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using Minis;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.VFX;
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[ExecuteInEditMode]
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[System.Serializable]
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public class CamerSwap : MonoBehaviour
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{
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public List<Camera> cameras;
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private float count;
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private bool b_R = false;
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private bool b_L = false;
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private bool m_Bool = false;
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void Start()
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{
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count = 0f;
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InputSystem.onDeviceChange += (device, change) =>
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{
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var num_of_cameras = cameras.Count;
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if (change != InputDeviceChange.Added)
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{
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return;
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}
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var midiDevice = device as Minis.MidiDevice;
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if (midiDevice == null)
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{
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return;
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}
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midiDevice.onWillControlChange += (device, change) =>
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{
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// print(device.controlNumber);
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if(device.controlNumber == 43)
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{
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if(b_L)
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{
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b_L = false;
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return;
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}
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count++;
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if(count >= num_of_cameras)
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{
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count = 0;
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Debug.Log(count);
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}
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b_L = true;
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}
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if (device.controlNumber == 44)
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{
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if (b_R)
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{
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b_R = false;
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return;
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}
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count--;
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if (count < 0)
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{
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count = num_of_cameras - 1;
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Debug.Log(count);
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}
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b_R = true;
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}
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};
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// Debug.Log(count);
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};
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}
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void Update()
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{
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var num_of_cameras = cameras.Count;
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var tc = 0;
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// Check if the input is a numeric key (0-9)
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if (Input.inputString.Length > 0 && char.IsDigit(Input.inputString[0]))
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{
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// Parse the input as an integer
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int inputNumber = int.Parse(Input.inputString[0].ToString());
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// Check if the input number is within the range 0-9
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if (inputNumber >= 0 && inputNumber <= 9)
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{
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tc = inputNumber;
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if (m_Bool)
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{
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tc += 10;
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}
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// Iterate through the cameras array
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for (int i = 0; i < cameras.Count; i++)
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{
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if (i == tc)
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{
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cameras[i].enabled = true;
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}
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else
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{
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cameras[i].enabled = false;
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}
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}
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}
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}
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if(Input.GetKeyDown(KeyCode.RightArrow))
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{
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if(m_Bool)
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{
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m_Bool = false;
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}
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else
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{
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m_Bool = true;
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}
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Debug.Log(m_Bool);
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}
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// Debug.Log(m_Slider);
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//foreach (var item in cameras)
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//{
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// if (tc == count
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// {
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// item.enabled = true;
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// }
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// else
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// {
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// item.enabled = false;
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// }
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// tc++;
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//}
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}
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}
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