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24 lines
679 B
24 lines
679 B
using UnityEngine;
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using UnityEngine.VFX;
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[ExecuteInEditMode]
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public class MeshVFXBinder : MonoBehaviour
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{
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private VisualEffect vfx;
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private MeshFilter meshFilter;
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private Renderer render;
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private static class ID
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{
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public static int Mesh = Shader.PropertyToID("Mesh");
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}
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void Update()
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{
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if (vfx == null) vfx = GetComponent<VisualEffect>();
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if (meshFilter == null) meshFilter = GetComponent<MeshFilter>();
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if (meshFilter.sharedMesh.isReadable == false) Debug.LogError("Mesh needs to be Read/Write enabled in import options");
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if (vfx.HasMesh(ID.Mesh)) vfx.SetMesh(ID.Mesh, meshFilter.sharedMesh);
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}
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}
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