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60 lines
1.4 KiB
60 lines
1.4 KiB
1 year ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace com.rfilkov.kinect
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{
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/// <summary>
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/// Descriptor of the sensor interface.
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/// </summary>
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[System.Serializable]
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public class DepthSensorDescriptor
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{
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/// <summary>
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/// Sensor type.
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/// </summary>
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public string sensorType;
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/// <summary>
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/// Full path to the sensor interface.
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/// </summary>
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public string sensorInterface;
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/// <summary>
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/// Settings of the sensor interface.
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/// </summary>
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public string sensorIntSettings;
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/// <summary>
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/// Sensor interface version.
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/// </summary>
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public string sensorIntVersion;
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/// <summary>
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/// Transform position.
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/// </summary>
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public Vector3 transformPos;
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/// <summary>
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/// Transform rotation.
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/// </summary>
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public Vector3 transformRot;
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/// <summary>
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/// Full class path to the depth predictor.
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/// </summary>
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public string depthPredictor;
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/// <summary>
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/// Full class path to the body tracking predictor.
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/// </summary>
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public string bodyTrackingPredictor;
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/// <summary>
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/// Full class path to the body segmentation predictor.
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/// </summary>
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public string bodySegmentationPredictor;
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}
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}
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