# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Copy To (Source Index, Destination, Destination Index, Count)
labelProgrammer: CopyTo (sourceIndex, destination, destinationIndex, count)
haystackHuman: String: Copy To
haystackProgrammer: string.CopyTo
favoriteKey: System.String.CopyTo(System.Int32System.Char[]System.Int32System.Int32)@any
tag1: System.String
tag2: System.String;CopyTo;System.Int32;System.Char[];System.Int32;System.Int32
tag3: System.String;CopyTo;System.Int32;System.Char[];System.Int32;System.Int32
valueInputTypes: System.String|System.Int32|System.Char[]
unit:
{"chainable":false,"parameterNames":["sourceIndex","destination","destinationIndex","count"],"member":{"name":"CopyTo","parameterTypes":["System.Int32","System.Char[]","System.Int32","System.Int32"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%sourceIndex":{"$content":0,"$type":"System.Int32"},"%destinationIndex":{"$content":0,"$type":"System.Int32"},"%count":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"3e139adf-82d9-4357-a0e6-a46ed0cbcf9a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Char Array ()
labelProgrammer: ToCharArray ()
haystackHuman: String: To Char Array
haystackProgrammer: string.ToCharArray
favoriteKey: System.String.ToCharArray()@any
tag1: System.String
tag2: System.String;ToCharArray;
tag3: System.String;ToCharArray;
valueInputTypes: System.String
valueOutputTypes: System.Char[]
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToCharArray","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c1a1519f-3e2d-4785-bd17-d9cbe022361b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Char Array (Start Index, Length)
labelProgrammer: ToCharArray (startIndex, length)
haystackHuman: String: To Char Array
haystackProgrammer: string.ToCharArray
favoriteKey: System.String.ToCharArray(System.Int32System.Int32)@any
tag1: System.String
tag2: System.String;ToCharArray;System.Int32;System.Int32
tag3: System.String;ToCharArray;System.Int32;System.Int32
valueInputTypes: System.String|System.Int32
valueOutputTypes: System.Char[]
unit:
{"chainable":false,"parameterNames":["startIndex","length"],"member":{"name":"ToCharArray","parameterTypes":["System.Int32","System.Int32"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%startIndex":{"$content":0,"$type":"System.Int32"},"%length":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f5bf4946-0ca3-44d7-a2f2-447075122347","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Null Or Empty (Value)
labelProgrammer: IsNullOrEmpty (value)
haystackHuman: String: Is Null Or Empty
haystackProgrammer: string.IsNullOrEmpty
favoriteKey: System.String.IsNullOrEmpty(System.String)@any
tag1: System.String
tag2: System.String;IsNullOrEmpty;System.String
tag3: System.String;IsNullOrEmpty;System.String
valueInputTypes: System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["value"],"member":{"name":"IsNullOrEmpty","parameterTypes":["System.String"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"%value":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d003c807-bd49-4d57-8481-119307db5f7a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Null Or White Space (Value)
labelProgrammer: IsNullOrWhiteSpace (value)
haystackHuman: String: Is Null Or White Space
haystackProgrammer: string.IsNullOrWhiteSpace
favoriteKey: System.String.IsNullOrWhiteSpace(System.String)@any
tag1: System.String
tag2: System.String;IsNullOrWhiteSpace;System.String
tag3: System.String;IsNullOrWhiteSpace;System.String
valueInputTypes: System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["value"],"member":{"name":"IsNullOrWhiteSpace","parameterTypes":["System.String"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"%value":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b0982359-d862-42ba-a69c-002395df923c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: String: To String
haystackProgrammer: string.ToString
favoriteKey: System.String.ToString()@any
tag1: System.String
tag2: System.String;ToString;
tag3: System.String;ToString;
valueInputTypes: System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c7461112-868c-402f-a71a-f96bf2171030","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String (Provider)
labelProgrammer: ToString (provider)
haystackHuman: String: To String
haystackProgrammer: string.ToString
favoriteKey: System.String.ToString(System.IFormatProvider)@any
tag1: System.String
tag2: System.String;ToString;System.IFormatProvider
tag3: System.String;ToString;System.IFormatProvider
valueInputTypes: System.String|System.IFormatProvider
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":["provider"],"member":{"name":"ToString","parameterTypes":["System.IFormatProvider"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"99c3ae2b-6d41-4d1e-bbe2-bdfc45f969ff","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Enumerator ()
labelProgrammer: GetEnumerator ()
haystackHuman: String: Get Enumerator
haystackProgrammer: string.GetEnumerator
favoriteKey: System.String.GetEnumerator()@any
tag1: System.String
tag2: System.String;GetEnumerator;
tag3: System.String;GetEnumerator;
valueInputTypes: System.String
valueOutputTypes: System.CharEnumerator
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetEnumerator","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d0363302-9ab7-4094-813c-4bb39e6355f1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type Code ()
labelProgrammer: GetTypeCode ()
haystackHuman: String: Get Type Code
haystackProgrammer: string.GetTypeCode
favoriteKey: System.String.GetTypeCode()@any
tag1: System.String
tag2: System.String;GetTypeCode;
tag3: System.String;GetTypeCode;
valueInputTypes: System.String
valueOutputTypes: System.TypeCode
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetTypeCode","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"a1a05eeb-9f88-4380-b00b-840c36dc60ad","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Normalized ()
labelProgrammer: IsNormalized ()
haystackHuman: String: Is Normalized
haystackProgrammer: string.IsNormalized
favoriteKey: System.String.IsNormalized()@any
tag1: System.String
tag2: System.String;IsNormalized;
tag3: System.String;IsNormalized;
valueInputTypes: System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsNormalized","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d4895142-1da6-45a5-bcff-d5692508674c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Normalized (Normalization Form)
labelProgrammer: IsNormalized (normalizationForm)
haystackHuman: String: Is Normalized
haystackProgrammer: string.IsNormalized
favoriteKey: System.String.IsNormalized(System.Text.NormalizationForm)@any
tag1: System.String
tag2: System.String;IsNormalized;System.Text.NormalizationForm
tag3: System.String;IsNormalized;System.Text.NormalizationForm
valueInputTypes: System.String|System.Text.NormalizationForm
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["normalizationForm"],"member":{"name":"IsNormalized","parameterTypes":["System.Text.NormalizationForm"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%normalizationForm":{"$content":"FormC","$type":"System.Text.NormalizationForm"}},"position":{"x":0.0,"y":0.0},"guid":"990652ad-55e9-44b9-8d93-d72fd4e1f62b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Normalize ()
labelProgrammer: Normalize ()
haystackHuman: String: Normalize
haystackProgrammer: string.Normalize
favoriteKey: System.String.Normalize()@any
tag1: System.String
tag2: System.String;Normalize;
tag3: System.String;Normalize;
valueInputTypes: System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"Normalize","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"09eaf174-78a1-45b6-983a-499a3660831b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Normalize (Normalization Form)
labelProgrammer: Normalize (normalizationForm)
haystackHuman: String: Normalize
haystackProgrammer: string.Normalize
favoriteKey: System.String.Normalize(System.Text.NormalizationForm)@any
tag1: System.String
tag2: System.String;Normalize;System.Text.NormalizationForm
tag3: System.String;Normalize;System.Text.NormalizationForm
valueInputTypes: System.String|System.Text.NormalizationForm
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":["normalizationForm"],"member":{"name":"Normalize","parameterTypes":["System.Text.NormalizationForm"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"},"%normalizationForm":{"$content":"FormC","$type":"System.Text.NormalizationForm"}},"position":{"x":0.0,"y":0.0},"guid":"ea8636a7-6c52-4544-83d9-0a1a37a6bbbe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Concat (Arg 0, Arg 1, Arg 2, Arg 3)
labelProgrammer: Concat (arg0, arg1, arg2, arg3)
haystackHuman: String: Concat
haystackProgrammer: string.Concat
favoriteKey: System.String.Concat(System.ObjectSystem.ObjectSystem.ObjectSystem.Object)@any
tag1: System.String
tag2: System.String;Concat;System.Object;System.Object;System.Object;System.Object
tag3: System.String;Concat;System.Object;System.Object;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":["arg0","arg1","arg2","arg3"],"member":{"name":"Concat","parameterTypes":["System.Object","System.Object","System.Object","System.Object"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"85ba0085-6efd-42f9-abd6-ae3a988b0dfb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Intern (Str)
labelProgrammer: Intern (str)
haystackHuman: String: Intern
haystackProgrammer: string.Intern
favoriteKey: System.String.Intern(System.String)@any
tag1: System.String
tag2: System.String;Intern;System.String
tag3: System.String;Intern;System.String
valueInputTypes: System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":["str"],"member":{"name":"Intern","parameterTypes":["System.String"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"%str":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c9a91d3f-d970-4b81-ac14-ffa4d5f3687c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Interned (Str)
labelProgrammer: IsInterned (str)
haystackHuman: String: Is Interned
haystackProgrammer: string.IsInterned
favoriteKey: System.String.IsInterned(System.String)@any
tag1: System.String
tag2: System.String;IsInterned;System.String
tag3: System.String;IsInterned;System.String
valueInputTypes: System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":["str"],"member":{"name":"IsInterned","parameterTypes":["System.String"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"%str":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"a100f7c1-746c-4896-8f80-dbc79c3b404d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: String: Equals
haystackProgrammer: string.Equals
favoriteKey: System.String.Equals(System.ObjectSystem.Object)@any
tag1: System.String
tag2: System.String;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7f99a615-0bf4-41b4-8555-ef76670ee5c4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: String: Get Type
haystackProgrammer: string.GetType
favoriteKey: System.String.GetType()@any
tag1: System.String
tag2: System.String;GetType;
tag3: System.Object;GetType;
valueInputTypes: System.String
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"target":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c2d07fb9-2ab9-4940-bebd-b24fad1398bd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: String: Reference Equals
haystackProgrammer: string.ReferenceEquals
favoriteKey: System.String.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: System.String
tag2: System.String;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9628ec5e-66f4-43c2-8c4c-e52ba5b0c37b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create String (Value)
labelProgrammer: new string (value)
haystackHuman: String: Create String
haystackProgrammer: new string
favoriteKey: System.String..ctor(System.Char[])@any
tag1: System.String
tag2: System.String;.ctor;System.Char[]
tag3: System.String;.ctor;System.Char[]
valueInputTypes: System.Char[]
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":["value"],"member":{"name":".ctor","parameterTypes":["System.Char[]"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"52e277b6-6f72-43be-a97a-1381b3a7320a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create String (Value, Start Index, Length)
labelProgrammer: new string (value, startIndex, length)
haystackHuman: String: Create String
haystackProgrammer: new string
favoriteKey: System.String..ctor(System.Char[]System.Int32System.Int32)@any
tag1: System.String
tag2: System.String;.ctor;System.Char[];System.Int32;System.Int32
tag3: System.String;.ctor;System.Char[];System.Int32;System.Int32
valueInputTypes: System.Char[]|System.Int32
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":["value","startIndex","length"],"member":{"name":".ctor","parameterTypes":["System.Char[]","System.Int32","System.Int32"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"%startIndex":{"$content":0,"$type":"System.Int32"},"%length":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c6e23c46-ed36-42cf-b6b5-802313f1ecb8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create String (Value)
labelProgrammer: new string (value)
haystackHuman: String: Create String
haystackProgrammer: new string
favoriteKey: System.String..ctor(System.Char*)@any
tag1: System.String
tag2: System.String;.ctor;System.Char*
tag3: System.String;.ctor;System.Char*
valueInputTypes: System.Char*
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":["value"],"member":{"name":".ctor","parameterTypes":["System.Char*"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a739a5b8-b6c5-4bdd-9515-707740c4501d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create String (Value, Start Index, Length)
labelProgrammer: new string (value, startIndex, length)
haystackHuman: String: Create String
haystackProgrammer: new string
favoriteKey: System.String..ctor(System.Char*System.Int32System.Int32)@any
tag1: System.String
tag2: System.String;.ctor;System.Char*;System.Int32;System.Int32
tag3: System.String;.ctor;System.Char*;System.Int32;System.Int32
valueInputTypes: System.Char*|System.Int32
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":["value","startIndex","length"],"member":{"name":".ctor","parameterTypes":["System.Char*","System.Int32","System.Int32"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"%startIndex":{"$content":0,"$type":"System.Int32"},"%length":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d7971cb1-ff85-4ce0-81f0-ce8f78641912","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create String (Value)
labelProgrammer: new string (value)
haystackHuman: String: Create String
haystackProgrammer: new string
favoriteKey: System.String..ctor(System.SByte*)@any
tag1: System.String
tag2: System.String;.ctor;System.SByte*
tag3: System.String;.ctor;System.SByte*
valueInputTypes: System.SByte*
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":["value"],"member":{"name":".ctor","parameterTypes":["System.SByte*"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3d3bf834-1a91-4dff-aca9-34a92ff48a89","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create String (Value, Start Index, Length)
labelProgrammer: new string (value, startIndex, length)
haystackHuman: String: Create String
haystackProgrammer: new string
favoriteKey: System.String..ctor(System.SByte*System.Int32System.Int32)@any
tag1: System.String
tag2: System.String;.ctor;System.SByte*;System.Int32;System.Int32
tag3: System.String;.ctor;System.SByte*;System.Int32;System.Int32
valueInputTypes: System.SByte*|System.Int32
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":["value","startIndex","length"],"member":{"name":".ctor","parameterTypes":["System.SByte*","System.Int32","System.Int32"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"%startIndex":{"$content":0,"$type":"System.Int32"},"%length":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"baf1d6ff-a215-43bd-8c6b-73cdda07a892","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create String (Value, Start Index, Length, Enc)
labelProgrammer: new string (value, startIndex, length, enc)
haystackHuman: String: Create String
haystackProgrammer: new string
favoriteKey: System.String..ctor(System.SByte*System.Int32System.Int32System.Text.Encoding)@any
tag1: System.String
tag2: System.String;.ctor;System.SByte*;System.Int32;System.Int32;System.Text.Encoding
tag3: System.String;.ctor;System.SByte*;System.Int32;System.Int32;System.Text.Encoding
valueInputTypes: System.SByte*|System.Int32|System.Text.Encoding
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":["value","startIndex","length","enc"],"member":{"name":".ctor","parameterTypes":["System.SByte*","System.Int32","System.Int32","System.Text.Encoding"],"targetType":"System.String","targetTypeName":"System.String","$version":"A"},"defaultValues":{"%startIndex":{"$content":0,"$type":"System.Int32"},"%length":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a2bd39f1-1113-42c3-818c-a50189573ca4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create String (C, Count)
labelProgrammer: new string (c, count)
haystackHuman: String: Create String
haystackProgrammer: new string
favoriteKey: System.String..ctor(System.CharSystem.Int32)@any
tag1: System.String
tag2: System.String;.ctor;System.Char;System.Int32
tag3: System.String;.ctor;System.Char;System.Int32
valueInputTypes: System.Char|System.Int32
valueOutputTypes: System.String
unit:
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labelHuman: Compare To (Obj)
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Compare To (Value)
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optionType: Unity.VisualScripting.InvokeMemberOption
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Parse (Value)
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Try Parse (Value, Result)
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optionType: Unity.VisualScripting.InvokeMemberOption
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optionType: Unity.VisualScripting.InvokeMemberOption
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valueOutputTypes: System.Boolean|System.Single
favoriteKey:
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type Code ()
labelProgrammer: GetTypeCode ()
haystackHuman: Float: Get Type Code
haystackProgrammer: float.GetTypeCode
favoriteKey: System.Single.GetTypeCode()@any
tag1: System.Single
tag2: System.Single;GetTypeCode;
tag3: System.Single;GetTypeCode;
valueInputTypes: System.Single
valueOutputTypes: System.TypeCode
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Float: Equals
haystackProgrammer: float.Equals
favoriteKey: System.Single.Equals(System.ObjectSystem.Object)@any
tag1: System.Single
tag2: System.Single;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Float: Get Type
haystackProgrammer: float.GetType
favoriteKey: System.Single.GetType()@any
tag1: System.Single
tag2: System.Single;GetType;
tag3: System.Object;GetType;
valueInputTypes: System.Single
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Float: Reference Equals
haystackProgrammer: float.ReferenceEquals
favoriteKey: System.Single.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: System.Single
tag2: System.Single;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Min Value
labelProgrammer: MinValue (get)
haystackHuman: Float: Get Min Value
haystackProgrammer: float.MinValue (get)
favoriteKey: System.Single.MinValue@get
tag1: System.Single
tag2: System.Single;MinValue
tag3: System.Single;MinValue
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Epsilon
labelProgrammer: Epsilon (get)
haystackHuman: Float: Get Epsilon
haystackProgrammer: float.Epsilon (get)
favoriteKey: System.Single.Epsilon@get
tag1: System.Single
tag2: System.Single;Epsilon
tag3: System.Single;Epsilon
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Value
labelProgrammer: MaxValue (get)
haystackHuman: Float: Get Max Value
haystackProgrammer: float.MaxValue (get)
favoriteKey: System.Single.MaxValue@get
tag1: System.Single
tag2: System.Single;MaxValue
tag3: System.Single;MaxValue
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Positive Infinity
labelProgrammer: PositiveInfinity (get)
haystackHuman: Float: Get Positive Infinity
haystackProgrammer: float.PositiveInfinity (get)
favoriteKey: System.Single.PositiveInfinity@get
tag1: System.Single
tag2: System.Single;PositiveInfinity
tag3: System.Single;PositiveInfinity
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Negative Infinity
labelProgrammer: NegativeInfinity (get)
haystackHuman: Float: Get Negative Infinity
haystackProgrammer: float.NegativeInfinity (get)
favoriteKey: System.Single.NegativeInfinity@get
tag1: System.Single
tag2: System.Single;NegativeInfinity
tag3: System.Single;NegativeInfinity
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Na N
labelProgrammer: NaN (get)
haystackHuman: Float: Get Na N
haystackProgrammer: float.NaN (get)
favoriteKey: System.Single.NaN@get
tag1: System.Single
tag2: System.Single;NaN
tag3: System.Single;NaN
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Base Exception ()
labelProgrammer: GetBaseException ()
haystackHuman: Exception: Get Base Exception
haystackProgrammer: Exception.GetBaseException
favoriteKey: System.Exception.GetBaseException()@any
tag1: System.Exception
tag2: System.Exception;GetBaseException;
tag3: System.Exception;GetBaseException;
valueInputTypes: System.Exception
valueOutputTypes: System.Exception
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Exception: To String
haystackProgrammer: Exception.ToString
favoriteKey: System.Exception.ToString()@any
tag1: System.Exception
tag2: System.Exception;ToString;
tag3: System.Exception;ToString;
valueInputTypes: System.Exception
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Object Data (Info, Context)
labelProgrammer: GetObjectData (info, context)
haystackHuman: Exception: Get Object Data
haystackProgrammer: Exception.GetObjectData
tag1: System.Exception
favoriteKey:
System.Exception.GetObjectData(System.Runtime.Serialization.SerializationInfoSystem.Runtime.Serialization.StreamingContext)@any

tag2:
System.Exception;GetObjectData;System.Runtime.Serialization.SerializationInfo;System.Runtime.Serialization.StreamingContext

tag3:
System.Exception;GetObjectData;System.Runtime.Serialization.SerializationInfo;System.Runtime.Serialization.StreamingContext

unit:
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valueInputTypes:
System.Exception|System.Runtime.Serialization.SerializationInfo|System.Runtime.Serialization.StreamingContext


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Exception: Get Type
haystackProgrammer: Exception.GetType
favoriteKey: System.Exception.GetType()@any
tag1: System.Exception
tag2: System.Exception;GetType;
tag3: System.Exception;GetType;
valueInputTypes: System.Exception
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Exception: Equals
haystackProgrammer: Exception.Equals
favoriteKey: System.Exception.Equals(System.Object)@any
tag1: System.Exception
tag2: System.Exception;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: System.Exception|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Exception: Equals
haystackProgrammer: Exception.Equals
favoriteKey: System.Exception.Equals(System.ObjectSystem.Object)@any
tag1: System.Exception
tag2: System.Exception;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Exception: Get Hash Code
haystackProgrammer: Exception.GetHashCode
favoriteKey: System.Exception.GetHashCode()@any
tag1: System.Exception
tag2: System.Exception;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: System.Exception
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Exception: Reference Equals
haystackProgrammer: Exception.ReferenceEquals
favoriteKey: System.Exception.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: System.Exception
tag2: System.Exception;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Exception ()
labelProgrammer: new Exception ()
haystackHuman: Exception: Create Exception
haystackProgrammer: new Exception
favoriteKey: System.Exception..ctor()@any
tag1: System.Exception
tag2: System.Exception;.ctor;
tag3: System.Exception;.ctor;
valueOutputTypes: System.Exception
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Exception (Message)
labelProgrammer: new Exception (message)
haystackHuman: Exception: Create Exception
haystackProgrammer: new Exception
favoriteKey: System.Exception..ctor(System.String)@any
tag1: System.Exception
tag2: System.Exception;.ctor;System.String
tag3: System.Exception;.ctor;System.String
valueInputTypes: System.String
valueOutputTypes: System.Exception
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Exception (Message, Inner Exception)
labelProgrammer: new Exception (message, innerException)
haystackHuman: Exception: Create Exception
haystackProgrammer: new Exception
favoriteKey: System.Exception..ctor(System.StringSystem.Exception)@any
tag1: System.Exception
tag2: System.Exception;.ctor;System.String;System.Exception
tag3: System.Exception;.ctor;System.String;System.Exception
valueInputTypes: System.String|System.Exception
valueOutputTypes: System.Exception
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Message
labelProgrammer: Message (get)
haystackHuman: Exception: Get Message
haystackProgrammer: Exception.Message (get)
favoriteKey: System.Exception.Message@get
tag1: System.Exception
tag2: System.Exception;Message
tag3: System.Exception;Message
valueInputTypes: System.Exception
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Data
labelProgrammer: Data (get)
haystackHuman: Exception: Get Data
haystackProgrammer: Exception.Data (get)
favoriteKey: System.Exception.Data@get
tag1: System.Exception
tag2: System.Exception;Data
tag3: System.Exception;Data
valueInputTypes: System.Exception
valueOutputTypes: System.Collections.IDictionary
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Inner Exception
labelProgrammer: InnerException (get)
haystackHuman: Exception: Get Inner Exception
haystackProgrammer: Exception.InnerException (get)
favoriteKey: System.Exception.InnerException@get
tag1: System.Exception
tag2: System.Exception;InnerException
tag3: System.Exception;InnerException
valueInputTypes: System.Exception
valueOutputTypes: System.Exception
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Site
labelProgrammer: TargetSite (get)
haystackHuman: Exception: Get Target Site
haystackProgrammer: Exception.TargetSite (get)
favoriteKey: System.Exception.TargetSite@get
tag1: System.Exception
tag2: System.Exception;TargetSite
tag3: System.Exception;TargetSite
valueInputTypes: System.Exception
valueOutputTypes: System.Reflection.MethodBase
unit:
{"member":{"name":"TargetSite","parameterTypes":null,"targetType":"System.Exception","targetTypeName":"System.Exception","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2136a16a-ab02-41bd-b036-47dfc8a5aea5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Stack Trace
labelProgrammer: StackTrace (get)
haystackHuman: Exception: Get Stack Trace
haystackProgrammer: Exception.StackTrace (get)
favoriteKey: System.Exception.StackTrace@get
tag1: System.Exception
tag2: System.Exception;StackTrace
tag3: System.Exception;StackTrace
valueInputTypes: System.Exception
valueOutputTypes: System.String
unit:
{"member":{"name":"StackTrace","parameterTypes":null,"targetType":"System.Exception","targetTypeName":"System.Exception","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"16915119-54ba-4a96-86ad-3ff218a1d1d9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Help Link
labelProgrammer: HelpLink (get)
haystackHuman: Exception: Get Help Link
haystackProgrammer: Exception.HelpLink (get)
favoriteKey: System.Exception.HelpLink@get
tag1: System.Exception
tag2: System.Exception;HelpLink
tag3: System.Exception;HelpLink
valueInputTypes: System.Exception
valueOutputTypes: System.String
unit:
{"member":{"name":"HelpLink","parameterTypes":null,"targetType":"System.Exception","targetTypeName":"System.Exception","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"be90bac8-487d-49f3-978a-8be9517cb3e7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Help Link
labelProgrammer: HelpLink (set)
haystackHuman: Exception: Set Help Link
haystackProgrammer: Exception.HelpLink (set)
favoriteKey: System.Exception.HelpLink@set
tag1: System.Exception
tag2: System.Exception;HelpLink
tag3: System.Exception;HelpLink
valueInputTypes: System.Exception|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"HelpLink","parameterTypes":null,"targetType":"System.Exception","targetTypeName":"System.Exception","$version":"A"},"defaultValues":{"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"9e799d06-9581-4a88-9613-4a7a87368cfa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Source
labelProgrammer: Source (get)
haystackHuman: Exception: Get Source
haystackProgrammer: Exception.Source (get)
favoriteKey: System.Exception.Source@get
tag1: System.Exception
tag2: System.Exception;Source
tag3: System.Exception;Source
valueInputTypes: System.Exception
valueOutputTypes: System.String
unit:
{"member":{"name":"Source","parameterTypes":null,"targetType":"System.Exception","targetTypeName":"System.Exception","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"06cb5b91-9642-412f-b0ba-d0f8f21e01bb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Source
labelProgrammer: Source (set)
haystackHuman: Exception: Set Source
haystackProgrammer: Exception.Source (set)
favoriteKey: System.Exception.Source@set
tag1: System.Exception
tag2: System.Exception;Source
tag3: System.Exception;Source
valueInputTypes: System.Exception|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"Source","parameterTypes":null,"targetType":"System.Exception","targetTypeName":"System.Exception","$version":"A"},"defaultValues":{"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6eda2213-f402-431b-b168-edefbdae1296","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get H Result
labelProgrammer: HResult (get)
haystackHuman: Exception: Get H Result
haystackProgrammer: Exception.HResult (get)
favoriteKey: System.Exception.HResult@get
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labelProgrammer: Move (offset)
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labelProgrammer: ResetPath ()
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labelProgrammer: SetPath (path)
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labelHuman: Calculate Path (Target Position, Path)
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labelHuman: Sample Path Position (Area Mask, Max Distance, Hit)
labelProgrammer: SamplePathPosition (areaMask, maxDistance, hit)
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labelHuman: Set Area Cost (Area Index, Area Cost)
labelProgrammer: SetAreaCost (areaIndex, areaCost)
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labelProgrammer: GetComponent (type)
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labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Nav Mesh Agent: Compare Tag
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
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labelHuman: Broadcast Message (Method Name, Parameter)
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labelHuman: Broadcast Message (Method Name)
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
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labelHuman: Get Hash Code ()
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labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Nav Mesh Agent: Destroy Immediate
haystackProgrammer: NavMeshAgent.DestroyImmediate
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labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Nav Mesh Agent: Destroy Immediate
haystackProgrammer: NavMeshAgent.DestroyImmediate
favoriteKey: UnityEngine.AI.NavMeshAgent.DestroyImmediate(UnityEngine.Object)@any
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labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Nav Mesh Agent: Find Objects Of Type
haystackProgrammer: NavMeshAgent.FindObjectsOfType
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labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Nav Mesh Agent: Find Objects Of Type
haystackProgrammer: NavMeshAgent.FindObjectsOfType
favoriteKey: UnityEngine.AI.NavMeshAgent.FindObjectsOfType(System.TypeSystem.Boolean)@any
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labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Nav Mesh Agent: Find Objects By Type
haystackProgrammer: NavMeshAgent.FindObjectsByType
favoriteKey: UnityEngine.AI.NavMeshAgent.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any
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labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Nav Mesh Agent: Find Objects By Type
haystackProgrammer: NavMeshAgent.FindObjectsByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Nav Mesh Agent: Dont Destroy On Load
haystackProgrammer: NavMeshAgent.DontDestroyOnLoad
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Nav Mesh Agent: Find Object Of Type
haystackProgrammer: NavMeshAgent.FindObjectOfType
favoriteKey: UnityEngine.AI.NavMeshAgent.FindObjectOfType(System.Type)@any
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valueOutputTypes: UnityEngine.Object
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labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Nav Mesh Agent: Find First Object By Type
haystackProgrammer: NavMeshAgent.FindFirstObjectByType
favoriteKey: UnityEngine.AI.NavMeshAgent.FindFirstObjectByType(System.Type)@any
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labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Nav Mesh Agent: Find Any Object By Type
haystackProgrammer: NavMeshAgent.FindAnyObjectByType
favoriteKey: UnityEngine.AI.NavMeshAgent.FindAnyObjectByType(System.Type)@any
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labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Nav Mesh Agent: Find Object Of Type
haystackProgrammer: NavMeshAgent.FindObjectOfType
favoriteKey: UnityEngine.AI.NavMeshAgent.FindObjectOfType(System.TypeSystem.Boolean)@any
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labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Agent: Find First Object By Type
haystackProgrammer: NavMeshAgent.FindFirstObjectByType
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Agent: Find Any Object By Type
haystackProgrammer: NavMeshAgent.FindAnyObjectByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh Agent: To String
haystackProgrammer: NavMeshAgent.ToString
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh Agent: Equals
haystackProgrammer: NavMeshAgent.Equals
favoriteKey: UnityEngine.AI.NavMeshAgent.Equals(System.ObjectSystem.Object)@any
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh Agent: Get Type
haystackProgrammer: NavMeshAgent.GetType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh Agent: Reference Equals
haystackProgrammer: NavMeshAgent.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMeshAgent.ReferenceEquals(System.ObjectSystem.Object)@any
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valueOutputTypes: System.Boolean
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labelHuman: Get Destination
labelProgrammer: destination (get)
haystackHuman: Nav Mesh Agent: Get Destination
haystackProgrammer: NavMeshAgent.destination (get)
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tag2: UnityEngine.AI.NavMeshAgent;destination
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Destination
labelProgrammer: destination (set)
haystackHuman: Nav Mesh Agent: Set Destination
haystackProgrammer: NavMeshAgent.destination (set)
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tag2: UnityEngine.AI.NavMeshAgent;destination
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labelHuman: Get Stopping Distance
labelProgrammer: stoppingDistance (get)
haystackHuman: Nav Mesh Agent: Get Stopping Distance
haystackProgrammer: NavMeshAgent.stoppingDistance (get)
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stopping Distance
labelProgrammer: stoppingDistance (set)
haystackHuman: Nav Mesh Agent: Set Stopping Distance
haystackProgrammer: NavMeshAgent.stoppingDistance (set)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity
labelProgrammer: velocity (get)
haystackHuman: Nav Mesh Agent: Get Velocity
haystackProgrammer: NavMeshAgent.velocity (get)
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity
labelProgrammer: velocity (set)
haystackHuman: Nav Mesh Agent: Set Velocity
haystackProgrammer: NavMeshAgent.velocity (set)
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tag2: UnityEngine.AI.NavMeshAgent;velocity
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valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.Vector3
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Next Position
labelProgrammer: nextPosition (get)
haystackHuman: Nav Mesh Agent: Get Next Position
haystackProgrammer: NavMeshAgent.nextPosition (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.nextPosition@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;nextPosition
tag3: UnityEngine.AI.NavMeshAgent;nextPosition
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Next Position
labelProgrammer: nextPosition (set)
haystackHuman: Nav Mesh Agent: Set Next Position
haystackProgrammer: NavMeshAgent.nextPosition (set)
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valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"nextPosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"2c9da005-207d-420f-ab68-8fb2c5574799","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Steering Target
labelProgrammer: steeringTarget (get)
haystackHuman: Nav Mesh Agent: Get Steering Target
haystackProgrammer: NavMeshAgent.steeringTarget (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.steeringTarget@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;steeringTarget
tag3: UnityEngine.AI.NavMeshAgent;steeringTarget
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"steeringTarget","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"09a5a47b-0cbf-41d5-94e6-000dec56c7e8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Desired Velocity
labelProgrammer: desiredVelocity (get)
haystackHuman: Nav Mesh Agent: Get Desired Velocity
haystackProgrammer: NavMeshAgent.desiredVelocity (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.desiredVelocity@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;desiredVelocity
tag3: UnityEngine.AI.NavMeshAgent;desiredVelocity
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"desiredVelocity","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"84391b31-6523-4f89-9df3-ebd1a48c6d9c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Remaining Distance
labelProgrammer: remainingDistance (get)
haystackHuman: Nav Mesh Agent: Get Remaining Distance
haystackProgrammer: NavMeshAgent.remainingDistance (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.remainingDistance@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;remainingDistance
tag3: UnityEngine.AI.NavMeshAgent;remainingDistance
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"remainingDistance","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f0b6188a-9c97-4be3-b039-fe54c87c5a40","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Base Offset
labelProgrammer: baseOffset (get)
haystackHuman: Nav Mesh Agent: Get Base Offset
haystackProgrammer: NavMeshAgent.baseOffset (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.baseOffset@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;baseOffset
tag3: UnityEngine.AI.NavMeshAgent;baseOffset
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"baseOffset","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c3db20f3-4152-4acf-9cc1-ba1096df5e5b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Base Offset
labelProgrammer: baseOffset (set)
haystackHuman: Nav Mesh Agent: Set Base Offset
haystackProgrammer: NavMeshAgent.baseOffset (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.baseOffset@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;baseOffset
tag3: UnityEngine.AI.NavMeshAgent;baseOffset
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"baseOffset","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"94b734e2-0b66-4c6d-80e3-96cfa2739b97","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is On Off Mesh Link
labelProgrammer: isOnOffMeshLink (get)
haystackHuman: Nav Mesh Agent: Is On Off Mesh Link
haystackProgrammer: NavMeshAgent.isOnOffMeshLink (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isOnOffMeshLink@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isOnOffMeshLink
tag3: UnityEngine.AI.NavMeshAgent;isOnOffMeshLink
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isOnOffMeshLink","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e26aca9a-ae30-4af0-b3b5-4884d0621a13","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Off Mesh Link Data
labelProgrammer: currentOffMeshLinkData (get)
haystackHuman: Nav Mesh Agent: Get Current Off Mesh Link Data
haystackProgrammer: NavMeshAgent.currentOffMeshLinkData (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.currentOffMeshLinkData@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;currentOffMeshLinkData
tag3: UnityEngine.AI.NavMeshAgent;currentOffMeshLinkData
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.OffMeshLinkData
unit:
{"member":{"name":"currentOffMeshLinkData","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cdec8141-02fe-4d29-ab3c-f8cbf620e26e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Next Off Mesh Link Data
labelProgrammer: nextOffMeshLinkData (get)
haystackHuman: Nav Mesh Agent: Get Next Off Mesh Link Data
haystackProgrammer: NavMeshAgent.nextOffMeshLinkData (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.nextOffMeshLinkData@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;nextOffMeshLinkData
tag3: UnityEngine.AI.NavMeshAgent;nextOffMeshLinkData
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.OffMeshLinkData
unit:
{"member":{"name":"nextOffMeshLinkData","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fad72d3b-beb0-4e3c-b200-348c80a77321","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Traverse Off Mesh Link
labelProgrammer: autoTraverseOffMeshLink (get)
haystackHuman: Nav Mesh Agent: Get Auto Traverse Off Mesh Link
haystackProgrammer: NavMeshAgent.autoTraverseOffMeshLink (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoTraverseOffMeshLink@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoTraverseOffMeshLink
tag3: UnityEngine.AI.NavMeshAgent;autoTraverseOffMeshLink
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoTraverseOffMeshLink","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e6816b58-61c1-4795-8af8-664a5d81981f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Traverse Off Mesh Link
labelProgrammer: autoTraverseOffMeshLink (set)
haystackHuman: Nav Mesh Agent: Set Auto Traverse Off Mesh Link
haystackProgrammer: NavMeshAgent.autoTraverseOffMeshLink (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoTraverseOffMeshLink@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoTraverseOffMeshLink
tag3: UnityEngine.AI.NavMeshAgent;autoTraverseOffMeshLink
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoTraverseOffMeshLink","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"29716a5c-345a-4d5b-ae76-fd9c78f85c2e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Braking
labelProgrammer: autoBraking (get)
haystackHuman: Nav Mesh Agent: Get Auto Braking
haystackProgrammer: NavMeshAgent.autoBraking (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoBraking@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoBraking
tag3: UnityEngine.AI.NavMeshAgent;autoBraking
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoBraking","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"37000831-05f6-4d9e-a8c5-6de2479336c8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Braking
labelProgrammer: autoBraking (set)
haystackHuman: Nav Mesh Agent: Set Auto Braking
haystackProgrammer: NavMeshAgent.autoBraking (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoBraking@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoBraking
tag3: UnityEngine.AI.NavMeshAgent;autoBraking
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoBraking","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5911e7ed-9697-478f-8750-2abc769801c9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Repath
labelProgrammer: autoRepath (get)
haystackHuman: Nav Mesh Agent: Get Auto Repath
haystackProgrammer: NavMeshAgent.autoRepath (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoRepath@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoRepath
tag3: UnityEngine.AI.NavMeshAgent;autoRepath
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoRepath","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4af918ba-5361-452c-a388-a901f6094d92","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Repath
labelProgrammer: autoRepath (set)
haystackHuman: Nav Mesh Agent: Set Auto Repath
haystackProgrammer: NavMeshAgent.autoRepath (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoRepath@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoRepath
tag3: UnityEngine.AI.NavMeshAgent;autoRepath
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoRepath","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7dd68dd9-68e6-458d-a7c4-eea8aab60715","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Path
labelProgrammer: hasPath (get)
haystackHuman: Nav Mesh Agent: Has Path
haystackProgrammer: NavMeshAgent.hasPath (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.hasPath@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;hasPath
tag3: UnityEngine.AI.NavMeshAgent;hasPath
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasPath","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d16907ac-028a-4681-8206-b1322212bb34","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path Pending
labelProgrammer: pathPending (get)
haystackHuman: Nav Mesh Agent: Get Path Pending
haystackProgrammer: NavMeshAgent.pathPending (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.pathPending@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;pathPending
tag3: UnityEngine.AI.NavMeshAgent;pathPending
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"pathPending","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9aa3fc27-c978-4749-8a0a-d97224784507","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Path Stale
labelProgrammer: isPathStale (get)
haystackHuman: Nav Mesh Agent: Is Path Stale
haystackProgrammer: NavMeshAgent.isPathStale (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isPathStale@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isPathStale
tag3: UnityEngine.AI.NavMeshAgent;isPathStale
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isPathStale","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5138be2e-37a2-439f-86ea-194933c326c8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path Status
labelProgrammer: pathStatus (get)
haystackHuman: Nav Mesh Agent: Get Path Status
haystackProgrammer: NavMeshAgent.pathStatus (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.pathStatus@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;pathStatus
tag3: UnityEngine.AI.NavMeshAgent;pathStatus
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.NavMeshPathStatus
unit:
{"member":{"name":"pathStatus","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8a7de926-e260-4b44-8d37-169eb602adbe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path End Position
labelProgrammer: pathEndPosition (get)
haystackHuman: Nav Mesh Agent: Get Path End Position
haystackProgrammer: NavMeshAgent.pathEndPosition (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.pathEndPosition@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;pathEndPosition
tag3: UnityEngine.AI.NavMeshAgent;pathEndPosition
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"pathEndPosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1b7215e7-e724-49c8-b794-88286d66ac2b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Stopped
labelProgrammer: isStopped (get)
haystackHuman: Nav Mesh Agent: Is Stopped
haystackProgrammer: NavMeshAgent.isStopped (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isStopped@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isStopped
tag3: UnityEngine.AI.NavMeshAgent;isStopped
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isStopped","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b3f78b5b-d72e-4b13-a967-12cdd21be76c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stopped
labelProgrammer: isStopped (set)
haystackHuman: Nav Mesh Agent: Set Stopped
haystackProgrammer: NavMeshAgent.isStopped (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.isStopped@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isStopped
tag3: UnityEngine.AI.NavMeshAgent;isStopped
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"isStopped","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"71748c9e-ea58-4b8e-8ae6-b4ee4101b82d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path
labelProgrammer: path (get)
haystackHuman: Nav Mesh Agent: Get Path
haystackProgrammer: NavMeshAgent.path (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.path@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;path
tag3: UnityEngine.AI.NavMeshAgent;path
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.NavMeshPath
unit:
{"member":{"name":"path","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6b59310c-d01e-4921-89cd-89f733d7e8a7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Path
labelProgrammer: path (set)
haystackHuman: Nav Mesh Agent: Set Path
haystackProgrammer: NavMeshAgent.path (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.path@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;path
tag3: UnityEngine.AI.NavMeshAgent;path
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.AI.NavMeshPath
valueOutputTypes: UnityEngine.AI.NavMeshPath
unit:
{"chainable":false,"member":{"name":"path","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"157ab66e-b218-4258-828a-c63d291541fe","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Nav Mesh Owner
labelProgrammer: navMeshOwner (get)
haystackHuman: Nav Mesh Agent: Get Nav Mesh Owner
haystackProgrammer: NavMeshAgent.navMeshOwner (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.navMeshOwner@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;navMeshOwner
tag3: UnityEngine.AI.NavMeshAgent;navMeshOwner
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Object
unit:
{"member":{"name":"navMeshOwner","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"db4384f7-498a-4899-a058-f1a1ed13b1be","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Agent Type ID
labelProgrammer: agentTypeID (get)
haystackHuman: Nav Mesh Agent: Get Agent Type ID
haystackProgrammer: NavMeshAgent.agentTypeID (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.agentTypeID@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;agentTypeID
tag3: UnityEngine.AI.NavMeshAgent;agentTypeID
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Int32
unit:
{"member":{"name":"agentTypeID","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"86ffe593-2dba-42ec-a7e9-af84105b4fe8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Agent Type ID
labelProgrammer: agentTypeID (set)
haystackHuman: Nav Mesh Agent: Set Agent Type ID
haystackProgrammer: NavMeshAgent.agentTypeID (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.agentTypeID@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;agentTypeID
tag3: UnityEngine.AI.NavMeshAgent;agentTypeID
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"agentTypeID","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"df0e1af0-449a-4f40-a835-77f3b551233f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Area Mask
labelProgrammer: areaMask (get)
haystackHuman: Nav Mesh Agent: Get Area Mask
haystackProgrammer: NavMeshAgent.areaMask (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.areaMask@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;areaMask
tag3: UnityEngine.AI.NavMeshAgent;areaMask
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Int32
unit:
{"member":{"name":"areaMask","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6ca1a278-1f1f-435b-a4f6-81ce54bbed30","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Area Mask
labelProgrammer: areaMask (set)
haystackHuman: Nav Mesh Agent: Set Area Mask
haystackProgrammer: NavMeshAgent.areaMask (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.areaMask@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;areaMask
tag3: UnityEngine.AI.NavMeshAgent;areaMask
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"areaMask","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"5d2f9f25-d14b-404d-a8b5-2f9721a36bcb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Speed
labelProgrammer: speed (get)
haystackHuman: Nav Mesh Agent: Get Speed
haystackProgrammer: NavMeshAgent.speed (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.speed@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;speed
tag3: UnityEngine.AI.NavMeshAgent;speed
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"812323b2-e94b-4878-a266-454a44758f2e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Speed
labelProgrammer: speed (set)
haystackHuman: Nav Mesh Agent: Set Speed
haystackProgrammer: NavMeshAgent.speed (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.speed@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;speed
tag3: UnityEngine.AI.NavMeshAgent;speed
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e3ecbeb8-b741-466c-894f-4ecdc9dbb4aa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Speed
labelProgrammer: angularSpeed (get)
haystackHuman: Nav Mesh Agent: Get Angular Speed
haystackProgrammer: NavMeshAgent.angularSpeed (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.angularSpeed@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;angularSpeed
tag3: UnityEngine.AI.NavMeshAgent;angularSpeed
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"angularSpeed","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c00ad5b1-655f-4f90-a06e-795601614bf7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Speed
labelProgrammer: angularSpeed (set)
haystackHuman: Nav Mesh Agent: Set Angular Speed
haystackProgrammer: NavMeshAgent.angularSpeed (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.angularSpeed@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;angularSpeed
tag3: UnityEngine.AI.NavMeshAgent;angularSpeed
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"angularSpeed","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ec3902b5-bdda-480b-a052-51610fa1c07a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Acceleration
labelProgrammer: acceleration (get)
haystackHuman: Nav Mesh Agent: Get Acceleration
haystackProgrammer: NavMeshAgent.acceleration (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.acceleration@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;acceleration
tag3: UnityEngine.AI.NavMeshAgent;acceleration
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"acceleration","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ebbb6f8d-5280-45f1-ba4a-01686a6c3b83","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Acceleration
labelProgrammer: acceleration (set)
haystackHuman: Nav Mesh Agent: Set Acceleration
haystackProgrammer: NavMeshAgent.acceleration (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.acceleration@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;acceleration
tag3: UnityEngine.AI.NavMeshAgent;acceleration
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"acceleration","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"23cd5b98-eecd-4be7-bcdf-d7c887f3150d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Position
labelProgrammer: updatePosition (get)
haystackHuman: Nav Mesh Agent: Get Update Position
haystackProgrammer: NavMeshAgent.updatePosition (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.updatePosition@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updatePosition
tag3: UnityEngine.AI.NavMeshAgent;updatePosition
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"updatePosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"70207697-a82b-42ef-a50f-7f0d4b58b476","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Position
labelProgrammer: updatePosition (set)
haystackHuman: Nav Mesh Agent: Set Update Position
haystackProgrammer: NavMeshAgent.updatePosition (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.updatePosition@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updatePosition
tag3: UnityEngine.AI.NavMeshAgent;updatePosition
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"updatePosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"6997caee-7dcc-4bfe-a0a4-14fe37fb73fa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Rotation
labelProgrammer: updateRotation (get)
haystackHuman: Nav Mesh Agent: Get Update Rotation
haystackProgrammer: NavMeshAgent.updateRotation (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateRotation@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateRotation
tag3: UnityEngine.AI.NavMeshAgent;updateRotation
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"updateRotation","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"957c70d9-97bf-47eb-bbf0-a6a35e07cbd8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Rotation
labelProgrammer: updateRotation (set)
haystackHuman: Nav Mesh Agent: Set Update Rotation
haystackProgrammer: NavMeshAgent.updateRotation (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateRotation@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateRotation
tag3: UnityEngine.AI.NavMeshAgent;updateRotation
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"updateRotation","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5475eba7-c1df-49e2-8a86-bfba1f72b16d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Up Axis
labelProgrammer: updateUpAxis (get)
haystackHuman: Nav Mesh Agent: Get Update Up Axis
haystackProgrammer: NavMeshAgent.updateUpAxis (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateUpAxis@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateUpAxis
tag3: UnityEngine.AI.NavMeshAgent;updateUpAxis
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"updateUpAxis","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ce054b3b-181f-4332-a1e8-4a9e2d34e28a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Up Axis
labelProgrammer: updateUpAxis (set)
haystackHuman: Nav Mesh Agent: Set Update Up Axis
haystackProgrammer: NavMeshAgent.updateUpAxis (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateUpAxis@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateUpAxis
tag3: UnityEngine.AI.NavMeshAgent;updateUpAxis
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"updateUpAxis","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"47639fee-59cb-44a9-932c-5e3cd79f48f1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Nav Mesh Agent: Get Radius
haystackProgrammer: NavMeshAgent.radius (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.radius@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;radius
tag3: UnityEngine.AI.NavMeshAgent;radius
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"060d437e-5aa0-4a3b-8e52-285a7764c85a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Nav Mesh Agent: Set Radius
haystackProgrammer: NavMeshAgent.radius (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.radius@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;radius
tag3: UnityEngine.AI.NavMeshAgent;radius
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8aacf4df-32b1-4f0d-9950-87291588fa55","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Height
labelProgrammer: height (get)
haystackHuman: Nav Mesh Agent: Get Height
haystackProgrammer: NavMeshAgent.height (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.height@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;height
tag3: UnityEngine.AI.NavMeshAgent;height
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"height","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f597b546-f215-40a3-bae1-551dfd00fb35","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Height
labelProgrammer: height (set)
haystackHuman: Nav Mesh Agent: Set Height
haystackProgrammer: NavMeshAgent.height (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.height@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;height
tag3: UnityEngine.AI.NavMeshAgent;height
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"height","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"57ccb6fb-38bf-4dc7-ba85-04ad28362887","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Obstacle Avoidance Type
labelProgrammer: obstacleAvoidanceType (get)
haystackHuman: Nav Mesh Agent: Get Obstacle Avoidance Type
haystackProgrammer: NavMeshAgent.obstacleAvoidanceType (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.obstacleAvoidanceType@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
tag3: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.ObstacleAvoidanceType
unit:
{"member":{"name":"obstacleAvoidanceType","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8c2ef6c7-8bb1-4046-80d6-251b2d5b1a78","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Obstacle Avoidance Type
labelProgrammer: obstacleAvoidanceType (set)
haystackHuman: Nav Mesh Agent: Set Obstacle Avoidance Type
haystackProgrammer: NavMeshAgent.obstacleAvoidanceType (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.obstacleAvoidanceType@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
tag3: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.AI.ObstacleAvoidanceType
valueOutputTypes: UnityEngine.AI.ObstacleAvoidanceType
unit:
{"chainable":false,"member":{"name":"obstacleAvoidanceType","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"NoObstacleAvoidance","$type":"UnityEngine.AI.ObstacleAvoidanceType"}},"position":{"x":0.0,"y":0.0},"guid":"107a2e2b-7cf5-4142-8f5b-3a78e46e496a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Avoidance Priority
labelProgrammer: avoidancePriority (get)
haystackHuman: Nav Mesh Agent: Get Avoidance Priority
haystackProgrammer: NavMeshAgent.avoidancePriority (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.avoidancePriority@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;avoidancePriority
tag3: UnityEngine.AI.NavMeshAgent;avoidancePriority
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Int32
unit:
{"member":{"name":"avoidancePriority","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f8009c89-6ab0-4c55-b920-a6d833952e0e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Avoidance Priority
labelProgrammer: avoidancePriority (set)
haystackHuman: Nav Mesh Agent: Set Avoidance Priority
haystackProgrammer: NavMeshAgent.avoidancePriority (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.avoidancePriority@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;avoidancePriority
tag3: UnityEngine.AI.NavMeshAgent;avoidancePriority
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"avoidancePriority","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e260f1ca-007f-4c95-b380-507b0a4d1ff3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is On Nav Mesh
labelProgrammer: isOnNavMesh (get)
haystackHuman: Nav Mesh Agent: Is On Nav Mesh
haystackProgrammer: NavMeshAgent.isOnNavMesh (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isOnNavMesh@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isOnNavMesh
tag3: UnityEngine.AI.NavMeshAgent;isOnNavMesh
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isOnNavMesh","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6becfb2a-7ac6-4b19-80bc-0af979f9bcad","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Nav Mesh Agent: Get Enabled
haystackProgrammer: NavMeshAgent.enabled (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.enabled@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;enabled
tag3: UnityEngine.AI.NavMeshAgent;enabled
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"02ffe197-01af-4c56-b206-f3ab757ddc23","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Nav Mesh Agent: Set Enabled
haystackProgrammer: NavMeshAgent.enabled (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.enabled@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;enabled
tag3: UnityEngine.AI.NavMeshAgent;enabled
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"db1e74d5-9cdf-4f9d-9b61-e9f5ffd91618","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Nav Mesh Agent: Is Active And Enabled
haystackProgrammer: NavMeshAgent.isActiveAndEnabled (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isActiveAndEnabled@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isActiveAndEnabled
tag3: UnityEngine.AI.NavMeshAgent;isActiveAndEnabled
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"17d39b0a-cd77-43cb-9cc7-a88e999222fe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Nav Mesh Agent: Get Transform
haystackProgrammer: NavMeshAgent.transform (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.transform@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a1468c4c-6bd2-4f59-b4c9-d22b19b49b8a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Nav Mesh Agent: Get Game Object
haystackProgrammer: NavMeshAgent.gameObject (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.gameObject@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5319aaec-8412-4dae-863a-d720c7e6a586","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Nav Mesh Agent: Get Tag
haystackProgrammer: NavMeshAgent.tag (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.tag@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Nav Mesh Agent: Set Tag
haystackProgrammer: NavMeshAgent.tag (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.tag@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Agent: Get Name
haystackProgrammer: NavMeshAgent.name (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.name@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Agent: Set Name
haystackProgrammer: NavMeshAgent.name (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.name@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Agent: Get Hide Flags
haystackProgrammer: NavMeshAgent.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.hideFlags@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Agent: Set Hide Flags
haystackProgrammer: NavMeshAgent.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.hideFlags@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Nav Mesh Obstacle: Get Component
haystackProgrammer: NavMeshObstacle.GetComponent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponent(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Nav Mesh Obstacle: Try Get Component
haystackProgrammer: NavMeshObstacle.TryGetComponent
favoriteKey: UnityEngine.AI.NavMeshObstacle.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Nav Mesh Obstacle: Get Component
haystackProgrammer: NavMeshObstacle.GetComponent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponent(System.String)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Nav Mesh Obstacle: Get Component In Children
haystackProgrammer: NavMeshObstacle.GetComponentInChildren
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Nav Mesh Obstacle: Get Component In Children
haystackProgrammer: NavMeshObstacle.GetComponentInChildren
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Nav Mesh Obstacle: Get Components In Children
haystackProgrammer: NavMeshObstacle.GetComponentsInChildren
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Nav Mesh Obstacle: Get Components In Children
haystackProgrammer: NavMeshObstacle.GetComponentsInChildren
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Nav Mesh Obstacle: Get Component In Parent
haystackProgrammer: NavMeshObstacle.GetComponentInParent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Nav Mesh Obstacle: Get Component In Parent
haystackProgrammer: NavMeshObstacle.GetComponentInParent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentInParent(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Nav Mesh Obstacle: Get Components In Parent
haystackProgrammer: NavMeshObstacle.GetComponentsInParent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Nav Mesh Obstacle: Get Components In Parent
haystackProgrammer: NavMeshObstacle.GetComponentsInParent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Nav Mesh Obstacle: Get Components
haystackProgrammer: NavMeshObstacle.GetComponents
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponents(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Nav Mesh Obstacle: Get Components
haystackProgrammer: NavMeshObstacle.GetComponents
tag1: UnityEngine.AI.NavMeshObstacle
favoriteKey:
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tag2:
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tag3:
UnityEngine.Component;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Nav Mesh Obstacle: Compare Tag
haystackProgrammer: NavMeshObstacle.CompareTag
favoriteKey: UnityEngine.AI.NavMeshObstacle.CompareTag(System.String)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Nav Mesh Obstacle: Send Message Upwards
haystackProgrammer: NavMeshObstacle.SendMessageUpwards
tag1: UnityEngine.AI.NavMeshObstacle
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.AI.NavMeshObstacle.SendMessageUpwards(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.AI.NavMeshObstacle;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Nav Mesh Obstacle: Send Message Upwards
haystackProgrammer: NavMeshObstacle.SendMessageUpwards
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessageUpwards(System.StringSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;SendMessageUpwards;System.String;System.Object
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|System.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
haystackHuman: Nav Mesh Obstacle: Send Message Upwards
haystackProgrammer: NavMeshObstacle.SendMessageUpwards
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessageUpwards(System.String)@any
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tag2: UnityEngine.AI.NavMeshObstacle;SendMessageUpwards;System.String
tag3: UnityEngine.Component;SendMessageUpwards;System.String
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
haystackHuman: Nav Mesh Obstacle: Send Message Upwards
haystackProgrammer: NavMeshObstacle.SendMessageUpwards
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
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labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Nav Mesh Obstacle: Get Instance ID
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labelHuman: Get Hash Code ()
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labelProgrammer: Destroy (obj)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Nav Mesh Obstacle: Find Objects By Type
haystackProgrammer: NavMeshObstacle.FindObjectsByType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any
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tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Nav Mesh Obstacle: Find Objects By Type
haystackProgrammer: NavMeshObstacle.FindObjectsByType
tag1: UnityEngine.AI.NavMeshObstacle
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.AI.NavMeshObstacle.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactiveUnityEngine.FindObjectsSortMode)@any

tag2:
UnityEngine.AI.NavMeshObstacle;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

tag3:
UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Nav Mesh Obstacle: Dont Destroy On Load
haystackProgrammer: NavMeshObstacle.DontDestroyOnLoad
favoriteKey: UnityEngine.AI.NavMeshObstacle.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Nav Mesh Obstacle: Find Object Of Type
haystackProgrammer: NavMeshObstacle.FindObjectOfType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindObjectOfType(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Nav Mesh Obstacle: Find First Object By Type
haystackProgrammer: NavMeshObstacle.FindFirstObjectByType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Nav Mesh Obstacle: Find Any Object By Type
haystackProgrammer: NavMeshObstacle.FindAnyObjectByType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Nav Mesh Obstacle: Find Object Of Type
haystackProgrammer: NavMeshObstacle.FindObjectOfType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Obstacle: Find First Object By Type
haystackProgrammer: NavMeshObstacle.FindFirstObjectByType
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshObstacle.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Obstacle: Find Any Object By Type
haystackProgrammer: NavMeshObstacle.FindAnyObjectByType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh Obstacle: To String
haystackProgrammer: NavMeshObstacle.ToString
favoriteKey: UnityEngine.AI.NavMeshObstacle.ToString()@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh Obstacle: Equals
haystackProgrammer: NavMeshObstacle.Equals
favoriteKey: UnityEngine.AI.NavMeshObstacle.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh Obstacle: Get Type
haystackProgrammer: NavMeshObstacle.GetType
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetType()@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh Obstacle: Reference Equals
haystackProgrammer: NavMeshObstacle.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMeshObstacle.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Height
labelProgrammer: height (get)
haystackHuman: Nav Mesh Obstacle: Get Height
haystackProgrammer: NavMeshObstacle.height (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.height@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;height
tag3: UnityEngine.AI.NavMeshObstacle;height
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Height
labelProgrammer: height (set)
haystackHuman: Nav Mesh Obstacle: Set Height
haystackProgrammer: NavMeshObstacle.height (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.height@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;height
tag3: UnityEngine.AI.NavMeshObstacle;height
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Nav Mesh Obstacle: Get Radius
haystackProgrammer: NavMeshObstacle.radius (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.radius@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;radius
tag3: UnityEngine.AI.NavMeshObstacle;radius
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Nav Mesh Obstacle: Set Radius
haystackProgrammer: NavMeshObstacle.radius (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.radius@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;radius
tag3: UnityEngine.AI.NavMeshObstacle;radius
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity
labelProgrammer: velocity (get)
haystackHuman: Nav Mesh Obstacle: Get Velocity
haystackProgrammer: NavMeshObstacle.velocity (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.velocity@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;velocity
tag3: UnityEngine.AI.NavMeshObstacle;velocity
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity
labelProgrammer: velocity (set)
haystackHuman: Nav Mesh Obstacle: Set Velocity
haystackProgrammer: NavMeshObstacle.velocity (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.velocity@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;velocity
tag3: UnityEngine.AI.NavMeshObstacle;velocity
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving
labelProgrammer: carving (get)
haystackHuman: Nav Mesh Obstacle: Get Carving
haystackProgrammer: NavMeshObstacle.carving (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carving@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carving
tag3: UnityEngine.AI.NavMeshObstacle;carving
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving
labelProgrammer: carving (set)
haystackHuman: Nav Mesh Obstacle: Set Carving
haystackProgrammer: NavMeshObstacle.carving (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carving@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carving
tag3: UnityEngine.AI.NavMeshObstacle;carving
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carve Only Stationary
labelProgrammer: carveOnlyStationary (get)
haystackHuman: Nav Mesh Obstacle: Get Carve Only Stationary
haystackProgrammer: NavMeshObstacle.carveOnlyStationary (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carveOnlyStationary@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
tag3: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carve Only Stationary
labelProgrammer: carveOnlyStationary (set)
haystackHuman: Nav Mesh Obstacle: Set Carve Only Stationary
haystackProgrammer: NavMeshObstacle.carveOnlyStationary (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carveOnlyStationary@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
tag3: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving Move Threshold
labelProgrammer: carvingMoveThreshold (get)
haystackHuman: Nav Mesh Obstacle: Get Carving Move Threshold
haystackProgrammer: NavMeshObstacle.carvingMoveThreshold (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
tag3: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving Move Threshold
labelProgrammer: carvingMoveThreshold (set)
haystackHuman: Nav Mesh Obstacle: Set Carving Move Threshold
haystackProgrammer: NavMeshObstacle.carvingMoveThreshold (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
tag3: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving Time To Stationary
labelProgrammer: carvingTimeToStationary (get)
haystackHuman: Nav Mesh Obstacle: Get Carving Time To Stationary
haystackProgrammer: NavMeshObstacle.carvingTimeToStationary (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
tag3: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving Time To Stationary
labelProgrammer: carvingTimeToStationary (set)
haystackHuman: Nav Mesh Obstacle: Set Carving Time To Stationary
haystackProgrammer: NavMeshObstacle.carvingTimeToStationary (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
tag3: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shape
labelProgrammer: shape (get)
haystackHuman: Nav Mesh Obstacle: Get Shape
haystackProgrammer: NavMeshObstacle.shape (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.shape@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;shape
tag3: UnityEngine.AI.NavMeshObstacle;shape
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.AI.NavMeshObstacleShape
unit:
{"member":{"name":"shape","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7be92de4-3c21-41b8-873e-715ed7b46884","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shape
labelProgrammer: shape (set)
haystackHuman: Nav Mesh Obstacle: Set Shape
haystackProgrammer: NavMeshObstacle.shape (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.shape@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;shape
tag3: UnityEngine.AI.NavMeshObstacle;shape
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.AI.NavMeshObstacleShape
valueOutputTypes: UnityEngine.AI.NavMeshObstacleShape
unit:
{"chainable":false,"member":{"name":"shape","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Capsule","$type":"UnityEngine.AI.NavMeshObstacleShape"}},"position":{"x":0.0,"y":0.0},"guid":"e5dad48a-bce4-476d-bc64-67b2bb19bab5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Center
labelProgrammer: center (get)
haystackHuman: Nav Mesh Obstacle: Get Center
haystackProgrammer: NavMeshObstacle.center (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.center@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;center
tag3: UnityEngine.AI.NavMeshObstacle;center
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"center","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e43ae4d0-a21b-4483-b74b-2dac3952480e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Center
labelProgrammer: center (set)
haystackHuman: Nav Mesh Obstacle: Set Center
haystackProgrammer: NavMeshObstacle.center (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.center@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;center
tag3: UnityEngine.AI.NavMeshObstacle;center
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"center","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"3f776424-a7c9-4271-adb2-2dd2ba7d14e3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Size
labelProgrammer: size (get)
haystackHuman: Nav Mesh Obstacle: Get Size
haystackProgrammer: NavMeshObstacle.size (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.size@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;size
tag3: UnityEngine.AI.NavMeshObstacle;size
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"size","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e371f77d-12ef-4fd4-9047-8a90909f0987","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Size
labelProgrammer: size (set)
haystackHuman: Nav Mesh Obstacle: Set Size
haystackProgrammer: NavMeshObstacle.size (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.size@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;size
tag3: UnityEngine.AI.NavMeshObstacle;size
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"size","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"99b645eb-eb60-44fc-9575-6e200335d54c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Nav Mesh Obstacle: Get Enabled
haystackProgrammer: NavMeshObstacle.enabled (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.enabled@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;enabled
tag3: UnityEngine.AI.NavMeshObstacle;enabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4577a666-7147-42d0-9d01-310a0fa12e36","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Nav Mesh Obstacle: Set Enabled
haystackProgrammer: NavMeshObstacle.enabled (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.enabled@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;enabled
tag3: UnityEngine.AI.NavMeshObstacle;enabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"10dfc402-d1ee-4e67-bcc3-b106072fb35b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Nav Mesh Obstacle: Is Active And Enabled
haystackProgrammer: NavMeshObstacle.isActiveAndEnabled (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.isActiveAndEnabled@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;isActiveAndEnabled
tag3: UnityEngine.AI.NavMeshObstacle;isActiveAndEnabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f20b4f4-5d0d-42c6-99cb-d00c95cad339","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Nav Mesh Obstacle: Get Transform
haystackProgrammer: NavMeshObstacle.transform (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.transform@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6a048c65-df9a-4aad-a481-8751f29ffcbf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Nav Mesh Obstacle: Get Game Object
haystackProgrammer: NavMeshObstacle.gameObject (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.gameObject@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"efd0a042-9438-4545-9a4c-9e9165ec6f6e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Nav Mesh Obstacle: Get Tag
haystackProgrammer: NavMeshObstacle.tag (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.tag@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"63fe7c10-2e8e-49da-90c9-3cc3d4de3f60","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Nav Mesh Obstacle: Set Tag
haystackProgrammer: NavMeshObstacle.tag (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.tag@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"cd0536de-c09f-472e-8187-3de0881aed2b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Obstacle: Get Name
haystackProgrammer: NavMeshObstacle.name (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.name@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f550ebb-08f0-4642-9cdc-1e768813c8f3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Obstacle: Set Name
haystackProgrammer: NavMeshObstacle.name (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.name@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"4582c9ef-9fea-48b9-93a5-d27306acac90","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Obstacle: Get Hide Flags
haystackProgrammer: NavMeshObstacle.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.hideFlags@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dd4b9752-c0c0-4208-b7da-f0c24c8e96b6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Obstacle: Set Hide Flags
haystackProgrammer: NavMeshObstacle.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.hideFlags@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"7a9072bf-4640-46b8-8c82-7bd42b8270e3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update Positions ()
labelProgrammer: UpdatePositions ()
haystackHuman: Off Mesh Link: Update Positions
haystackProgrammer: OffMeshLink.UpdatePositions
favoriteKey: UnityEngine.AI.OffMeshLink.UpdatePositions()@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;UpdatePositions;
tag3: UnityEngine.AI.OffMeshLink;UpdatePositions;
valueInputTypes: UnityEngine.AI.OffMeshLink
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Off Mesh Link: Get Component
haystackProgrammer: OffMeshLink.GetComponent
favoriteKey: UnityEngine.AI.OffMeshLink.GetComponent(System.Type)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.Type"],"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"7a44b6e4-f4df-41e9-a15b-e1b6babd4788","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Off Mesh Link: Try Get Component
haystackProgrammer: OffMeshLink.TryGetComponent
favoriteKey: UnityEngine.AI.OffMeshLink.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type","component"],"member":{"name":"TryGetComponent","parameterTypes":["System.Type","UnityEngine.Component&"],"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"06c6ad4a-fe3b-46a2-8c9d-e7d115e511e8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Off Mesh Link: Get Component
haystackProgrammer: OffMeshLink.GetComponent
favoriteKey: UnityEngine.AI.OffMeshLink.GetComponent(System.String)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.AI.OffMeshLink|System.String
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.String"],"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"%type":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d2a0b00c-b094-4b3a-bf36-10cdf84bfc48","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Off Mesh Link: Get Component In Children
haystackProgrammer: OffMeshLink.GetComponentInChildren
favoriteKey: UnityEngine.AI.OffMeshLink.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"95d69c03-7b9a-4edd-aee1-74c59be08b1a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Off Mesh Link: Get Component In Children
haystackProgrammer: OffMeshLink.GetComponentInChildren
favoriteKey: UnityEngine.AI.OffMeshLink.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.AI.OffMeshLink
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Off Mesh Link: Get Hash Code
haystackProgrammer: OffMeshLink.GetHashCode
favoriteKey: UnityEngine.AI.OffMeshLink.GetHashCode()@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"df89ef98-8e3c-45fe-ada9-9129ee60c740","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


