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53 lines
858 B
53 lines
858 B
Shader "Custom/Texture"
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{
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Properties
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{
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_MainTex ("Base (RGB)", 2D) = "white" { }
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}
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SubShader
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{
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Tags { "RenderType" = "Opaque" }
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex Vertex
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#pragma fragment Fragment
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#pragma target 2.0
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#include "UnityCG.cginc"
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struct Attributes
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{
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float4 positionOS : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float2 uv : TEXCOORD0;
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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Varyings Vertex( Attributes input )
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{
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Varyings output;
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output.positionCS = UnityObjectToClipPos(input.positionOS);
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output.uv = TRANSFORM_TEX(input.uv, _MainTex);
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return output;
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}
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half4 Fragment( Varyings input ) : SV_Target
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{
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half4 color = tex2D(_MainTex, input.uv);
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return color;
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}
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ENDCG
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}
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}
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}
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