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56 lines
1.9 KiB
56 lines
1.9 KiB
using System;
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using System.Diagnostics;
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using UnityEngine;
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using Object = UnityEngine.Object;
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using UnityDebug = UnityEngine.Debug;
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namespace FullscreenEditor {
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/// <summary>Helper class for logging and debugging.</summary>
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public static class Logger {
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private const string LOG_PREFIX = "Fullscreen Editor: ";
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[Conditional("FULLSCREEN_DEBUG")]
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public static void Debug(string message, params object[] args) {
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UnityDebug.LogFormat(LOG_PREFIX + message, args);
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}
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[Conditional("FULLSCREEN_DEBUG")]
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public static void Debug(Object context, string message, params object[] args) {
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UnityDebug.LogFormat(context, LOG_PREFIX + message, args);
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}
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public static void Log(string message, params object[] args) {
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UnityDebug.LogFormat(LOG_PREFIX + message, args);
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}
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public static void Log(Object context, string message, params object[] args) {
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UnityDebug.LogFormat(context, LOG_PREFIX + message, args);
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}
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public static void Warning(string message, params object[] args) {
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UnityDebug.LogWarningFormat(LOG_PREFIX + message, args);
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}
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public static void Warning(Object context, string message, params object[] args) {
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UnityDebug.LogWarningFormat(context, LOG_PREFIX + message, args);
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}
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public static void Error(string message, params object[] args) {
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UnityDebug.LogErrorFormat(LOG_PREFIX + message, args);
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}
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public static void Error(Object context, string message, params object[] args) {
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UnityDebug.LogErrorFormat(context, LOG_PREFIX + message, args);
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}
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public static void Exception(Exception exception) {
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UnityDebug.LogException(exception);
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}
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public static void Exception(Object context, Exception exception) {
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UnityDebug.LogException(exception, context);
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}
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}
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}
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