dwelling acts 1 & 3
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using Minis;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.VFX;
[ExecuteInEditMode]
[System.Serializable]
public class CamerSwap : MonoBehaviour
{
public List<Camera> cameras;
private float count;
private bool b_R = false;
private bool b_L = false;
private bool m_Bool = false;
void Start()
{
count = 0f;
InputSystem.onDeviceChange += (device, change) =>
{
var num_of_cameras = cameras.Count;
if (change != InputDeviceChange.Added)
{
return;
}
var midiDevice = device as Minis.MidiDevice;
if (midiDevice == null)
{
return;
}
midiDevice.onWillControlChange += (device, change) =>
{
// print(device.controlNumber);
if(device.controlNumber == 43)
{
if(b_L)
{
b_L = false;
return;
}
count++;
if(count >= num_of_cameras)
{
count = 0;
Debug.Log(count);
}
b_L = true;
}
if (device.controlNumber == 44)
{
if (b_R)
{
b_R = false;
return;
}
count--;
if (count < 0)
{
count = num_of_cameras - 1;
Debug.Log(count);
}
b_R = true;
}
};
// Debug.Log(count);
};
}
void Update()
{
var num_of_cameras = cameras.Count;
var tc = 0;
// Check if the input is a numeric key (0-9)
if (Input.inputString.Length > 0 && char.IsDigit(Input.inputString[0]))
{
// Parse the input as an integer
int inputNumber = int.Parse(Input.inputString[0].ToString());
// Check if the input number is within the range 0-9
if (inputNumber >= 0 && inputNumber <= 9)
{
tc = inputNumber;
if (m_Bool)
{
tc += 10;
}
// Iterate through the cameras array
for (int i = 0; i < cameras.Count; i++)
{
if (i == tc)
{
cameras[i].enabled = true;
}
else
{
cameras[i].enabled = false;
}
}
}
}
if(Input.GetKeyDown(KeyCode.RightArrow))
{
if(m_Bool)
{
m_Bool = false;
}
else
{
m_Bool = true;
}
Debug.Log(m_Bool);
}
// Debug.Log(m_Slider);
//foreach (var item in cameras)
//{
// if (tc == count
// {
// item.enabled = true;
// }
// else
// {
// item.enabled = false;
// }
// tc++;
//}
}
}