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166 lines
8.0 KiB
166 lines
8.0 KiB
using System;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using UnityEditor;
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using UnityEngine;
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[assembly: InternalsVisibleToAttribute("FullscreenTests")]
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namespace FullscreenEditor {
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/// <summary>Main entry point for finding, creating and closing <see cref="FullscreenContainer"/>.</summary>
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public static class Fullscreen {
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private static FullscreenContainer[] cachedFullscreen;
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private static FullscreenContainer[] cachedFullscreenAll;
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[InitializeOnLoadMethod]
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private static void InitCache() {
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GetAllFullscreen(false, true);
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FullscreenCallbacks.beforeFullscreenOpen += (f) => GetAllFullscreen(false, true);
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FullscreenCallbacks.afterFullscreenOpen += (f) => GetAllFullscreen(false, true);
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FullscreenCallbacks.beforeFullscreenClose += (f) => GetAllFullscreen(false, true);
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FullscreenCallbacks.afterFullscreenClose += (f) => GetAllFullscreen(false, true);
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}
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/// <summary>Return all <see cref="FullscreenContainer"/> instances.</summary>
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/// <param name="cached">Allow returning cached content.</param>
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/// <param name="ignoreUnknownState">Do not return fullscreen containers that don't have a valid ContainerWindow.</param>
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public static FullscreenContainer[] GetAllFullscreen(bool cached = true, bool ignoreUnknownState = true) {
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if(cached && cachedFullscreen != null && cachedFullscreenAll != null)
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return ignoreUnknownState ?
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cachedFullscreen :
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cachedFullscreenAll;
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cachedFullscreenAll = Resources.FindObjectsOfTypeAll<FullscreenContainer>();
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if(!ignoreUnknownState)
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return cachedFullscreenAll;
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cachedFullscreen = cachedFullscreenAll
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.Where(fs => fs.m_dst.Container != null)
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.ToArray();
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return cachedFullscreen;
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}
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/// <summary>Get the <see cref="FullscreenContainer"/> on the given point, or null if there is none.</summary>
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public static FullscreenContainer GetFullscreenOnPoint(Vector2 point) {
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return GetAllFullscreen()
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.FirstOrDefault(fullscreen => fullscreen.Rect.Contains(point));
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}
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/// <summary>Get the <see cref="FullscreenContainer"/> that overlaps the given rect, or null if there is none.</summary>
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public static FullscreenContainer GetFullscreenOnRect(Rect rect) {
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return GetAllFullscreen()
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.FirstOrDefault(fullscreen => fullscreen.Rect.Overlaps(rect));
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}
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/// <summary>Returns the parent <see cref="FullscreenContainer"/> for a given view or window, or null if it's not in fullscreen.</summary>
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/// <param name="rootView">Compare by the root view, otherwise compare by the container.</param>
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public static FullscreenContainer GetFullscreenFromView(ScriptableObject viewOrWindow, bool rootView = true) {
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if(!viewOrWindow)
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return null;
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var pyramid = new ViewPyramid(viewOrWindow);
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return Fullscreen
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.GetAllFullscreen()
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.FirstOrDefault(fullscreen => rootView ?
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fullscreen.ActualViewPyramid.View == pyramid.View :
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fullscreen.ActualViewPyramid.Container == pyramid.Container
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);
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}
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/// <summary>Create a <see cref="FullscreenWindow"/> for a given window.</summary>
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/// <param name="window">The window that will go fullscreen. If null a new one will be instantiated based on the given type.</param>
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/// <typeparam name="T">The type of the window to instantiate if the given window is null.</typeparam>
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/// <returns>Returns the newly created <see cref="FullscreenWindow"/>.</returns>
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public static FullscreenWindow MakeFullscreen<T>(T window = null) where T : EditorWindow {
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return MakeFullscreen(typeof(T), window);
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}
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/// <summary>Create a <see cref="FullscreenWindow"/> for a given window.</summary>
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/// <param name="type">The type of the window to instantiate if the given window is null.</param>
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/// <param name="window">The window that will go fullscreen. If null a new one will be instantiated based on the given type.</param>
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/// <param name="disposableWindow">Set this to true when the target window was created solely for fullscreen,
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/// this will cause it to be destroyed once the fullscreen closes, it has no effects if the target window is null.</param>
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/// <returns>Returns the newly created <see cref="FullscreenWindow"/>.</returns>
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public static FullscreenWindow MakeFullscreen(Type type, EditorWindow window = null, bool disposableWindow = false) {
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var rect = FullscreenRects.GetFullscreenRect(FullscreenPreferences.RectSource, window);
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var fullscreen = ScriptableObject.CreateInstance<FullscreenWindow>();
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fullscreen.OpenWindow(rect, type, window, disposableWindow);
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return fullscreen;
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}
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/// <summary>Create a <see cref="FullscreenView"/> for a given view.</summary>
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/// <param name="view">The view that will go fullscreen, cannot be null.</param>
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/// <returns>Returns the newly created <see cref="FullscreenView"/>.</returns>
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public static FullscreenView MakeFullscreen(ScriptableObject view) {
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if(!view)
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throw new ArgumentNullException("view");
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view.EnsureOfType(Types.View);
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var rect = FullscreenRects.GetFullscreenRect(FullscreenPreferences.RectSource, view);
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var fullscreen = ScriptableObject.CreateInstance<FullscreenView>();
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fullscreen.OpenView(rect, view);
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return fullscreen;
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}
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/// <summary>Open a new fullscreen if there's none open, otherwise, close the one already open.</summary>
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/// <param name="window">The window that will go fullscreen. If null a new one will be instantiated based on the given type.</param>
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/// <typeparam name="T">The type of the window to instantiate if the given window is null.</typeparam>
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public static void ToggleFullscreen<T>(T window = null) where T : EditorWindow {
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ToggleFullscreen(typeof(T), window);
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}
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/// <summary>Open a new fullscreen if there's none open, otherwise, close the one already open.</summary>
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/// <param name="window">The window that will go fullscreen. If null a new one will be instantiated based on the given type.</param>
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/// <param name="type">The type of the window to instantiate if the given window is null.</param>
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public static void ToggleFullscreen(Type type, EditorWindow window = null) {
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var rect = FullscreenRects.GetFullscreenRect(FullscreenPreferences.RectSource, window);
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var oldFullscreen = GetFullscreenFromView(window);
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if(oldFullscreen) {
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oldFullscreen.Close();
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return;
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}
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oldFullscreen = GetFullscreenOnRect(rect);
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var newFullscreen = MakeFullscreen(type, window);
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newFullscreen.didPresent += () => {
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if(oldFullscreen)
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oldFullscreen.Close();
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};
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}
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/// <summary>Open a new fullscreen if there's none open, otherwise, close the one already open.</summary>
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/// <param name="view">The view that will go fullscreen, cannot be null.</param>
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public static void ToggleFullscreen(ScriptableObject view) {
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var rect = FullscreenRects.GetFullscreenRect(FullscreenPreferences.RectSource, view);
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var oldFullscreen = GetFullscreenFromView(view);
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if(oldFullscreen) {
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oldFullscreen.Close();
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return;
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}
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oldFullscreen = GetFullscreenOnRect(rect);
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var newFullscreen = MakeFullscreen(view);
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newFullscreen.didPresent += () => {
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if(oldFullscreen)
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oldFullscreen.Close();
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};
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}
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}
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}
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