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129 lines
3.4 KiB
129 lines
3.4 KiB
1 year ago
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#pragma kernel EstimatePlanePoints
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uint OfsHistBinLength;
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uint PointCloudOfsLength;
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float BinSize;
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uint BinAggregation;
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uint MinimumFloorPointCount;
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StructuredBuffer<uint> OfsHistBinCount;
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StructuredBuffer<float> PointCloudPos;
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StructuredBuffer<float> PointCloudOfs;
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StructuredBuffer<bool> PointCloudMask;
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StructuredBuffer<float> OfsMinMax;
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RWStructuredBuffer<float> OfsHistBinLeft;
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RWStructuredBuffer<uint> HistCumulativeCount;
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RWStructuredBuffer<uint> InlierIndices;
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RWStructuredBuffer<float3> PlanePosNorm;
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[numthreads(1, 1, 1)]
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void EstimatePlanePoints(uint3 id : SV_DispatchThreadID)
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{
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float minOfs = OfsMinMax[0];
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OfsHistBinLeft[0] = minOfs;
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HistCumulativeCount[0] = OfsHistBinCount[0];
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for (uint hi = 1; hi < OfsHistBinLength; hi++)
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{
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OfsHistBinLeft[hi] = hi * BinSize + minOfs;
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HistCumulativeCount[hi] = HistCumulativeCount[hi - 1] + OfsHistBinCount[hi];
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}
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PlanePosNorm[0] = float3(0, 0, 0);
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PlanePosNorm[1] = float3(0, 0, 0);
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for (uint i = 1; (i + BinAggregation) < OfsHistBinLength; i++) // i += BinAggregation
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{
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uint aggBinStart = i; // inclusive bin
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uint aggBinEnd = i + BinAggregation; // exclusive bin
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uint inlierCount = HistCumulativeCount[aggBinEnd - 1] - HistCumulativeCount[aggBinStart - 1];
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if (inlierCount > MinimumFloorPointCount)
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{
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float offsetStart = OfsHistBinLeft[aggBinStart]; // inclusive
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float offsetEnd = OfsHistBinLeft[aggBinEnd]; // exclusive
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// Inlier indices.
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uint iiIndex = 0;
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for (uint j = 0; j < PointCloudOfsLength; j++)
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{
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if (PointCloudMask[j] && offsetStart <= PointCloudOfs[j] && PointCloudOfs[j] < offsetEnd)
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{
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InlierIndices[iiIndex + 1] = j;
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iiIndex++;
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}
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}
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InlierIndices[0] = iiIndex;
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// Compute centroid.
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float3 centr = float3(0, 0, 0);
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for (uint ii1 = 0; ii1 < iiIndex; ii1++)
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{
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int idx1 = InlierIndices[ii1 + 1];
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int idx3 = idx1 * 3;
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//if (PointCloudMask[idx1])
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{
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float3 pcPos = float3(PointCloudPos[idx3], PointCloudPos[idx3 + 1], PointCloudPos[idx3 + 2]);
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centr += pcPos;
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}
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}
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centr = centr / iiIndex;
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// Compute the zero-mean 3x3 symmetric covariance matrix relative.
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float xx = 0, xy = 0, xz = 0, yy = 0, yz = 0, zz = 0;
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for (uint ii2 = 0; ii2 < iiIndex; ii2++)
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{
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int idx1 = InlierIndices[ii2 + 1];
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int idx3 = idx1 * 3;
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//if (PointCloudMask[idx1])
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{
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float3 pcPos = float3(PointCloudPos[idx3], PointCloudPos[idx3 + 1], PointCloudPos[idx3 + 2]);
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float3 r = pcPos - centr;
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xx += r.x * r.x;
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xy += r.x * r.y;
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xz += r.x * r.z;
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yy += r.y * r.y;
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yz += r.y * r.z;
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zz += r.z * r.z;
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}
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}
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float detX = yy * zz - yz * yz;
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float detY = xx * zz - xz * xz;
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float detZ = xx * yy - xy * xy;
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float detMax = max(detX, detY);
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detMax = max(detMax, detZ);
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float3 norm = float3(0, 0, 0);
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if (detMax == detX)
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{
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norm = float3(detX, xz * yz - xy * zz, xy * yz - xz * yy);
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}
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else if (detMax == detY)
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{
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norm = float3(xz * yz - xy * zz, detY, xy * xz - yz * xx);
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}
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else
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{
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norm = float3(xy * yz - xz * yy, xy * xz - yz * xx, detZ);
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}
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// save centroid and normal
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PlanePosNorm[0] = centr;
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PlanePosNorm[1] = norm;
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PlanePosNorm[2] = float3(offsetStart, offsetEnd, 0.0);
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PlanePosNorm[3] = float3(aggBinStart, aggBinEnd, HistCumulativeCount[aggBinEnd - 1] - HistCumulativeCount[aggBinStart - 1]);
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break;
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}
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}
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}
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