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m_PNoise; private int m_PTurbPosition; private int m_PRatio; - //private int m_PGravity; + private int m_PGravity; private int m_PFreq; private int m_PDrag; private int m_ALRate; @@ -27,13 +27,13 @@ public class MidiLiveMap : MonoBehaviour public float f_PLifeMax = 20f; public float f_PRate = 70000f; public float f_PNoise = 0.5f; - public float f_PTurbPosition = 30f; - public float f_PRatio = 10f; - //public float f_PGravity = 0f; - public float f_PFreq = 2f; - public float f_PTurb = 0.5f; + //public float f_PTurbPosition = 30f; + public float f_PRatio = 5f; + public float f_PGravity = 1f; + public float f_PFreq = 5f; + public float f_PTurb = 2f; public float f_PTurbDrag = 8f; - public float f_ALRate = 1000f; + //public float f_ALRate = 1000f; @@ -58,12 +58,12 @@ public class MidiLiveMap : MonoBehaviour m_PNoise = Shader.PropertyToID("Noise"); m_PRatio = Shader.PropertyToID("Turbulences Ratio"); - m_PTurbPosition = Shader.PropertyToID("Turbulences Speed"); + //m_PTurbPosition = Shader.PropertyToID("Turbulences Speed"); m_PFreq = Shader.PropertyToID("Turbulences Frequency"); m_PTurb = Shader.PropertyToID("Turbulences"); m_PDrag = Shader.PropertyToID("Turbulence Drag"); - m_ALRate = Shader.PropertyToID("Antenna Rate"); + m_PGravity = Shader.PropertyToID("Gravity Point"); // m_PGravity = Shader.PropertyToID("Gravity Point"); @@ -123,20 +123,20 @@ public class MidiLiveMap : MonoBehaviour { // Points - m_VFX.SetFloat(m_PLifeMin, f_PLifeMin * m_PotIn[0]); - m_VFX.SetFloat(m_PLifeMax, f_PLifeMax * m_PotIn[1]); - m_VFX.SetFloat(m_PRate, f_PRate * m_PotIn[2]); + m_VFX.SetFloat(m_PLifeMin, (f_PLifeMin * m_PotIn[1]) + 0.1f); + m_VFX.SetFloat(m_PLifeMax, (f_PLifeMax * m_PotIn[2]) + 1f); + m_VFX.SetFloat(m_PRate, f_PRate * m_PotIn[0]); m_VFX.SetFloat(m_PNoise, f_PNoise * m_PotIn[3]); // Vel Lines - m_VFX.SetFloat(m_ALRate, f_ALRate * m_PotIn[4]); + //m_VFX.SetFloat(m_ALRate, f_ALRate * m_PotIn[4]); // Turbulence's m_VFX.SetFloat(m_PRatio, f_PRatio * m_SliderIn[0]); m_VFX.SetFloat(m_PTurb, f_PTurb * m_SliderIn[1]); m_VFX.SetFloat(m_PFreq, f_PFreq * m_SliderIn[2]); m_VFX.SetFloat(m_PDrag, f_PTurbDrag * m_SliderIn[3]); - m_VFX.SetFloat(m_PTurbPosition, f_PTurbPosition * m_SliderIn[5]); + m_VFX.SetVector3(m_PGravity, new Vector3(0f, m_SliderIn[7] * -9.8f, 0f)); } } diff --git a/Assets/VFX/A3_Avatar.vfx b/Assets/VFX/A3_Avatar.vfx index 741123f..dd12422 100644 --- a/Assets/VFX/A3_Avatar.vfx +++ b/Assets/VFX/A3_Avatar.vfx @@ -298,9 +298,9 @@ MonoBehaviour: uiBounds: serializedVersion: 2 x: -4240 - y: 522 + y: 523 width: 13732 - height: 6674 + height: 6672 --- !u!114 &114350483966674976 MonoBehaviour: m_ObjectHideFlags: 1 @@ -1828,7 +1828,7 @@ MonoBehaviour: - {fileID: 8926484042661614583} - {fileID: 8926484042661614659} dataType: 0 - capacity: 300000 + capacity: 70000 stripCapacity: 16 particlePerStripCount: 16 needsComputeBounds: 0 @@ -2054,7 +2054,7 @@ MonoBehaviour: - {fileID: 8926484042661616703} - {fileID: 8926484042661616700} - {fileID: 8926484042661616706} - m_UIPosition: {x: -2097, y: 3210} + m_UIPosition: {x: -2097, y: 3360} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: @@ -3391,7 +3391,7 @@ MonoBehaviour: - {fileID: 8926484042661615726} - {fileID: 8926484042661615803} - {fileID: 8926484042661616560} - m_UIPosition: {x: 1492, y: 2724} + m_UIPosition: {x: 1492, y: 2729} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: @@ -33652,7 +33652,7 @@ MonoBehaviour: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - m_SerializableObject: 100 + m_SerializableObject: 70000 m_Space: 2147483647 m_Property: name: Rate @@ -36277,8 +36277,7 @@ MonoBehaviour: m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_Direction: 0 - m_LinkedSlots: - - {fileID: 8926484042661616487} + m_LinkedSlots: [] --- !u!114 &8926484042661616464 MonoBehaviour: m_ObjectHideFlags: 0 @@ -36812,7 +36811,7 @@ 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0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617110} + m_MasterData: + m_Owner: {fileID: 8926484042661616576} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.221 + m_Space: 2147483647 + m_Property: + name: Roughness + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_Direction: 0 + m_LinkedSlots: [] diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index a89cc22..4b24874 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -6,7 +6,7 @@ QualitySettings: serializedVersion: 5 m_CurrentQuality: 0 m_QualitySettings: - - serializedVersion: 2 + - serializedVersion: 3 name: High Fidelity pixelLightCount: 0 shadows: 2 @@ -19,16 +19,20 @@ QualitySettings: shadowCascade4Split: 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