using UnityEngine; public class CameraFollow : MonoBehaviour { [Tooltip("The target to follow")] public Transform target; [Tooltip("The time it takes to move to the new position")] public float smoothingTime; //The time it takes to move to the new position private Vector3 m_Offset; public float m_Div = 10f; private Vector3 m_CamVelocity; //Camera's velocity (used by SmoothDamp) // Use this for initialization void Start() { m_Offset = gameObject.transform.position - target.position; } void FixedUpdate() { var newPosition = new Vector3(transform.position.x, target.position.y + m_Offset.y, transform.position.z); gameObject.transform.position = Vector3.SmoothDamp(transform.position, newPosition, ref m_CamVelocity, smoothingTime, Mathf.Infinity, Time.fixedDeltaTime); } }