dwelling acts 1 & 3
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// OSC Jack - Open Sound Control plugin for Unity
// https://github.com/keijiro/OscJack
using UnityEngine;
using System;
using System.Reflection;
namespace OscJack
{
[AddComponentMenu("OSC/Property Sender")]
public sealed class PoseSender : MonoBehaviour
{
#region Editable fields
[SerializeField] OscConnection _connection = null;
[SerializeField] string _oscAddress = "/unity";
[SerializeField] Component _dataSource = null;
[SerializeField] string _propertyName = "";
[SerializeField] bool _keepSending = false;
#endregion
#region Internal members
OscClient _client;
PropertyInfo _propertyInfo;
void UpdateSettings()
{
if (_connection != null)
_client = OscMaster.GetSharedClient(_connection.host, _connection.port);
else
_client = null;
if (_dataSource != null && !string.IsNullOrEmpty(_propertyName))
_propertyInfo = _dataSource.GetType().GetProperty(_propertyName);
else
_propertyInfo = null;
}
#endregion
#region MonoBehaviour implementation
void Start()
{
UpdateSettings();
}
void OnValidate()
{
if (Application.isPlaying) UpdateSettings();
}
void Update()
{
if (_client == null || _propertyInfo == null) return;
var type = _propertyInfo.PropertyType;
var value = _propertyInfo.GetValue(_dataSource, null); // boxing!!
if (type == typeof(int)) Send((int)value);
else if (type == typeof(float)) Send((float)value);
else if (type == typeof(string)) Send((string)value);
else if (type == typeof(Vector2)) Send((Vector2)value);
else if (type == typeof(Vector3)) Send((Vector3)value);
else if (type == typeof(Vector4)) Send((Vector4)value);
else if (type == typeof(Vector2Int)) Send((Vector2Int)value);
else if (type == typeof(Vector3Int)) Send((Vector3Int)value);
}
#endregion
#region Sender methods
int _intValue = Int32.MaxValue;
public void Send(int data)
{
if (!_keepSending && data == _intValue) return;
_client.Send(_oscAddress, data);
_intValue = data;
}
float _floatValue = Single.MaxValue;
public void Send(float data)
{
if (!_keepSending && data == _floatValue) return;
_client.Send(_oscAddress, data);
_floatValue = data;
}
Vector2 _vector2Value = new Vector2(Single.MaxValue, 0);
public void Send(Vector2 data)
{
if (!_keepSending && data == _vector2Value) return;
_client.Send(_oscAddress, data.x, data.y);
_vector2Value = data;
}
Vector3 _vector3Value = new Vector3(Single.MaxValue, 0, 0);
public void Send(Vector3 data)
{
if (!_keepSending && data == _vector3Value) return;
_client.Send(_oscAddress, data.x, data.y, data.z);
_vector3Value = data;
}
Vector4 _vector4Value = new Vector4(Single.MaxValue, 0, 0, 0);
public void Send(Vector4 data)
{
if (!_keepSending && data == _vector4Value) return;
_client.Send(_oscAddress, data.x, data.y, data.z, data.w);
_vector4Value = data;
}
Vector2Int _vector2IntValue = new Vector2Int(Int32.MaxValue, 0);
public void Send(Vector2Int data)
{
if (!_keepSending && data == _vector2IntValue) return;
_client.Send(_oscAddress, data.x, data.y);
_vector2IntValue = data;
}
Vector3Int _vector3IntValue = new Vector3Int(Int32.MaxValue, 0, 0);
public void Send(Vector3Int data)
{
if (!_keepSending && data == _vector3IntValue) return;
_client.Send(_oscAddress, data.x, data.y, data.z);
_vector3IntValue = data;
}
string _stringValue = string.Empty;
public void Send(string data)
{
if (!_keepSending && data == _stringValue) return;
_client.Send(_oscAddress, data);
_stringValue = data;
}
#endregion
}
}