Cailean Finn
1 year ago
14 changed files with 3205 additions and 370 deletions
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/* |
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A quick script for controlling VFX parameters using OSC messages |
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1. Import OscJack (https://github.com/keijiro/OscJack/releases)
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2. Expose some float parameters using VFX graph's blackboard |
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3. Add this script under your VisualEffects object |
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4. Set OSC port, obviously. |
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5. Add the names of the parameters to the parameters array in the inspector. (Use the EXACT same name in the VFX graph) |
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6. Send your OSC messages from your preferred application using the messages with the structure /<parameter name> <float_value>. |
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Eg. "/emission_rate 10000" (emission_rate has to be the exact same name in script and blackboard). |
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*/ |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.VFX; |
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using OscJack; |
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[RequireComponent(typeof(VisualEffect))] |
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public class VFXGraphOscControl : MonoBehaviour |
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{ |
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public int port = 9001; |
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OscServer server; |
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VisualEffect visualEffect; |
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//[Tooltip("Add a name for each (float) exposed parameter on your VFX graph")]
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public string[] parameters; |
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private Dictionary<string, bool> updateFlags; |
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private Dictionary<string, float> valueHolder; |
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void Start() |
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{ |
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server = new OscServer(port); |
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updateFlags = new Dictionary<string, bool>(); |
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valueHolder = new Dictionary<string, float>(); |
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visualEffect = GetComponent<VisualEffect>(); |
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foreach (string parameter in parameters) |
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{ |
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string callbackName = "/" + parameter; |
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updateFlags.Add(parameter, false); |
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valueHolder.Add(parameter, 0f); |
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server.MessageDispatcher.AddCallback(callbackName, |
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(string address, OscDataHandle data) => |
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{ |
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string parameterName = address.Substring(1); |
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updateFlags[parameterName] = true; |
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valueHolder[parameterName] = data.GetElementAsFloat(0); |
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} |
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); |
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Debug.Log("Added callback for " + callbackName); |
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} |
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} |
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void Update() |
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{ |
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foreach (string parameter in parameters) |
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{ |
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if (updateFlags[parameter] == true) |
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{ |
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visualEffect.SetFloat(parameter, valueHolder[parameter]); |
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updateFlags[parameter] = false; |
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//Debug.Log("setting " + parameter);
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} |
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} |
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} |
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void OnDisable() |
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{ |
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server.Dispose(); |
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} |
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} |
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File diff suppressed because it is too large
Loading…
Reference in new issue