# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Wind Zone: Get Components In Parent
haystackProgrammer: WindZone.GetComponentsInParent
favoriteKey: UnityEngine.WindZone.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.WindZone|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"4a8f958d-1d08-4867-9b2f-dded4c0d08cc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Wind Zone: Get Components In Parent
haystackProgrammer: WindZone.GetComponentsInParent
favoriteKey: UnityEngine.WindZone.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.WindZone|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"7c0e2bb9-37c3-4c95-9060-fc96be7c2f33","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Wind Zone: Get Components
haystackProgrammer: WindZone.GetComponents
favoriteKey: UnityEngine.WindZone.GetComponents(System.Type)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.WindZone|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponents","parameterTypes":["System.Type"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"43431b88-da10-4740-a665-aad423e0945d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Wind Zone: Get Components
haystackProgrammer: WindZone.GetComponents
tag1: UnityEngine.WindZone
favoriteKey:
UnityEngine.WindZone.GetComponents(System.TypeSystem.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.WindZone;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["type","results"],"member":{"name":"GetComponents","parameterTypes":["System.Type","System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"dfa5218a-74dd-4da4-a018-2449da98010b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.WindZone|System.Type|System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Wind Zone: Compare Tag
haystackProgrammer: WindZone.CompareTag
favoriteKey: UnityEngine.WindZone.CompareTag(System.String)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.WindZone|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["tag"],"member":{"name":"CompareTag","parameterTypes":["System.String"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%tag":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"1e9918e9-c04e-4e4d-919a-df57f2c35b96","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Wind Zone: Send Message Upwards
haystackProgrammer: WindZone.SendMessageUpwards
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.WindZone|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.WindZone.SendMessageUpwards(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

unit:
{"chainable":false,"parameterNames":["methodName","value","options"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"2a83abc8-e2a2-4116-958d-95b99f4335e5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Wind Zone: Send Message Upwards
haystackProgrammer: WindZone.SendMessageUpwards
favoriteKey: UnityEngine.WindZone.SendMessageUpwards(System.StringSystem.Object)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;SendMessageUpwards;System.String;System.Object
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object
valueInputTypes: UnityEngine.WindZone|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"207e290c-1b0c-48fc-b1fb-058456fa7a77","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
haystackHuman: Wind Zone: Send Message Upwards
haystackProgrammer: WindZone.SendMessageUpwards
favoriteKey: UnityEngine.WindZone.SendMessageUpwards(System.String)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;SendMessageUpwards;System.String
tag3: UnityEngine.Component;SendMessageUpwards;System.String
valueInputTypes: UnityEngine.WindZone|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b038e37d-fa64-493d-8f7e-e3592ea14e4f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
haystackHuman: Wind Zone: Send Message Upwards
haystackProgrammer: WindZone.SendMessageUpwards
favoriteKey: UnityEngine.WindZone.SendMessageUpwards(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.WindZone|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"parameterNames":["methodName","options"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"e660a621-55f6-415f-96c1-ff3ca2de44d1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Wind Zone: Send Message
haystackProgrammer: WindZone.SendMessage
favoriteKey: UnityEngine.WindZone.SendMessage(System.StringSystem.Object)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;SendMessage;System.String;System.Object
tag3: UnityEngine.Component;SendMessage;System.String;System.Object
valueInputTypes: UnityEngine.WindZone|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"SendMessage","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"2204c70f-7c99-4584-85c3-266f18cd66e5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
haystackHuman: Wind Zone: Send Message
haystackProgrammer: WindZone.SendMessage
favoriteKey: UnityEngine.WindZone.SendMessage(System.String)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;SendMessage;System.String
tag3: UnityEngine.Component;SendMessage;System.String
valueInputTypes: UnityEngine.WindZone|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"SendMessage","parameterTypes":["System.String"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b0484430-761e-4a96-8d10-0a48ccbf8629","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
haystackHuman: Wind Zone: Send Message
haystackProgrammer: WindZone.SendMessage
favoriteKey: UnityEngine.WindZone.SendMessage(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.WindZone|System.String|System.Object|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"parameterNames":["methodName","value","options"],"member":{"name":"SendMessage","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"552df8d4-6b63-4865-96ea-582cbe4d5ef8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
haystackHuman: Wind Zone: Send Message
haystackProgrammer: WindZone.SendMessage
favoriteKey: UnityEngine.WindZone.SendMessage(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;SendMessage;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.WindZone|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"parameterNames":["methodName","options"],"member":{"name":"SendMessage","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"641deb9d-2c79-4cad-b2dc-cae709c2ea69","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Wind Zone: Broadcast Message
haystackProgrammer: WindZone.BroadcastMessage
favoriteKey: UnityEngine.WindZone.BroadcastMessage(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;BroadcastMessage;System.String;System.Object;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;BroadcastMessage;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.WindZone|System.String|System.Object|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"parameterNames":["methodName","parameter","options"],"member":{"name":"BroadcastMessage","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"fd12b7fb-0465-4e2c-aa03-9e568e06b788","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Wind Zone: Broadcast Message
haystackProgrammer: WindZone.BroadcastMessage
favoriteKey: UnityEngine.WindZone.BroadcastMessage(System.StringSystem.Object)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;BroadcastMessage;System.String;System.Object
tag3: UnityEngine.Component;BroadcastMessage;System.String;System.Object
valueInputTypes: UnityEngine.WindZone|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","parameter"],"member":{"name":"BroadcastMessage","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"160028a4-54f1-4f13-9b6f-e58cfee17b9c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Wind Zone: Broadcast Message
haystackProgrammer: WindZone.BroadcastMessage
favoriteKey: UnityEngine.WindZone.BroadcastMessage(System.String)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;BroadcastMessage;System.String
tag3: UnityEngine.Component;BroadcastMessage;System.String
valueInputTypes: UnityEngine.WindZone|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"BroadcastMessage","parameterTypes":["System.String"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"efa685b2-9a0c-48aa-a6aa-1bdc54d6488e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Wind Zone: Broadcast Message
haystackProgrammer: WindZone.BroadcastMessage
favoriteKey: UnityEngine.WindZone.BroadcastMessage(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.WindZone|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"parameterNames":["methodName","options"],"member":{"name":"BroadcastMessage","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"8bb95ebc-6eb1-448e-9859-6c62b6b0c5c4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Wind Zone: Get Instance ID
haystackProgrammer: WindZone.GetInstanceID
favoriteKey: UnityEngine.WindZone.GetInstanceID()@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"82a04b9e-e4fe-41d9-8029-28eaa22bfe68","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Wind Zone: Get Hash Code
haystackProgrammer: WindZone.GetHashCode
favoriteKey: UnityEngine.WindZone.GetHashCode()@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a4461249-7570-463d-ace5-7011cbf5ed6c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Wind Zone: Equals
haystackProgrammer: WindZone.Equals
favoriteKey: UnityEngine.WindZone.Equals(System.Object)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.WindZone|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c884cca8-0e12-4667-9d8a-e1f32092b54f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Wind Zone: Instantiate
haystackProgrammer: WindZone.Instantiate
favoriteKey: UnityEngine.WindZone.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","position","rotation"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"054885f9-8ead-4c9f-91f5-e14e3c44549f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Wind Zone: Instantiate
haystackProgrammer: WindZone.Instantiate
tag1: UnityEngine.WindZone
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.WindZone.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.WindZone;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"parameterNames":["original","position","rotation","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"ac716684-41db-44ed-840e-9ffd328dbe20","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Wind Zone: Instantiate
haystackProgrammer: WindZone.Instantiate
favoriteKey: UnityEngine.WindZone.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"38672f01-6d91-420e-87a9-8b8dc4949279","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Wind Zone: Instantiate
haystackProgrammer: WindZone.Instantiate
favoriteKey: UnityEngine.WindZone.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"ad02a22c-8eb4-4d1c-ba23-e8959f6223e0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Wind Zone: Instantiate
haystackProgrammer: WindZone.Instantiate
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labelProgrammer: Destroy (obj, t)
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haystackProgrammer: WindZone.Destroy
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Destroy (obj)
haystackHuman: Wind Zone: Destroy
haystackProgrammer: WindZone.Destroy
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Wind Zone: Destroy Immediate
haystackProgrammer: WindZone.DestroyImmediate
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labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Wind Zone: Destroy Immediate
haystackProgrammer: WindZone.DestroyImmediate
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labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Wind Zone: Find Objects Of Type
haystackProgrammer: WindZone.FindObjectsOfType
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labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Wind Zone: Find Objects Of Type
haystackProgrammer: WindZone.FindObjectsOfType
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labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Wind Zone: Find Objects By Type
haystackProgrammer: WindZone.FindObjectsByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Wind Zone: Find Objects By Type
haystackProgrammer: WindZone.FindObjectsByType
tag1: UnityEngine.WindZone
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Wind Zone: Dont Destroy On Load
haystackProgrammer: WindZone.DontDestroyOnLoad
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labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Wind Zone: Find Object Of Type
haystackProgrammer: WindZone.FindObjectOfType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Wind Zone: Find First Object By Type
haystackProgrammer: WindZone.FindFirstObjectByType
favoriteKey: UnityEngine.WindZone.FindFirstObjectByType(System.Type)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Wind Zone: Find Any Object By Type
haystackProgrammer: WindZone.FindAnyObjectByType
favoriteKey: UnityEngine.WindZone.FindAnyObjectByType(System.Type)@any
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tag2: UnityEngine.WindZone;FindAnyObjectByType;System.Type
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labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Wind Zone: Find Object Of Type
haystackProgrammer: WindZone.FindObjectOfType
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Wind Zone: Find First Object By Type
haystackProgrammer: WindZone.FindFirstObjectByType
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Wind Zone: Find Any Object By Type
haystackProgrammer: WindZone.FindAnyObjectByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Wind Zone: To String
haystackProgrammer: WindZone.ToString
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Wind Zone: Equals
haystackProgrammer: WindZone.Equals
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Wind Zone: Get Type
haystackProgrammer: WindZone.GetType
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tag2: UnityEngine.WindZone;GetType;
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Wind Zone: Reference Equals
haystackProgrammer: WindZone.ReferenceEquals
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mode
labelProgrammer: mode (get)
haystackHuman: Wind Zone: Get Mode
haystackProgrammer: WindZone.mode (get)
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tag2: UnityEngine.WindZone;mode
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mode
labelProgrammer: mode (set)
haystackHuman: Wind Zone: Set Mode
haystackProgrammer: WindZone.mode (set)
favoriteKey: UnityEngine.WindZone.mode@set
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tag2: UnityEngine.WindZone;mode
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Wind Zone: Get Radius
haystackProgrammer: WindZone.radius (get)
favoriteKey: UnityEngine.WindZone.radius@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;radius
tag3: UnityEngine.WindZone;radius
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valueOutputTypes: System.Single
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Wind Zone: Set Radius
haystackProgrammer: WindZone.radius (set)
favoriteKey: UnityEngine.WindZone.radius@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;radius
tag3: UnityEngine.WindZone;radius
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Wind Main
labelProgrammer: windMain (get)
haystackHuman: Wind Zone: Get Wind Main
haystackProgrammer: WindZone.windMain (get)
favoriteKey: UnityEngine.WindZone.windMain@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windMain
tag3: UnityEngine.WindZone;windMain
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Wind Main
labelProgrammer: windMain (set)
haystackHuman: Wind Zone: Set Wind Main
haystackProgrammer: WindZone.windMain (set)
favoriteKey: UnityEngine.WindZone.windMain@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windMain
tag3: UnityEngine.WindZone;windMain
valueInputTypes: UnityEngine.WindZone|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Wind Turbulence
labelProgrammer: windTurbulence (get)
haystackHuman: Wind Zone: Get Wind Turbulence
haystackProgrammer: WindZone.windTurbulence (get)
favoriteKey: UnityEngine.WindZone.windTurbulence@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windTurbulence
tag3: UnityEngine.WindZone;windTurbulence
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Wind Turbulence
labelProgrammer: windTurbulence (set)
haystackHuman: Wind Zone: Set Wind Turbulence
haystackProgrammer: WindZone.windTurbulence (set)
favoriteKey: UnityEngine.WindZone.windTurbulence@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windTurbulence
tag3: UnityEngine.WindZone;windTurbulence
valueInputTypes: UnityEngine.WindZone|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Wind Pulse Magnitude
labelProgrammer: windPulseMagnitude (get)
haystackHuman: Wind Zone: Get Wind Pulse Magnitude
haystackProgrammer: WindZone.windPulseMagnitude (get)
favoriteKey: UnityEngine.WindZone.windPulseMagnitude@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windPulseMagnitude
tag3: UnityEngine.WindZone;windPulseMagnitude
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Wind Pulse Magnitude
labelProgrammer: windPulseMagnitude (set)
haystackHuman: Wind Zone: Set Wind Pulse Magnitude
haystackProgrammer: WindZone.windPulseMagnitude (set)
favoriteKey: UnityEngine.WindZone.windPulseMagnitude@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windPulseMagnitude
tag3: UnityEngine.WindZone;windPulseMagnitude
valueInputTypes: UnityEngine.WindZone|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Wind Pulse Frequency
labelProgrammer: windPulseFrequency (get)
haystackHuman: Wind Zone: Get Wind Pulse Frequency
haystackProgrammer: WindZone.windPulseFrequency (get)
favoriteKey: UnityEngine.WindZone.windPulseFrequency@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windPulseFrequency
tag3: UnityEngine.WindZone;windPulseFrequency
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Wind Pulse Frequency
labelProgrammer: windPulseFrequency (set)
haystackHuman: Wind Zone: Set Wind Pulse Frequency
haystackProgrammer: WindZone.windPulseFrequency (set)
favoriteKey: UnityEngine.WindZone.windPulseFrequency@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windPulseFrequency
tag3: UnityEngine.WindZone;windPulseFrequency
valueInputTypes: UnityEngine.WindZone|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Wind Zone: Get Transform
haystackProgrammer: WindZone.transform (get)
favoriteKey: UnityEngine.WindZone.transform@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Wind Zone: Get Game Object
haystackProgrammer: WindZone.gameObject (get)
favoriteKey: UnityEngine.WindZone.gameObject@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Wind Zone: Get Tag
haystackProgrammer: WindZone.tag (get)
favoriteKey: UnityEngine.WindZone.tag@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Wind Zone: Set Tag
haystackProgrammer: WindZone.tag (set)
favoriteKey: UnityEngine.WindZone.tag@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.WindZone|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Wind Zone: Get Name
haystackProgrammer: WindZone.name (get)
favoriteKey: UnityEngine.WindZone.name@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Wind Zone: Set Name
haystackProgrammer: WindZone.name (set)
favoriteKey: UnityEngine.WindZone.name@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.WindZone|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Wind Zone: Get Hide Flags
haystackProgrammer: WindZone.hideFlags (get)
favoriteKey: UnityEngine.WindZone.hideFlags@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Wind Zone: Set Hide Flags
haystackProgrammer: WindZone.hideFlags (set)
favoriteKey: UnityEngine.WindZone.hideFlags@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.WindZone|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Camera Follow: Is Invoking
haystackProgrammer: CameraFollow.IsInvoking
favoriteKey: CameraFollow.IsInvoking()@any
tag1: CameraFollow
tag2: CameraFollow;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: CameraFollow
valueOutputTypes: System.Boolean
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Camera Follow: Cancel Invoke
haystackProgrammer: CameraFollow.CancelInvoke
favoriteKey: CameraFollow.CancelInvoke()@any
tag1: CameraFollow
tag2: CameraFollow;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: CameraFollow
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Camera Follow: Invoke
haystackProgrammer: CameraFollow.Invoke
favoriteKey: CameraFollow.Invoke(System.StringSystem.Single)@any
tag1: CameraFollow
tag2: CameraFollow;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: CameraFollow|System.String|System.Single
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Camera Follow: Invoke Repeating
haystackProgrammer: CameraFollow.InvokeRepeating
favoriteKey: CameraFollow.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
tag1: CameraFollow
tag2: CameraFollow;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: CameraFollow|System.String|System.Single
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Camera Follow: Cancel Invoke
haystackProgrammer: CameraFollow.CancelInvoke
favoriteKey: CameraFollow.CancelInvoke(System.String)@any
tag1: CameraFollow
tag2: CameraFollow;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: CameraFollow|System.String
unit:
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labelProgrammer: IsInvoking (methodName)
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haystackProgrammer: CameraFollow.IsInvoking
favoriteKey: CameraFollow.IsInvoking(System.String)@any
tag1: CameraFollow
tag2: CameraFollow;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: CameraFollow|System.String
valueOutputTypes: System.Boolean
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Camera Follow: Start Coroutine
haystackProgrammer: CameraFollow.StartCoroutine
favoriteKey: CameraFollow.StartCoroutine(System.String)@any
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tag2: CameraFollow;StartCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String
valueInputTypes: CameraFollow|System.String
valueOutputTypes: UnityEngine.Coroutine
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: Camera Follow: Start Coroutine
haystackProgrammer: CameraFollow.StartCoroutine
favoriteKey: CameraFollow.StartCoroutine(System.StringSystem.Object)@any
tag1: CameraFollow
tag2: CameraFollow;StartCoroutine;System.String;System.Object
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String;System.Object
valueInputTypes: CameraFollow|System.String|System.Object
valueOutputTypes: UnityEngine.Coroutine
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelProgrammer: StartCoroutine (routine)
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haystackProgrammer: CameraFollow.StartCoroutine
favoriteKey: CameraFollow.StartCoroutine(System.Collections.IEnumerator)@any
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valueInputTypes: CameraFollow|System.Collections.IEnumerator
valueOutputTypes: UnityEngine.Coroutine
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
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haystackProgrammer: CameraFollow.StopCoroutine
favoriteKey: CameraFollow.StopCoroutine(System.Collections.IEnumerator)@any
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tag2: CameraFollow;StopCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.Collections.IEnumerator
valueInputTypes: CameraFollow|System.Collections.IEnumerator
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Camera Follow: Stop Coroutine
haystackProgrammer: CameraFollow.StopCoroutine
favoriteKey: CameraFollow.StopCoroutine(UnityEngine.Coroutine)@any
tag1: CameraFollow
tag2: CameraFollow;StopCoroutine;UnityEngine.Coroutine
tag3: UnityEngine.MonoBehaviour;StopCoroutine;UnityEngine.Coroutine
valueInputTypes: CameraFollow|UnityEngine.Coroutine
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
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haystackProgrammer: CameraFollow.StopCoroutine
favoriteKey: CameraFollow.StopCoroutine(System.String)@any
tag1: CameraFollow
tag2: CameraFollow;StopCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.String
valueInputTypes: CameraFollow|System.String
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
haystackHuman: Camera Follow: Stop All Coroutines
haystackProgrammer: CameraFollow.StopAllCoroutines
favoriteKey: CameraFollow.StopAllCoroutines()@any
tag1: CameraFollow
tag2: CameraFollow;StopAllCoroutines;
tag3: UnityEngine.MonoBehaviour;StopAllCoroutines;
valueInputTypes: CameraFollow
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
labelProgrammer: print (message)
haystackHuman: Camera Follow: Print
haystackProgrammer: CameraFollow.print
favoriteKey: CameraFollow.print(System.Object)@any
tag1: CameraFollow
tag2: CameraFollow;print;System.Object
tag3: UnityEngine.MonoBehaviour;print;System.Object
valueInputTypes: System.Object
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Camera Follow: Find Any Object By Type
haystackProgrammer: CameraFollow.FindAnyObjectByType
favoriteKey: CameraFollow.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: CameraFollow
tag2: CameraFollow;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Camera Follow: To String
haystackProgrammer: CameraFollow.ToString
favoriteKey: CameraFollow.ToString()@any
tag1: CameraFollow
tag2: CameraFollow;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: CameraFollow
valueOutputTypes: System.String
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Camera Follow: Equals
haystackProgrammer: CameraFollow.Equals
favoriteKey: CameraFollow.Equals(System.ObjectSystem.Object)@any
tag1: CameraFollow
tag2: CameraFollow;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Camera Follow: Get Type
haystackProgrammer: CameraFollow.GetType
favoriteKey: CameraFollow.GetType()@any
tag1: CameraFollow
tag2: CameraFollow;GetType;
tag3: System.Object;GetType;
valueInputTypes: CameraFollow
valueOutputTypes: System.Type
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Camera Follow: Reference Equals
haystackProgrammer: CameraFollow.ReferenceEquals
favoriteKey: CameraFollow.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: CameraFollow
tag2: CameraFollow;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Camera Follow: Get Destroy Cancellation Token
haystackProgrammer: CameraFollow.destroyCancellationToken (get)
favoriteKey: CameraFollow.destroyCancellationToken@get
tag1: CameraFollow
tag2: CameraFollow;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: CameraFollow
valueOutputTypes: System.Threading.CancellationToken
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Camera Follow: Get Use GUI Layout
haystackProgrammer: CameraFollow.useGUILayout (get)
favoriteKey: CameraFollow.useGUILayout@get
tag1: CameraFollow
tag2: CameraFollow;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: CameraFollow
valueOutputTypes: System.Boolean
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Camera Follow: Set Use GUI Layout
haystackProgrammer: CameraFollow.useGUILayout (set)
favoriteKey: CameraFollow.useGUILayout@set
tag1: CameraFollow
tag2: CameraFollow;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: CameraFollow|System.Boolean
valueOutputTypes: System.Boolean
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Camera Follow: Get Run In Edit Mode
haystackProgrammer: CameraFollow.runInEditMode (get)
favoriteKey: CameraFollow.runInEditMode@get
tag1: CameraFollow
tag2: CameraFollow;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: CameraFollow
valueOutputTypes: System.Boolean
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Camera Follow: Set Run In Edit Mode
haystackProgrammer: CameraFollow.runInEditMode (set)
favoriteKey: CameraFollow.runInEditMode@set
tag1: CameraFollow
tag2: CameraFollow;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: CameraFollow|System.Boolean
valueOutputTypes: System.Boolean
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Camera Follow: Get Enabled
haystackProgrammer: CameraFollow.enabled (get)
favoriteKey: CameraFollow.enabled@get
tag1: CameraFollow
tag2: CameraFollow;enabled
tag3: CameraFollow;enabled
valueInputTypes: CameraFollow
valueOutputTypes: System.Boolean
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Camera Follow: Set Enabled
haystackProgrammer: CameraFollow.enabled (set)
favoriteKey: CameraFollow.enabled@set
tag1: CameraFollow
tag2: CameraFollow;enabled
tag3: CameraFollow;enabled
valueInputTypes: CameraFollow|System.Boolean
valueOutputTypes: System.Boolean
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Camera Follow: Is Active And Enabled
haystackProgrammer: CameraFollow.isActiveAndEnabled (get)
favoriteKey: CameraFollow.isActiveAndEnabled@get
tag1: CameraFollow
tag2: CameraFollow;isActiveAndEnabled
tag3: CameraFollow;isActiveAndEnabled
valueInputTypes: CameraFollow
valueOutputTypes: System.Boolean
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Camera Follow: Get Transform
haystackProgrammer: CameraFollow.transform (get)
favoriteKey: CameraFollow.transform@get
tag1: CameraFollow
tag2: CameraFollow;transform
tag3: UnityEngine.Component;transform
valueInputTypes: CameraFollow
valueOutputTypes: UnityEngine.Transform
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Camera Follow: Get Game Object
haystackProgrammer: CameraFollow.gameObject (get)
favoriteKey: CameraFollow.gameObject@get
tag1: CameraFollow
tag2: CameraFollow;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: CameraFollow
valueOutputTypes: UnityEngine.GameObject
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Camera Follow: Get Tag
haystackProgrammer: CameraFollow.tag (get)
favoriteKey: CameraFollow.tag@get
tag1: CameraFollow
tag2: CameraFollow;tag
tag3: UnityEngine.Component;tag
valueInputTypes: CameraFollow
valueOutputTypes: System.String
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Camera Follow: Set Tag
haystackProgrammer: CameraFollow.tag (set)
favoriteKey: CameraFollow.tag@set
tag1: CameraFollow
tag2: CameraFollow;tag
tag3: UnityEngine.Component;tag
valueInputTypes: CameraFollow|System.String
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unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Camera Follow: Get Name
haystackProgrammer: CameraFollow.name (get)
favoriteKey: CameraFollow.name@get
tag1: CameraFollow
tag2: CameraFollow;name
tag3: UnityEngine.Object;name
valueInputTypes: CameraFollow
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Camera Follow: Set Name
haystackProgrammer: CameraFollow.name (set)
favoriteKey: CameraFollow.name@set
tag1: CameraFollow
tag2: CameraFollow;name
tag3: UnityEngine.Object;name
valueInputTypes: CameraFollow|System.String
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Camera Follow: Get Hide Flags
haystackProgrammer: CameraFollow.hideFlags (get)
favoriteKey: CameraFollow.hideFlags@get
tag1: CameraFollow
tag2: CameraFollow;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: CameraFollow
valueOutputTypes: UnityEngine.HideFlags
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Camera Follow: Set Hide Flags
haystackProgrammer: CameraFollow.hideFlags (set)
favoriteKey: CameraFollow.hideFlags@set
tag1: CameraFollow
tag2: CameraFollow;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: CameraFollow|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Get Target
labelProgrammer: target (get)
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haystackProgrammer: CameraFollow.target (get)
favoriteKey: CameraFollow.target@get
tag1: CameraFollow
tag2: CameraFollow;target
tag3: CameraFollow;target
valueInputTypes: CameraFollow
valueOutputTypes: UnityEngine.Transform
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Set Target
labelProgrammer: target (set)
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haystackProgrammer: CameraFollow.target (set)
favoriteKey: CameraFollow.target@set
tag1: CameraFollow
tag2: CameraFollow;target
tag3: CameraFollow;target
valueInputTypes: CameraFollow|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Get Smoothing Time
labelProgrammer: smoothingTime (get)
haystackHuman: Camera Follow: Get Smoothing Time
haystackProgrammer: CameraFollow.smoothingTime (get)
favoriteKey: CameraFollow.smoothingTime@get
tag1: CameraFollow
tag2: CameraFollow;smoothingTime
tag3: CameraFollow;smoothingTime
valueInputTypes: CameraFollow
valueOutputTypes: System.Single
unit:
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sourceScriptGuids: 46458cfb828033f45a1deb573dabd29b
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labelHuman: Set Smoothing Time
labelProgrammer: smoothingTime (set)
haystackHuman: Camera Follow: Set Smoothing Time
haystackProgrammer: CameraFollow.smoothingTime (set)
favoriteKey: CameraFollow.smoothingTime@set
tag1: CameraFollow
tag2: CameraFollow;smoothingTime
tag3: CameraFollow;smoothingTime
valueInputTypes: CameraFollow|System.Single
valueOutputTypes: System.Single
unit:
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sourceScriptGuids: eb01999cddb91ad46b645229f5528b90
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Mesh VFX Binder: Is Invoking
haystackProgrammer: MeshVFXBinder.IsInvoking
favoriteKey: MeshVFXBinder.IsInvoking()@any
tag1: MeshVFXBinder
tag2: MeshVFXBinder;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: MeshVFXBinder
valueOutputTypes: System.Boolean
unit:
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sourceScriptGuids: eb01999cddb91ad46b645229f5528b90
optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Mesh VFX Binder: Cancel Invoke
haystackProgrammer: MeshVFXBinder.CancelInvoke
favoriteKey: MeshVFXBinder.CancelInvoke()@any
tag1: MeshVFXBinder
tag2: MeshVFXBinder;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: MeshVFXBinder
unit:
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sourceScriptGuids: eb01999cddb91ad46b645229f5528b90
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Mesh VFX Binder: Invoke
haystackProgrammer: MeshVFXBinder.Invoke
favoriteKey: MeshVFXBinder.Invoke(System.StringSystem.Single)@any
tag1: MeshVFXBinder
tag2: MeshVFXBinder;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
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labelProgrammer: runInEditMode (set)
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haystackProgrammer: PoseSender.runInEditMode (set)
favoriteKey: OscJack.PoseSender.runInEditMode@set
tag1: OscJack.PoseSender
tag2: OscJack.PoseSender;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: OscJack.PoseSender|System.Boolean
valueOutputTypes: System.Boolean
unit:
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sourceScriptGuids: 6e0dffb01e7889349aa443ad3397fddb
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Pose Sender: Get Enabled
haystackProgrammer: PoseSender.enabled (get)
favoriteKey: OscJack.PoseSender.enabled@get
tag1: OscJack.PoseSender
tag2: OscJack.PoseSender;enabled
tag3: OscJack.PoseSender;enabled
valueInputTypes: OscJack.PoseSender
valueOutputTypes: System.Boolean
unit:
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sourceScriptGuids: 6e0dffb01e7889349aa443ad3397fddb
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Pose Sender: Set Enabled
haystackProgrammer: PoseSender.enabled (set)
favoriteKey: OscJack.PoseSender.enabled@set
tag1: OscJack.PoseSender
tag2: OscJack.PoseSender;enabled
tag3: OscJack.PoseSender;enabled
valueInputTypes: OscJack.PoseSender|System.Boolean
valueOutputTypes: System.Boolean
unit:
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sourceScriptGuids: 6e0dffb01e7889349aa443ad3397fddb
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Pose Sender: Is Active And Enabled
haystackProgrammer: PoseSender.isActiveAndEnabled (get)
favoriteKey: OscJack.PoseSender.isActiveAndEnabled@get
tag1: OscJack.PoseSender
tag2: OscJack.PoseSender;isActiveAndEnabled
tag3: OscJack.PoseSender;isActiveAndEnabled
valueInputTypes: OscJack.PoseSender
valueOutputTypes: System.Boolean
unit:
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sourceScriptGuids: 6e0dffb01e7889349aa443ad3397fddb
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Pose Sender: Get Transform
haystackProgrammer: PoseSender.transform (get)
favoriteKey: OscJack.PoseSender.transform@get
tag1: OscJack.PoseSender
tag2: OscJack.PoseSender;transform
tag3: UnityEngine.Component;transform
valueInputTypes: OscJack.PoseSender
valueOutputTypes: UnityEngine.Transform
unit:
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sourceScriptGuids: 6e0dffb01e7889349aa443ad3397fddb
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Pose Sender: Get Game Object
haystackProgrammer: PoseSender.gameObject (get)
favoriteKey: OscJack.PoseSender.gameObject@get
tag1: OscJack.PoseSender
tag2: OscJack.PoseSender;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: OscJack.PoseSender
valueOutputTypes: UnityEngine.GameObject
unit:
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sourceScriptGuids: 6e0dffb01e7889349aa443ad3397fddb
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Pose Sender: Get Tag
haystackProgrammer: PoseSender.tag (get)
favoriteKey: OscJack.PoseSender.tag@get
tag1: OscJack.PoseSender
tag2: OscJack.PoseSender;tag
tag3: UnityEngine.Component;tag
valueInputTypes: OscJack.PoseSender
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 6e0dffb01e7889349aa443ad3397fddb
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Pose Sender: Set Tag
haystackProgrammer: PoseSender.tag (set)
favoriteKey: OscJack.PoseSender.tag@set
tag1: OscJack.PoseSender
tag2: OscJack.PoseSender;tag
tag3: UnityEngine.Component;tag
valueInputTypes: OscJack.PoseSender|System.String
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 6e0dffb01e7889349aa443ad3397fddb
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Pose Sender: Get Name
haystackProgrammer: PoseSender.name (get)
favoriteKey: OscJack.PoseSender.name@get
tag1: OscJack.PoseSender
tag2: OscJack.PoseSender;name
tag3: UnityEngine.Object;name
valueInputTypes: OscJack.PoseSender
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 6e0dffb01e7889349aa443ad3397fddb
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Pose Sender: Set Name
haystackProgrammer: PoseSender.name (set)
favoriteKey: OscJack.PoseSender.name@set
tag1: OscJack.PoseSender
tag2: OscJack.PoseSender;name
tag3: UnityEngine.Object;name
valueInputTypes: OscJack.PoseSender|System.String
valueOutputTypes: System.String
unit:
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sourceScriptGuids: 6e0dffb01e7889349aa443ad3397fddb
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Pose Sender: Get Hide Flags
haystackProgrammer: PoseSender.hideFlags (get)
favoriteKey: OscJack.PoseSender.hideFlags@get
tag1: OscJack.PoseSender
tag2: OscJack.PoseSender;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: OscJack.PoseSender
valueOutputTypes: UnityEngine.HideFlags
unit:
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sourceScriptGuids: 6e0dffb01e7889349aa443ad3397fddb
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Pose Sender: Set Hide Flags
haystackProgrammer: PoseSender.hideFlags (set)
favoriteKey: OscJack.PoseSender.hideFlags@set
tag1: OscJack.PoseSender
tag2: OscJack.PoseSender;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: OscJack.PoseSender|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Aot Stubs ()
labelProgrammer: AotStubs ()
haystackHuman: Aot Dictionary: Aot Stubs
haystackProgrammer: AotDictionary.AotStubs
favoriteKey: Unity.VisualScripting.AotDictionary.AotStubs()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;AotStubs;
tag3: Unity.VisualScripting.AotDictionary;AotStubs;
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add (Key, Value)
labelProgrammer: Add (key, value)
haystackHuman: Aot Dictionary: Add
haystackProgrammer: AotDictionary.Add
favoriteKey: Unity.VisualScripting.AotDictionary.Add(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Add;System.Object;System.Object
tag3: System.Collections.Specialized.OrderedDictionary;Add;System.Object;System.Object
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Clear ()
labelProgrammer: Clear ()
haystackHuman: Aot Dictionary: Clear
haystackProgrammer: AotDictionary.Clear
favoriteKey: Unity.VisualScripting.AotDictionary.Clear()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Clear;
tag3: System.Collections.Specialized.OrderedDictionary;Clear;
valueInputTypes: Unity.VisualScripting.AotDictionary
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: As Read Only ()
labelProgrammer: AsReadOnly ()
haystackHuman: Aot Dictionary: As Read Only
haystackProgrammer: AotDictionary.AsReadOnly
favoriteKey: Unity.VisualScripting.AotDictionary.AsReadOnly()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;AsReadOnly;
tag3: System.Collections.Specialized.OrderedDictionary;AsReadOnly;
valueInputTypes: Unity.VisualScripting.AotDictionary
valueOutputTypes: System.Collections.Specialized.OrderedDictionary
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Contains (Key)
labelProgrammer: Contains (key)
haystackHuman: Aot Dictionary: Contains
haystackProgrammer: AotDictionary.Contains
favoriteKey: Unity.VisualScripting.AotDictionary.Contains(System.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Contains;System.Object
tag3: System.Collections.Specialized.OrderedDictionary;Contains;System.Object
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Copy To (Array, Index)
labelProgrammer: CopyTo (array, index)
haystackHuman: Aot Dictionary: Copy To
haystackProgrammer: AotDictionary.CopyTo
favoriteKey: Unity.VisualScripting.AotDictionary.CopyTo(System.ArraySystem.Int32)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;CopyTo;System.Array;System.Int32
tag3: System.Collections.Specialized.OrderedDictionary;CopyTo;System.Array;System.Int32
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Array|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Insert (Index, Key, Value)
labelProgrammer: Insert (index, key, value)
haystackHuman: Aot Dictionary: Insert
haystackProgrammer: AotDictionary.Insert
favoriteKey: Unity.VisualScripting.AotDictionary.Insert(System.Int32System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Insert;System.Int32;System.Object;System.Object
tag3: System.Collections.Specialized.OrderedDictionary;Insert;System.Int32;System.Object;System.Object
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Int32|System.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove At (Index)
labelProgrammer: RemoveAt (index)
haystackHuman: Aot Dictionary: Remove At
haystackProgrammer: AotDictionary.RemoveAt
favoriteKey: Unity.VisualScripting.AotDictionary.RemoveAt(System.Int32)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;RemoveAt;System.Int32
tag3: System.Collections.Specialized.OrderedDictionary;RemoveAt;System.Int32
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove (Key)
labelProgrammer: Remove (key)
haystackHuman: Aot Dictionary: Remove
haystackProgrammer: AotDictionary.Remove
favoriteKey: Unity.VisualScripting.AotDictionary.Remove(System.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Remove;System.Object
tag3: System.Collections.Specialized.OrderedDictionary;Remove;System.Object
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Enumerator ()
labelProgrammer: GetEnumerator ()
haystackHuman: Aot Dictionary: Get Enumerator
haystackProgrammer: AotDictionary.GetEnumerator
favoriteKey: Unity.VisualScripting.AotDictionary.GetEnumerator()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;GetEnumerator;
tag3: System.Collections.Specialized.OrderedDictionary;GetEnumerator;
valueInputTypes: Unity.VisualScripting.AotDictionary
valueOutputTypes: System.Collections.IDictionaryEnumerator
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Object Data (Info, Context)
labelProgrammer: GetObjectData (info, context)
haystackHuman: Aot Dictionary: Get Object Data
haystackProgrammer: AotDictionary.GetObjectData
tag1: Unity.VisualScripting.AotDictionary
favoriteKey:
Unity.VisualScripting.AotDictionary.GetObjectData(System.Runtime.Serialization.SerializationInfoSystem.Runtime.Serialization.StreamingContext)@any

tag2:
Unity.VisualScripting.AotDictionary;GetObjectData;System.Runtime.Serialization.SerializationInfo;System.Runtime.Serialization.StreamingContext

tag3:
System.Collections.Specialized.OrderedDictionary;GetObjectData;System.Runtime.Serialization.SerializationInfo;System.Runtime.Serialization.StreamingContext

unit:
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valueInputTypes:
Unity.VisualScripting.AotDictionary|System.Runtime.Serialization.SerializationInfo|System.Runtime.Serialization.StreamingContext


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Aot Dictionary: Equals
haystackProgrammer: AotDictionary.Equals
favoriteKey: Unity.VisualScripting.AotDictionary.Equals(System.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Aot Dictionary: Equals
haystackProgrammer: AotDictionary.Equals
favoriteKey: Unity.VisualScripting.AotDictionary.Equals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Aot Dictionary: Get Hash Code
haystackProgrammer: AotDictionary.GetHashCode
favoriteKey: Unity.VisualScripting.AotDictionary.GetHashCode()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: Unity.VisualScripting.AotDictionary
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Aot Dictionary: Get Type
haystackProgrammer: AotDictionary.GetType
favoriteKey: Unity.VisualScripting.AotDictionary.GetType()@any
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