using System.Collections; using System.Collections.Generic; using UnityEngine; namespace com.rfilkov.kinect { /// /// Descriptor of the sensor interface. /// [System.Serializable] public class DepthSensorDescriptor { /// /// Sensor type. /// public string sensorType; /// /// Full path to the sensor interface. /// public string sensorInterface; /// /// Settings of the sensor interface. /// public string sensorIntSettings; /// /// Sensor interface version. /// public string sensorIntVersion; /// /// Transform position. /// public Vector3 transformPos; /// /// Transform rotation. /// public Vector3 transformRot; /// /// Full class path to the depth predictor. /// public string depthPredictor; /// /// Full class path to the body tracking predictor. /// public string bodyTrackingPredictor; /// /// Full class path to the body segmentation predictor. /// public string bodySegmentationPredictor; } }