dwelling act 4 (live motion cap w/ kinect azure)
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1 year ago
Shader "Custom/Texture"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" { }
}
SubShader
{
Tags { "RenderType" = "Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex Vertex
#pragma fragment Fragment
#pragma target 2.0
#include "UnityCG.cginc"
struct Attributes
{
float4 positionOS : POSITION;
float2 uv : TEXCOORD0;
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float2 uv : TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
Varyings Vertex( Attributes input )
{
Varyings output;
output.positionCS = UnityObjectToClipPos(input.positionOS);
output.uv = TRANSFORM_TEX(input.uv, _MainTex);
return output;
}
half4 Fragment( Varyings input ) : SV_Target
{
half4 color = tex2D(_MainTex, input.uv);
return color;
}
ENDCG
}
}
}