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53 lines
1012 B
53 lines
1012 B
1 year ago
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#pragma kernel BakeColorInfrared
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uint2 _ColorRes;
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uint2 _DepthRes;
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StructuredBuffer<uint> _InfraredMap;
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StructuredBuffer<float> _Color2DepthMap;
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RWStructuredBuffer<uint> _ColorInfraredMap;
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[numthreads(8, 8, 1)]
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void BakeColorInfrared(uint3 id : SV_DispatchThreadID)
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{
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//if (id.x & 1 == 0)
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{
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// depth0
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uint ci = id.x + id.y * _ColorRes.x;
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uint ir = 0;
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if (!isinf(_Color2DepthMap[ci << 1]))
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{
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int dx = _Color2DepthMap[ci << 1];
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int dy = _Color2DepthMap[(ci << 1) + 1];
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uint di = dx + dy * _DepthRes.x;
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uint ir2 = _InfraredMap[di >> 1];
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ir = di & 1 != 0 ? ir2 >> 16 : ir2 & 0xffff;
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}
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uint cir0 = ir;
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// depth1
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uint ci1 = ci + 1;
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ir = 0;
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if (!isinf(_Color2DepthMap[ci1 << 1]))
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{
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int dx = _Color2DepthMap[ci1 << 1];
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int dy = _Color2DepthMap[(ci1 << 1) + 1];
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uint di = dx + dy * _DepthRes.x;
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uint ir2 = _InfraredMap[di >> 1];
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ir = di & 1 != 0 ? ir2 >> 16 : ir2 & 0xffff;
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}
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uint cir1 = ir << 16;
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_ColorInfraredMap[ci >> 1] = cir0 | cir1;
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}
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}
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