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251 lines
8.0 KiB
251 lines
8.0 KiB
1 year ago
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using LZ4Sharp;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net.Sockets;
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using UnityEngine;
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namespace com.rfilkov.kinect
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{
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// message-received delegate
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internal delegate void ReceivedMessageEventHandler(object sender, ReceivedMessageEventArgs e);
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// received message event
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internal class ReceivedMessageEventArgs : System.EventArgs
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{
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public NetMessageData message;
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public bool synched;
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public ReceivedMessageEventArgs(NetMessageData message)
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{
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this.message = message;
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this.synched = false;
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}
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public ReceivedMessageEventArgs(NetMessageData message, bool synched)
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{
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this.message = message;
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this.synched = synched;
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}
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}
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// network connection data
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internal class NetConnData
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{
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public TcpClient client = null;
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public NetworkStream stream = null;
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public string remoteIP = string.Empty;
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private static int counter = 1;
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public int messageSize = 0;
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public int ID = 0; //counter of clients (each is unique)
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public bool readyToSend = true;
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public bool isActive = false;
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public const int MaxMessageQueueLength = 10; // 50; 2;
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public Queue<NetMessageData> messageQueue = new Queue<NetMessageData>(MaxMessageQueueLength);
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public byte[] messageBuffer = null;
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public int bytesReceived = 0;
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public int packetCounter = 0;
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public ulong messageReceiveTime = 0;
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public NetConnData()
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{
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ID = counter;
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counter++;
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messageBuffer = new byte[messageSize];
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}
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public void ResetCounters()
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{
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bytesReceived = 0;
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packetCounter = 0;
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}
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}
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// network message type
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public enum NetMessageType : int { Control = 0, Color = 1, Depth = 2, Infrared = 3, BodyData = 4, BodyIndex = 5, Pose = 6, Depth2Color = 7, Color2Depth = 8, Color2BodyIndex = 9, Color2Infrared = 10 }
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// frame encode type
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public enum FrameEncodeType : int { None = 0, Raw = 1, Jpeg = 2, K4b = 3, Json = 4, SensorDataJson = 5, DSTraw = 6, CSTraw = 7, Compressed = 8 };
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// control message type
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public enum ControlMessageType : int { GetSensorData = 0, KeepAlive = 1, Disconnect = 2, GetDST = 3, GetCST = 4 }
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// network message data
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internal class NetMessageData
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{
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public NetMessageType msgType;
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public FrameEncodeType encType;
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public int frameWidth;
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public int frameHeight;
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public ulong timestamp;
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public byte[] frameData;
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private const int headerSize = 2 * sizeof(byte) + 2 * sizeof(ushort) + sizeof(ulong);
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private const int compHeaderSize = 1 + sizeof(int); // compressed data header
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private ILZ4Compressor compressor = null;
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private ILZ4Decompressor decompressor = null;
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public long timeCreated;
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public NetMessageData()
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{
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timeCreated = System.DateTime.UtcNow.Ticks;
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}
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public NetMessageData(NetMessageType msgType, FrameEncodeType encType)
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{
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this.msgType = msgType;
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this.encType = encType;
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this.timeCreated = System.DateTime.UtcNow.Ticks;
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}
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public NetMessageData(NetMessageType msgType, FrameEncodeType encType, int frameWidth, int frameHeight, ulong timestamp)
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{
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this.msgType = msgType;
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this.encType = encType;
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this.frameWidth = frameWidth;
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this.frameHeight = frameHeight;
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this.timestamp = timestamp;
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}
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public void SetData(byte[] data)
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{
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frameData = data;
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}
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public void SetData(ushort[] data)
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{
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int frameLen = data.Length * sizeof(ushort);
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frameData = new byte[frameLen];
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KinectInterop.CopyBytes(data, sizeof(ushort), frameData, sizeof(byte));
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}
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public void SetCompressor(ILZ4Compressor compressor)
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{
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this.compressor = compressor;
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}
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public void SetDecompressor(ILZ4Decompressor decompressor)
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{
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this.decompressor = decompressor;
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}
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public void CompressData()
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{
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if (compressor != null && frameData != null && encType != FrameEncodeType.Compressed)
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{
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byte[] compressBuffer = new byte[frameData.Length + compHeaderSize];
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compressBuffer[0] = (byte)encType;
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byte[] elemBytes = System.BitConverter.GetBytes(frameData.Length);
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elemBytes.CopyTo(compressBuffer, 1);
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int compSize = compressor.Compress(frameData, 0, frameData.Length, compressBuffer, compHeaderSize) + compHeaderSize;
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//if (msgType == NetMessageType.Depth)
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// Debug.Log(" compress: " + msgType + " - " + encType + ", ts: " + timestamp + ", frameLen: " + frameData.Length + ", compLen: " + compSize);
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encType = FrameEncodeType.Compressed;
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frameData = new byte[compSize];
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System.Buffer.BlockCopy(compressBuffer, 0, frameData, 0, compSize);
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compressBuffer = null;
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}
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}
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public void DecompressData()
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{
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if(decompressor != null && frameData != null && frameData.Length > compHeaderSize && encType == FrameEncodeType.Compressed)
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{
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encType = (FrameEncodeType)frameData[0];
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int frameSize = System.BitConverter.ToInt32(frameData, 1);
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byte[] decompressBuffer = new byte[frameSize];
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int decompSize = decompressor.Decompress(frameData, compHeaderSize, decompressBuffer, 0, frameData.Length - compHeaderSize);
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frameData = decompressBuffer;
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decompressBuffer = null;
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}
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}
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public byte[] WrapMessage()
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{
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if (frameData == null)
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return null;
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if (compressor != null)
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{
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CompressData();
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}
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int msgOffset = sizeof(int);
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int msgLength = headerSize + frameData.Length;
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byte[] msgBytes = new byte[msgOffset + msgLength];
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byte[] lenBytes = System.BitConverter.GetBytes(msgLength);
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lenBytes.CopyTo(msgBytes, 0);
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msgBytes[msgOffset] = (byte)msgType; msgOffset++;
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msgBytes[msgOffset] = (byte)encType; msgOffset++;
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byte[] elemBytes = System.BitConverter.GetBytes((ushort)frameWidth);
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elemBytes.CopyTo(msgBytes, msgOffset); msgOffset += sizeof(ushort);
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elemBytes = System.BitConverter.GetBytes((ushort)frameHeight);
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elemBytes.CopyTo(msgBytes, msgOffset); msgOffset += sizeof(ushort);
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elemBytes = System.BitConverter.GetBytes(timestamp);
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elemBytes.CopyTo(msgBytes, msgOffset); msgOffset += sizeof(ulong);
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frameData.CopyTo(msgBytes, msgOffset); msgOffset += frameData.Length;
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return msgBytes;
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}
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public void UnwrapMessage(byte[] message)
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{
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int msgOffset = sizeof(int);
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msgType = (NetMessageType)message[msgOffset]; msgOffset++;
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encType = (FrameEncodeType)message[msgOffset]; msgOffset++;
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frameWidth = System.BitConverter.ToUInt16(message, msgOffset); msgOffset += sizeof(ushort);
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frameHeight = System.BitConverter.ToUInt16(message, msgOffset); msgOffset += sizeof(ushort);
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timestamp = System.BitConverter.ToUInt64(message, msgOffset); msgOffset += sizeof(ulong);
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int frameSize = message.Length - msgOffset;
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frameData = new byte[frameSize];
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System.Array.Copy(message, msgOffset, frameData, 0, frameSize);
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if(decompressor != null)
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{
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DecompressData();
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}
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}
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}
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// udp state to pass to async methods
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public struct UdpState
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{
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public UdpClient uc;
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public System.Net.IPEndPoint ep;
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}
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}
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