using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace com.rfilkov.kinect
{
///
/// Descriptor of the sensor interface.
///
[System.Serializable]
public class DepthSensorDescriptor
{
///
/// Sensor type.
///
public string sensorType;
///
/// Full path to the sensor interface.
///
public string sensorInterface;
///
/// Settings of the sensor interface.
///
public string sensorIntSettings;
///
/// Sensor interface version.
///
public string sensorIntVersion;
///
/// Transform position.
///
public Vector3 transformPos;
///
/// Transform rotation.
///
public Vector3 transformRot;
///
/// Full class path to the depth predictor.
///
public string depthPredictor;
///
/// Full class path to the body tracking predictor.
///
public string bodyTrackingPredictor;
///
/// Full class path to the body segmentation predictor.
///
public string bodySegmentationPredictor;
}
}