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80 lines
2.9 KiB
80 lines
2.9 KiB
using UnityEngine;
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using System.Collections;
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using com.rfilkov.kinect;
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namespace com.rfilkov.components
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{
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/// <summary>
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/// ForegroundToRenderer sets the texture of the Renderer-component to be the BRM's foreground texture.
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/// </summary>
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public class ForegroundToRenderer : MonoBehaviour
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{
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[Tooltip("Reference to background removal manager. If left to None, it looks up the first available BR-manager in the scene.")]
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public BackgroundRemovalManager backgroundRemovalManager = null;
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// component references
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private Renderer thisRenderer = null;
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private KinectManager kinectManager = null;
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void Start()
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{
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thisRenderer = GetComponent<Renderer>();
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kinectManager = KinectManager.Instance;
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if(backgroundRemovalManager == null)
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{
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backgroundRemovalManager = FindObjectOfType<BackgroundRemovalManager>();
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}
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if (kinectManager && kinectManager.IsInitialized() && backgroundRemovalManager && backgroundRemovalManager.enabled)
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{
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Vector3 localScale = transform.localScale;
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localScale.z = localScale.x * kinectManager.GetColorImageHeight(backgroundRemovalManager.sensorIndex) / kinectManager.GetColorImageWidth(backgroundRemovalManager.sensorIndex);
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//localScale.x = -localScale.x;
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// apply color image scale
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Vector3 colorImageScale = kinectManager.GetColorImageScale(backgroundRemovalManager.sensorIndex);
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if (colorImageScale.x > 0f)
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localScale.x = -localScale.x;
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if (colorImageScale.y > 0f)
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localScale.z = -localScale.z;
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transform.localScale = localScale;
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}
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}
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void Update()
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{
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if (thisRenderer && thisRenderer.material.mainTexture == null)
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{
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if (kinectManager && backgroundRemovalManager && backgroundRemovalManager.enabled /**&& backManager.IsBackgroundRemovalInitialized()*/)
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{
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thisRenderer.material.mainTexture = backgroundRemovalManager.GetForegroundTex();
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//Debug.Log("BR-manager: " + backroundRemovalManager + ", user index: " + backroundRemovalManager.playerIndex);
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}
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}
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//else if (thisRenderer && thisRenderer.material.mainTexture != null)
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//{
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// if (KinectManager.Instance == null)
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// {
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// thisRenderer.sharedMaterial.mainTexture = null;
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// }
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//}
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}
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void OnApplicationPause(bool isPaused)
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{
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// fix for app pause & restore (UWP)
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if (isPaused && thisRenderer && thisRenderer.material.mainTexture != null)
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{
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thisRenderer.sharedMaterial.mainTexture = null;
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}
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}
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}
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}
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