You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
61 lines
1.2 KiB
61 lines
1.2 KiB
Shader "Kinect/TransformTexShader"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Texture", 2D) = "white" {}
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Cull Off
|
|
ZWrite Off
|
|
ZTest LEqual
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
uniform float4x4 _TransformMat;
|
|
uniform float4 _TexST; // _MainTex_ST;
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float2 uv : TEXCOORD0;
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
|
|
o.vertex = UnityObjectToClipPos(mul(_TransformMat, v.vertex));
|
|
o.uv = v.uv * _TexST.xy + _TexST.zw;
|
|
|
|
return o;
|
|
}
|
|
|
|
sampler2D _MainTex;
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
if(i.uv.x < 0 || i.uv.x > 1 || i.uv.y < 0 || i.uv.y > 1)
|
|
return fixed4(0, 0, 0, 0);
|
|
|
|
return tex2D(_MainTex, i.uv);
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|
|
|