using UnityEditor; namespace FullscreenEditor { [InitializeOnLoad] // Issues #98 #96 #97 and #99 public class GameViewLowResolutionAspectRatios { static GameViewLowResolutionAspectRatios() { FullscreenCallbacks.afterFullscreenOpen += fs => { var window = fs.ActualViewPyramid.Window; if (window && window.HasProperty("lowResolutionForAspectRatios")) window.SetPropertyValue("lowResolutionForAspectRatios", false); }; } } }