dwelling act 4 (live motion cap w/ kinect azure)
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1 year ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace com.rfilkov.kinect
{
/// <summary>
/// Descriptor of the sensor interface.
/// </summary>
[System.Serializable]
public class DepthSensorDescriptor
{
/// <summary>
/// Sensor type.
/// </summary>
public string sensorType;
/// <summary>
/// Full path to the sensor interface.
/// </summary>
public string sensorInterface;
/// <summary>
/// Settings of the sensor interface.
/// </summary>
public string sensorIntSettings;
/// <summary>
/// Sensor interface version.
/// </summary>
public string sensorIntVersion;
/// <summary>
/// Transform position.
/// </summary>
public Vector3 transformPos;
/// <summary>
/// Transform rotation.
/// </summary>
public Vector3 transformRot;
/// <summary>
/// Full class path to the depth predictor.
/// </summary>
public string depthPredictor;
/// <summary>
/// Full class path to the body tracking predictor.
/// </summary>
public string bodyTrackingPredictor;
/// <summary>
/// Full class path to the body segmentation predictor.
/// </summary>
public string bodySegmentationPredictor;
}
}