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258 lines
7.2 KiB
258 lines
7.2 KiB
// This script can be used to control the system mouse - position of the mouse cursor and clicks
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// Author: Akhmad Makhsadov
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//
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using UnityEngine;
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using System.Collections;
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using System.Runtime.InteropServices;
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using System;
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public class MouseControl
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{
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// Import function mouse_event() from WinApi
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[DllImport("User32.dll")]
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private static extern void mouse_event(MouseFlags dwFlags, int dx, int dy, int dwData, System.UIntPtr dwExtraInfo);
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// Flags needed to specify the mouse action
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[System.Flags]
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private enum MouseFlags
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{
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Move = 0x0001,
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LeftDown = 0x0002,
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LeftUp = 0x0004,
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RightDown = 0x0008,
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RightUp = 0x0010,
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Absolute = 0x8000,
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}
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// public static int MouseXSpeedCoef = 45000; // Cursor rate in Х direction
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// public static int MouseYSpeedCoef = 45000; // Cursor rate in Y direction
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[StructLayout(LayoutKind.Sequential)]
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public struct RECT
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{
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public int Left; // x position of upper-left corner
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public int Top; // y position of upper-left corner
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public int Right; // x position of lower-right corner
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public int Bottom; // y position of lower-right corner
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}
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[DllImport("user32.dll")]
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//[return: MarshalAs(UnmanagedType.Bool)]
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static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect);
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[DllImport("user32.dll")]
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static extern IntPtr GetActiveWindow();
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enum GetWindow_Cmd : uint
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{
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GW_HWNDFIRST = 0,
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GW_HWNDLAST = 1,
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GW_HWNDNEXT = 2,
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GW_HWNDPREV = 3,
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GW_OWNER = 4,
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GW_CHILD = 5,
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GW_ENABLEDPOPUP = 6
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}
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[DllImport("user32.dll", SetLastError = true)]
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static extern IntPtr GetWindow(IntPtr hWnd, GetWindow_Cmd uCmd);
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const int MONITOR_DEFAULTTONULL = 0;
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const int MONITOR_DEFAULTTOPRIMARY = 1;
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const int MONITOR_DEFAULTTONEAREST = 2;
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[DllImport("user32.dll")]
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static extern IntPtr MonitorFromWindow(IntPtr hwnd, uint dwFlags);
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[StructLayout(LayoutKind.Sequential)]
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private struct MONITORINFO
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{
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public int cbSize;
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public RECT rcMonitor;
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public RECT rcWork;
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public uint dwFlags;
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}
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[DllImport("user32.dll")]
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static extern bool GetMonitorInfo(IntPtr hMonitor, ref MONITORINFO lpmi);
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// private static int windowX = 0;
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// private static int windowY = 0;
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// private static int winSizeX = 0;
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// private static int winSizeY = 0;
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private static Vector2 monitorSize = Vector2.zero;
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private static MONITORINFO monitorInfo = new MONITORINFO();
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private static bool winRectPrinted = false;
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// Public function to move the mouse cursor to the specified position
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public static void MouseMove(Vector3 screenCoordinates, UnityEngine.UI.Text debugText)
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{
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int windowX = 0;
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int windowY = 0;
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int winSizeX = 0;
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int winSizeY = 0;
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bool isConvertToFullScreen = Screen.fullScreen;
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IntPtr hWnd = GetActiveWindow();
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hWnd = GetClosestWindow(hWnd, Screen.width, Screen.height);
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if (hWnd != IntPtr.Zero)
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{
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RECT winRect;
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if (GetWindowRect(hWnd, out winRect))
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{
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winSizeX = winRect.Right - winRect.Left;
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winSizeY = winRect.Bottom - winRect.Top;
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windowX = winRect.Left + (winSizeX - (int)Screen.width) / 2;
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if (!isConvertToFullScreen)
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{
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windowY = winRect.Top + (winSizeY - (int)Screen.height + 36) / 2;
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}
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else
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{
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windowY = winRect.Top + (winSizeY - (int)Screen.height) / 2;
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}
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// get display resolution
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if (monitorSize == Vector2.zero)
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{
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monitorInfo.cbSize = Marshal.SizeOf (monitorInfo);
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IntPtr hMonitoŕ = MonitorFromWindow (hWnd, MONITOR_DEFAULTTONEAREST);
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if (!GetMonitorInfo (hMonitoŕ, ref monitorInfo))
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{
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monitorInfo.rcMonitor.Left = monitorInfo.rcMonitor.Top = 0;
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monitorInfo.rcMonitor.Right = Screen.currentResolution.width - 1;
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monitorInfo.rcMonitor.Bottom = Screen.currentResolution.height - 1;
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monitorInfo.rcWork.Left = monitorInfo.rcWork.Top = 0;
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monitorInfo.rcWork.Right = Screen.currentResolution.width - 1;
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monitorInfo.rcWork.Bottom = Screen.currentResolution.height - 1;
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}
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monitorSize.x = monitorInfo.rcMonitor.Right - monitorInfo.rcMonitor.Left + 1;
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monitorSize.y = monitorInfo.rcMonitor.Bottom - monitorInfo.rcMonitor.Top + 1;
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}
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if (!winRectPrinted)
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{
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Debug.Log (string.Format ("monSize: ({0}, {1})", monitorSize.x, monitorSize.y));
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Debug.Log (string.Format ("scrSize: ({0}, {1})", Screen.width, Screen.height));
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Debug.Log (string.Format ("winRect: ({0}, {1}, {2}, {3})", winRect.Left, winRect.Top, winRect.Right, winRect.Bottom));
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Debug.Log (string.Format ("winPos: ({0}, {1})", windowX, windowY));
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winRectPrinted = true;
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}
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}
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}
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else
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{
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if (monitorSize == Vector2.zero)
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{
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monitorSize.x = Screen.currentResolution.width;
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monitorSize.y = Screen.currentResolution.height;
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}
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}
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int mouseX = 0;
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int mouseY = 0;
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if(!isConvertToFullScreen)
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{
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float screenX = windowX + screenCoordinates.x * Screen.width;
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float screenY = windowY + (1f - screenCoordinates.y) * Screen.height;
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float screenRelX = screenX / monitorSize.x;
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float screenRelY = screenY / monitorSize.y;
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// if(debugText)
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// {
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// if(!debugText.text.Contains("ScrPos"))
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// {
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// string sDebug = string.Format("\nScrPos: ({0:F0}, {1:F0})", screenX, screenY);
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// debugText.text += sDebug;
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// //Debug.Log (sDebug);
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// }
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// }
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mouseX = (int)(screenRelX * 65535);
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mouseY = (int)(screenRelY * 65535);
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}
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else
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{
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mouseX = (int)(screenCoordinates.x * 65535);
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mouseY = (int)((1f - screenCoordinates.y) * 65535);
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}
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mouse_event(MouseFlags.Absolute | MouseFlags.Move, mouseX, mouseY, 0, System.UIntPtr.Zero);
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}
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// find the closest matching child window to the screen size
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private static IntPtr GetClosestWindow(IntPtr hWndMain, int scrWidth, int scrHeight)
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{
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if(hWndMain == IntPtr.Zero)
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return hWndMain;
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IntPtr hWnd = hWndMain;
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RECT winRect;
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if(GetWindowRect(hWndMain, out winRect))
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{
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int winSizeX = winRect.Right - winRect.Left;
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int winSizeY = winRect.Bottom - winRect.Top;
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int winDiff = Math.Abs(winSizeX - scrWidth) + Math.Abs(winSizeY - scrHeight);
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IntPtr hWndChild = GetWindow(hWndMain, GetWindow_Cmd.GW_CHILD);
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int winDiffMin = winDiff;
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while(hWndChild != IntPtr.Zero)
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{
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if(GetWindowRect(hWndChild, out winRect))
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{
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winSizeX = winRect.Right - winRect.Left;
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winSizeY = winRect.Bottom - winRect.Top;
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winDiff = Math.Abs(winSizeX - scrWidth) + Math.Abs(winSizeY - scrHeight - 36);
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if(scrWidth <= winSizeX && scrHeight <= winSizeY && winDiff <= winDiffMin)
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{
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hWnd = hWndChild;
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winDiffMin = winDiff;
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}
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}
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hWndChild = GetWindow(hWndChild, GetWindow_Cmd.GW_HWNDNEXT);
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}
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}
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return hWnd;
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}
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// Public function to emulate a mouse button click (left button)
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public static void MouseClick()
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{
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mouse_event(MouseFlags.LeftDown, 0, 0, 0, System.UIntPtr.Zero);
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mouse_event(MouseFlags.LeftUp, 0, 0, 0, System.UIntPtr.Zero);
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}
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// Public function to emulate a mouse drag event (left button)
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public static void MouseDrag()
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{
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mouse_event(MouseFlags.LeftDown, 0, 0, 0, System.UIntPtr.Zero);
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}
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// Public function to emulate a mouse release event (left button)
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public static void MouseRelease()
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{
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mouse_event(MouseFlags.LeftUp, 0, 0, 0, System.UIntPtr.Zero);
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}
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}
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