dwelling act 4 (live motion cap w/ kinect azure)
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1 year ago
using System;
using UnityEditor;
using UnityEngine;
using ContainerWindow = UnityEngine.ScriptableObject;
using HostView = UnityEngine.ScriptableObject;
using View = UnityEngine.ScriptableObject;
namespace FullscreenEditor {
public class FullscreenView : FullscreenContainer {
protected void SwapViews(View a, View b) {
var containerA = a.GetPropertyValue<ContainerWindow>("window");
var containerB = b.GetPropertyValue<ContainerWindow>("window");
SetFreezeContainer(containerA, true);
SetFreezeContainer(containerB, true);
Logger.Debug("Swapping views {0} and {1} @ {2} and {3}", a, b, containerA, containerB);
containerA.SetPropertyValue("rootView", b);
containerB.SetPropertyValue("rootView", a);
SetFreezeContainer(containerA, true);
SetFreezeContainer(containerB, true);
}
internal void OpenView(Rect rect, ScriptableObject view) {
if(!view)
throw new ArgumentNullException("view");
view.EnsureOfType(Types.View);
if(FullscreenUtility.IsLinux)
throw new PlatformNotSupportedException("Linux does not support fullscreen from View class");
if(Fullscreen.GetFullscreenFromView(view)) {
Logger.Debug("Tried to fullscreen a view already in fullscreen");
return;
}
BeforeOpening();
var placeholder = CreateInstance<PlaceholderWindow>();
m_src = new ViewPyramid(view);
m_dst = CreateFullscreenViewPyramid(rect, placeholder);
SwapViews(m_src.View, m_dst.View);
Rect = rect;
AfterOpening();
}
public override void Close() {
if(m_src.View && m_dst.View)
SwapViews(m_src.View, m_dst.View); // Swap back the source view
base.Close();
}
}
}