ':ACTIVE:' -b toggle,fullscreen");
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}
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}
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}
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