# UnitOptionRow

optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Mesh Collider Literal
labelProgrammer: List<MeshCollider> Literal
haystackHuman: List of Mesh Collider Literal
haystackProgrammer: List<MeshCollider> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.MeshCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.MeshCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.MeshCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"96cca528-cdf8-40b9-84d7-03b5db558a29","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.MeshCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Mesh Collider
labelProgrammer: Expose MeshCollider
haystackHuman: Expose Mesh Collider
haystackProgrammer: Expose MeshCollider
favoriteKey: UnityEngine.MeshCollider@expose
tag1: UnityEngine.MeshCollider
valueInputTypes: UnityEngine.MeshCollider
unit:
{"type":"UnityEngine.MeshCollider","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1895b1b1-1216-4729-a133-cff8fc3e7581","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Boolean|UnityEngine.Rigidbody|UnityEngine.ArticulationBody|System.Single|UnityEngine.Bounds|System.Int32|UnityEngine.LayerMask|UnityEngine.PhysicMaterial|UnityEngine.Mesh|UnityEngine.MeshColliderCookingOptions|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Capsule Collider Literal
labelProgrammer: CapsuleCollider Literal
haystackHuman: Capsule Collider Literal
haystackProgrammer: CapsuleCollider Literal
favoriteKey: UnityEngine.CapsuleCollider@literal
tag1: UnityEngine.CapsuleCollider
valueOutputTypes: UnityEngine.CapsuleCollider
unit:
{"type":"UnityEngine.CapsuleCollider","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0866ef9e-81b8-431b-a434-e2c0822a42b0","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Capsule Collider Literal
labelProgrammer: List<CapsuleCollider> Literal
haystackHuman: List of Capsule Collider Literal
haystackProgrammer: List<CapsuleCollider> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.CapsuleCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.CapsuleCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.CapsuleCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"12cc28df-6579-4da3-afcf-3912d5efb07c","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.CapsuleCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Capsule Collider
labelProgrammer: Expose CapsuleCollider
haystackHuman: Expose Capsule Collider
haystackProgrammer: Expose CapsuleCollider
favoriteKey: UnityEngine.CapsuleCollider@expose
tag1: UnityEngine.CapsuleCollider
valueInputTypes: UnityEngine.CapsuleCollider
unit:
{"type":"UnityEngine.CapsuleCollider","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"79f48e15-badd-4db3-b54d-83dda5135f00","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Boolean|UnityEngine.Rigidbody|UnityEngine.ArticulationBody|System.Single|UnityEngine.Bounds|System.Int32|UnityEngine.LayerMask|UnityEngine.PhysicMaterial|UnityEngine.Vector3|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Box Collider Literal
labelProgrammer: BoxCollider Literal
haystackHuman: Box Collider Literal
haystackProgrammer: BoxCollider Literal
favoriteKey: UnityEngine.BoxCollider@literal
tag1: UnityEngine.BoxCollider
valueOutputTypes: UnityEngine.BoxCollider
unit:
{"type":"UnityEngine.BoxCollider","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"dc90305c-5e9a-4a7b-98de-5709b44eebf0","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Box Collider Literal
labelProgrammer: List<BoxCollider> Literal
haystackHuman: List of Box Collider Literal
haystackProgrammer: List<BoxCollider> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.BoxCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.BoxCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.BoxCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"067ea33b-5d81-467f-a04c-c14f37c0df68","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.BoxCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Box Collider
labelProgrammer: Expose BoxCollider
haystackHuman: Expose Box Collider
haystackProgrammer: Expose BoxCollider
favoriteKey: UnityEngine.BoxCollider@expose
tag1: UnityEngine.BoxCollider
valueInputTypes: UnityEngine.BoxCollider
unit:
{"type":"UnityEngine.BoxCollider","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b3a24154-36e0-476a-96c2-5d1e4e616074","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Boolean|UnityEngine.Rigidbody|UnityEngine.ArticulationBody|System.Single|UnityEngine.Bounds|System.Int32|UnityEngine.LayerMask|UnityEngine.PhysicMaterial|UnityEngine.Vector3|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Sphere Collider Literal
labelProgrammer: SphereCollider Literal
haystackHuman: Sphere Collider Literal
haystackProgrammer: SphereCollider Literal
favoriteKey: UnityEngine.SphereCollider@literal
tag1: UnityEngine.SphereCollider
valueOutputTypes: UnityEngine.SphereCollider
unit:
{"type":"UnityEngine.SphereCollider","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bc18d01c-aafa-4d65-85c8-2266b8b1bc63","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Sphere Collider Literal
labelProgrammer: List<SphereCollider> Literal
haystackHuman: List of Sphere Collider Literal
haystackProgrammer: List<SphereCollider> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.SphereCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.SphereCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.SphereCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"18c50529-7427-4ac5-aa8a-e065205a942e","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.SphereCollider, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Sphere Collider
labelProgrammer: Expose SphereCollider
haystackHuman: Expose Sphere Collider
haystackProgrammer: Expose SphereCollider
favoriteKey: UnityEngine.SphereCollider@expose
tag1: UnityEngine.SphereCollider
valueInputTypes: UnityEngine.SphereCollider
unit:
{"type":"UnityEngine.SphereCollider","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8f3b4a45-7847-4b2f-9cc5-2f4581f293b6","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Boolean|UnityEngine.Rigidbody|UnityEngine.ArticulationBody|System.Single|UnityEngine.Bounds|System.Int32|UnityEngine.LayerMask|UnityEngine.PhysicMaterial|UnityEngine.Vector3|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Constant Force Literal
labelProgrammer: ConstantForce Literal
haystackHuman: Constant Force Literal
haystackProgrammer: ConstantForce Literal
favoriteKey: UnityEngine.ConstantForce@literal
tag1: UnityEngine.ConstantForce
valueOutputTypes: UnityEngine.ConstantForce
unit:
{"type":"UnityEngine.ConstantForce","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f1f11745-55c1-4d02-a735-827670985a51","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Constant Force Literal
labelProgrammer: List<ConstantForce> Literal
haystackHuman: List of Constant Force Literal
haystackProgrammer: List<ConstantForce> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ConstantForce, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ConstantForce, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ConstantForce, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"34be84b1-0881-4919-b22c-baf5a4025120","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ConstantForce, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Constant Force
labelProgrammer: Expose ConstantForce
haystackHuman: Expose Constant Force
haystackProgrammer: Expose ConstantForce
favoriteKey: UnityEngine.ConstantForce@expose
tag1: UnityEngine.ConstantForce
valueInputTypes: UnityEngine.ConstantForce
unit:
{"type":"UnityEngine.ConstantForce","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"df1a4b3d-486d-4e99-9f1b-e3580c64ef82","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Vector3|System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Joint Literal
labelProgrammer: Joint Literal
haystackHuman: Joint Literal
haystackProgrammer: Joint Literal
favoriteKey: UnityEngine.Joint@literal
tag1: UnityEngine.Joint
valueOutputTypes: UnityEngine.Joint
unit:
{"type":"UnityEngine.Joint","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a69edbfa-d7e8-4521-84f7-81cc0b5c9ec0","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Joint Literal
labelProgrammer: List<Joint> Literal
haystackHuman: List of Joint Literal
haystackProgrammer: List<Joint> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Joint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.Joint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.Joint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"10d1d6ff-4453-45ad-a890-b0d62ba4fbf1","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Joint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Joint
labelProgrammer: Expose Joint
haystackHuman: Expose Joint
haystackProgrammer: Expose Joint
favoriteKey: UnityEngine.Joint@expose
tag1: UnityEngine.Joint
valueInputTypes: UnityEngine.Joint
unit:
{"type":"UnityEngine.Joint","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"671b9852-fd4d-490b-8829-98628e444126","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Rigidbody|UnityEngine.ArticulationBody|UnityEngine.Vector3|System.Boolean|System.Single|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Hinge Joint Literal
labelProgrammer: HingeJoint Literal
haystackHuman: Hinge Joint Literal
haystackProgrammer: HingeJoint Literal
favoriteKey: UnityEngine.HingeJoint@literal
tag1: UnityEngine.HingeJoint
valueOutputTypes: UnityEngine.HingeJoint
unit:
{"type":"UnityEngine.HingeJoint","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cdb76dfe-e122-42b3-a1f9-e92b1b5fff3b","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Hinge Joint Literal
labelProgrammer: List<HingeJoint> Literal
haystackHuman: List of Hinge Joint Literal
haystackProgrammer: List<HingeJoint> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.HingeJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.HingeJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.HingeJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"38a8b643-6037-4594-973a-a10f091b790e","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.HingeJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Hinge Joint
labelProgrammer: Expose HingeJoint
haystackHuman: Expose Hinge Joint
haystackProgrammer: Expose HingeJoint
favoriteKey: UnityEngine.HingeJoint@expose
tag1: UnityEngine.HingeJoint
valueInputTypes: UnityEngine.HingeJoint
unit:
{"type":"UnityEngine.HingeJoint","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dff7a4b4-210b-4283-8a2d-a1ce633faed2","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Rigidbody|UnityEngine.ArticulationBody|UnityEngine.Vector3|System.Boolean|System.Single|UnityEngine.JointMotor|UnityEngine.JointLimits|UnityEngine.JointSpring|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Spring Joint Literal
labelProgrammer: SpringJoint Literal
haystackHuman: Spring Joint Literal
haystackProgrammer: SpringJoint Literal
favoriteKey: UnityEngine.SpringJoint@literal
tag1: UnityEngine.SpringJoint
valueOutputTypes: UnityEngine.SpringJoint
unit:
{"type":"UnityEngine.SpringJoint","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6f9abc04-a1ab-4bf0-8de1-dfef6a79d5df","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Spring Joint Literal
labelProgrammer: List<SpringJoint> Literal
haystackHuman: List of Spring Joint Literal
haystackProgrammer: List<SpringJoint> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.SpringJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.SpringJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.SpringJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6cf8bec2-780c-42b4-bf9c-e960b94f8590","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.SpringJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Spring Joint
labelProgrammer: Expose SpringJoint
haystackHuman: Expose Spring Joint
haystackProgrammer: Expose SpringJoint
favoriteKey: UnityEngine.SpringJoint@expose
tag1: UnityEngine.SpringJoint
valueInputTypes: UnityEngine.SpringJoint
unit:
{"type":"UnityEngine.SpringJoint","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bcda76b0-9239-40e0-afe0-faa5acc97486","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Rigidbody|UnityEngine.ArticulationBody|UnityEngine.Vector3|System.Boolean|System.Single|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Fixed Joint Literal
labelProgrammer: FixedJoint Literal
haystackHuman: Fixed Joint Literal
haystackProgrammer: FixedJoint Literal
favoriteKey: UnityEngine.FixedJoint@literal
tag1: UnityEngine.FixedJoint
valueOutputTypes: UnityEngine.FixedJoint
unit:
{"type":"UnityEngine.FixedJoint","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b1852e10-9a49-41f7-af61-cbab19d49949","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Fixed Joint Literal
labelProgrammer: List<FixedJoint> Literal
haystackHuman: List of Fixed Joint Literal
haystackProgrammer: List<FixedJoint> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.FixedJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.FixedJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.FixedJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ac91e8bb-d83a-48ab-9606-d52b89e029b8","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.FixedJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Fixed Joint
labelProgrammer: Expose FixedJoint
haystackHuman: Expose Fixed Joint
haystackProgrammer: Expose FixedJoint
favoriteKey: UnityEngine.FixedJoint@expose
tag1: UnityEngine.FixedJoint
valueInputTypes: UnityEngine.FixedJoint
unit:
{"type":"UnityEngine.FixedJoint","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4aff8199-93a6-464d-b179-6bbecfe5d2eb","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Rigidbody|UnityEngine.ArticulationBody|UnityEngine.Vector3|System.Boolean|System.Single|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Character Joint Literal
labelProgrammer: CharacterJoint Literal
haystackHuman: Character Joint Literal
haystackProgrammer: CharacterJoint Literal
favoriteKey: UnityEngine.CharacterJoint@literal
tag1: UnityEngine.CharacterJoint
valueOutputTypes: UnityEngine.CharacterJoint
unit:
{"type":"UnityEngine.CharacterJoint","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"121b3b26-2a23-411d-a6e2-6ec67df1c8e1","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Character Joint Literal
labelProgrammer: List<CharacterJoint> Literal
haystackHuman: List of Character Joint Literal
haystackProgrammer: List<CharacterJoint> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.CharacterJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.CharacterJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.CharacterJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fe08b75a-07a4-4307-ac5c-8f2e98ded35d","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.CharacterJoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Character Joint
labelProgrammer: Expose CharacterJoint
haystackHuman: Expose Character Joint
haystackProgrammer: Expose CharacterJoint
favoriteKey: UnityEngine.CharacterJoint@expose
tag1: UnityEngine.CharacterJoint
valueInputTypes: UnityEngine.CharacterJoint
unit:
{"type":"UnityEngine.CharacterJoint","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bd18e43c-02f8-4229-ae11-e5e403f29499","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Rigidbody|UnityEngine.ArticulationBody|UnityEngine.Vector3|System.Boolean|System.Single|UnityEngine.SoftJointLimitSpring|UnityEngine.SoftJointLimit|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Configurable Joint Literal
labelProgrammer: ConfigurableJoint Literal
haystackHuman: Configurable Joint Literal
haystackProgrammer: ConfigurableJoint Literal
favoriteKey: UnityEngine.ConfigurableJoint@literal
tag1: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.ConfigurableJoint
unit:
{"type":"UnityEngine.ConfigurableJoint","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"50e5ab62-92ac-482b-b12e-6946acb8a2c1","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Configurable Joint Literal
labelProgrammer: List<ConfigurableJoint> Literal
haystackHuman: List of Configurable Joint Literal
haystackProgrammer: List<ConfigurableJoint> Literal
favoriteKey:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Configurable Joint
labelProgrammer: Expose ConfigurableJoint
haystackHuman: Expose Configurable Joint
haystackProgrammer: Expose ConfigurableJoint
favoriteKey: UnityEngine.ConfigurableJoint@expose
tag1: UnityEngine.ConfigurableJoint
valueInputTypes: UnityEngine.ConfigurableJoint
unit:
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optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Contact Point ()
labelProgrammer: new ContactPoint ()
haystackHuman: Contact Point: Create Contact Point
haystackProgrammer: new ContactPoint
favoriteKey: UnityEngine.ContactPoint@create
tag1: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.ContactPoint
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Contact Point
labelProgrammer: Expose ContactPoint
haystackHuman: Expose Contact Point
haystackProgrammer: Expose ContactPoint
favoriteKey: UnityEngine.ContactPoint@expose
tag1: UnityEngine.ContactPoint
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Vector3|UnityEngine.Collider|System.Single
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Simulation Mode Literal
labelProgrammer: SimulationMode Literal
haystackHuman: Simulation Mode Literal
haystackProgrammer: SimulationMode Literal
favoriteKey: UnityEngine.SimulationMode@literal
tag1: UnityEngine.SimulationMode
valueOutputTypes: UnityEngine.SimulationMode
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Simulation Mode Literal
labelProgrammer: List<SimulationMode> Literal
haystackHuman: List of Simulation Mode Literal
haystackProgrammer: List<SimulationMode> Literal
favoriteKey:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Physics 2D
labelProgrammer: Expose Physics2D
haystackHuman: Expose Physics 2D
haystackProgrammer: Expose Physics2D
favoriteKey: UnityEngine.Physics2D@expose
tag1: UnityEngine.Physics2D
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Simulation Mode 2D Literal
labelProgrammer: SimulationMode2D Literal
haystackHuman: Simulation Mode 2D Literal
haystackProgrammer: SimulationMode2D Literal
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valueOutputTypes: UnityEngine.SimulationMode2D
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Simulation Mode 2D Literal
labelProgrammer: List<SimulationMode2D> Literal
haystackHuman: List of Simulation Mode 2D Literal
haystackProgrammer: List<SimulationMode2D> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Capsule Direction 2D Literal
labelProgrammer: CapsuleDirection2D Literal
haystackHuman: Capsule Direction 2D Literal
haystackProgrammer: CapsuleDirection2D Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Capsule Direction 2D Literal
labelProgrammer: List<CapsuleDirection2D> Literal
haystackHuman: List of Capsule Direction 2D Literal
haystackProgrammer: List<CapsuleDirection2D> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody Constraints 2D Literal
labelProgrammer: RigidbodyConstraints2D Literal
haystackHuman: Rigidbody Constraints 2D Literal
haystackProgrammer: RigidbodyConstraints2D Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody Constraints 2D Literal
labelProgrammer: List<RigidbodyConstraints2D> Literal
haystackHuman: List of Rigidbody Constraints 2D Literal
haystackProgrammer: List<RigidbodyConstraints2D> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody Interpolation 2D Literal
labelProgrammer: RigidbodyInterpolation2D Literal
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haystackProgrammer: RigidbodyInterpolation2D Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody Interpolation 2D Literal
labelProgrammer: List<RigidbodyInterpolation2D> Literal
haystackHuman: List of Rigidbody Interpolation 2D Literal
haystackProgrammer: List<RigidbodyInterpolation2D> Literal
favoriteKey:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody Sleep Mode 2D Literal
labelProgrammer: RigidbodySleepMode2D Literal
haystackHuman: Rigidbody Sleep Mode 2D Literal
haystackProgrammer: RigidbodySleepMode2D Literal
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tag1: UnityEngine.RigidbodySleepMode2D
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unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody Sleep Mode 2D Literal
labelProgrammer: List<RigidbodySleepMode2D> Literal
haystackHuman: List of Rigidbody Sleep Mode 2D Literal
haystackProgrammer: List<RigidbodySleepMode2D> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Collision Detection Mode 2D Literal
labelProgrammer: CollisionDetectionMode2D Literal
haystackHuman: Collision Detection Mode 2D Literal
haystackProgrammer: CollisionDetectionMode2D Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Collision Detection Mode 2D Literal
labelProgrammer: List<CollisionDetectionMode2D> Literal
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haystackProgrammer: List<CollisionDetectionMode2D> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody Type 2D Literal
labelProgrammer: RigidbodyType2D Literal
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haystackProgrammer: RigidbodyType2D Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody Type 2D Literal
labelProgrammer: List<RigidbodyType2D> Literal
haystackHuman: List of Rigidbody Type 2D Literal
haystackProgrammer: List<RigidbodyType2D> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Force Mode 2D Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Collider Error State 2D Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: List of Scroll View Mode Literal
labelProgrammer: List<ScrollViewMode> Literal
haystackHuman: List of Scroll View Mode Literal
haystackProgrammer: List<ScrollViewMode> Literal
favoriteKey:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Scroller Visibility Literal
labelProgrammer: ScrollerVisibility Literal
haystackHuman: Scroller Visibility Literal
haystackProgrammer: ScrollerVisibility Literal
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tag1: UnityEngine.UIElements.ScrollerVisibility
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labelHuman: List of Scroller Visibility Literal
labelProgrammer: List<ScrollerVisibility> Literal
haystackHuman: List of Scroller Visibility Literal
haystackProgrammer: List<ScrollerVisibility> Literal
favoriteKey:
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unitType: Unity.VisualScripting.Literal
labelHuman: Touch Scroll Behavior of Scroll View Literal
labelProgrammer: ScrollView.TouchScrollBehavior Literal
haystackHuman: Touch Scroll Behavior of Scroll View Literal
haystackProgrammer: ScrollView.TouchScrollBehavior Literal
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haystackProgrammer: List<ScrollView.TouchScrollBehavior> Literal
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labelHuman: Nested Interaction Kind of Scroll View Literal
labelProgrammer: ScrollView.NestedInteractionKind Literal
haystackHuman: Nested Interaction Kind of Scroll View Literal
haystackProgrammer: ScrollView.NestedInteractionKind Literal
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haystackProgrammer: List<ScrollView.NestedInteractionKind> Literal
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labelHuman: Delta Speed Literal
labelProgrammer: DeltaSpeed Literal
haystackHuman: Delta Speed Literal
haystackProgrammer: DeltaSpeed Literal
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labelHuman: List of Delta Speed Literal
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haystackProgrammer: List<DeltaSpeed> Literal
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labelHuman: Two Pane Split View Orientation Literal
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haystackProgrammer: TwoPaneSplitViewOrientation Literal
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labelHuman: Status of Dropdown Menu Action Literal
labelProgrammer: DropdownMenuAction.Status Literal
haystackHuman: Status of Dropdown Menu Action Literal
haystackProgrammer: DropdownMenuAction.Status Literal
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labelProgrammer: List<DropdownMenuAction.Status> Literal
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haystackProgrammer: List<DropdownMenuAction.Status> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Trickle Down Literal
labelProgrammer: TrickleDown Literal
haystackHuman: Trickle Down Literal
haystackProgrammer: TrickleDown Literal
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labelHuman: List of Trickle Down Literal
labelProgrammer: List<TrickleDown> Literal
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haystackProgrammer: List<TrickleDown> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Propagation Phase Literal
labelProgrammer: PropagationPhase Literal
haystackHuman: Propagation Phase Literal
haystackProgrammer: PropagationPhase Literal
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labelHuman: List of Propagation Phase Literal
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haystackProgrammer: List<PropagationPhase> Literal
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labelHuman: Direction of Navigation Move Event Literal
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