using UnityEngine;
using System.Collections;
using com.rfilkov.kinect;
namespace com.rfilkov.components
{
///
/// Background static image is component that displays the static image on RawImage texture, usually the scene background.
///
public class BackgroundStaticImage : MonoBehaviour
{
[Tooltip("Image dimensions in pixels.")]
public Vector2Int imageSize = Vector2Int.zero;
[Tooltip("Image scale in X and Y directions.")]
public Vector2 imageScale = Vector2.one;
[Tooltip("RawImage used to display the color camera feed.")]
public UnityEngine.UI.RawImage backgroundImage;
[Tooltip("Camera used to display the background image. Set it, if you'd like to allow background image to resize, to match the color image's aspect ratio.")]
public Camera backgroundCamera;
// last camera rect width & height
private float lastCamRectW = 0;
private float lastCamRectH = 0;
private Vector2 initialAnchorPos = Vector2.zero;
void Start()
{
if (backgroundImage == null)
{
backgroundImage = GetComponent();
}
if(imageSize == Vector2.zero && backgroundImage != null && backgroundImage.texture != null)
{
imageSize = new Vector2Int(backgroundImage.texture.width, backgroundImage.texture.height);
}
}
void Update()
{
float cameraWidth = backgroundCamera ? backgroundCamera.pixelRect.width : 0f;
float cameraHeight = backgroundCamera ? backgroundCamera.pixelRect.height : 0f;
if (backgroundImage && (lastCamRectW != cameraWidth || lastCamRectH != cameraHeight))
{
lastCamRectW = cameraWidth;
lastCamRectH = cameraHeight;
backgroundImage.rectTransform.localScale = new Vector3(imageScale.x, imageScale.y, 1f);
backgroundImage.color = Color.white;
//Debug.Log("aPos: " + backgroundImage.rectTransform.anchoredPosition + ", aMin: " + backgroundImage.rectTransform.anchorMin +
// ", aMax:" + backgroundImage.rectTransform.anchorMax + ", pivot: " + backgroundImage.rectTransform.pivot +
// ", size: " + backgroundImage.rectTransform.sizeDelta);
if (backgroundCamera != null)
{
// adjust image's size and position to match the stream aspect ratio
int imageWidth = imageSize.x;
int imageHeight = imageSize.y;
if (imageWidth == 0 || imageHeight == 0)
return;
RectTransform rectImage = backgroundImage.rectTransform;
float rectWidth = (rectImage.anchorMin.x != rectImage.anchorMax.x) ? cameraWidth * (rectImage.anchorMax.x - rectImage.anchorMin.x) : rectImage.sizeDelta.x;
float rectHeight = (rectImage.anchorMin.y != rectImage.anchorMax.y) ? cameraHeight * (rectImage.anchorMax.y - rectImage.anchorMin.y) : rectImage.sizeDelta.y;
if (imageWidth > imageHeight)
rectWidth = rectHeight * imageWidth / imageHeight;
else
rectHeight = rectWidth * imageHeight / imageWidth;
Vector2 pivotOffset = (rectImage.pivot - new Vector2(0.5f, 0.5f)) * 2f;
//Vector2 imageScale = this.imageScale;
Vector2 anchorPos = rectImage.anchoredPosition + pivotOffset * imageScale * new Vector2(rectWidth, rectHeight);
if (rectImage.anchorMin.x != rectImage.anchorMax.x)
{
rectWidth = -(cameraWidth - rectWidth);
}
if (rectImage.anchorMin.y != rectImage.anchorMax.y)
{
rectHeight = -(cameraHeight - rectHeight);
}
rectImage.sizeDelta = new Vector2(rectWidth, rectHeight);
rectImage.anchoredPosition = initialAnchorPos = anchorPos;
//Debug.Log("imgSize: " + imageSize + ", camW: " + cameraWidth + ", camH: " + cameraHeight + ", sizeDelta: " + rectImage.sizeDelta + ", anchoredPosition: " + rectImage.anchoredPosition);
}
}
//RectTransform rectTransform = backgroundImage.rectTransform;
//Debug.Log("pivot: " + rectTransform.pivot + ", anchorPos: " + rectTransform.anchoredPosition + ", \nanchorMin: " + rectTransform.anchorMin + ", anchorMax: " + rectTransform.anchorMax);
}
}
}