dwelling act 4 (live motion cap w/ kinect azure)
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using com.rfilkov.kinect;
using static com.rfilkov.kinect.DepthSensorBase;
namespace com.rfilkov.components
{
/// <summary>
/// PointCloudTarget sets the point cloud resolution of the respective sensor, as well as the target render textures.
/// </summary>
public class PointCloudTarget : MonoBehaviour
{
[Tooltip("Depth sensor index - 0 is the 1st one, 1 - the 2nd one, etc.")]
public int sensorIndex = 0;
[Tooltip("Resolution of the generated point-cloud textures.")]
public PointCloudResolution pointCloudResolution = PointCloudResolution.DepthCameraResolution;
[Tooltip("Render texture, used for point-cloud vertex mapping. The texture resolution should match the depth or color image resolution.")]
public RenderTexture pointCloudVertexTexture = null;
[Tooltip("Render texture, used for point-cloud color mapping. The texture resolution should match the depth or color image resolution.")]
public RenderTexture pointCloudColorTexture = null;
[Tooltip("List of comma-separated player indices to be included in the point cloud. Use -1 for all players, or empty list for full point cloud.")]
public string pointCloudPlayerList = string.Empty;
// references
private KinectManager kinectManager = null;
private KinectInterop.SensorData sensorData = null;
private DepthSensorBase sensorInt = null;
void Start()
{
kinectManager = KinectManager.Instance;
sensorData = kinectManager != null && kinectManager.IsInitialized() ? kinectManager.GetSensorData(sensorIndex) : null;
if(sensorData != null && sensorData.sensorInterface != null)
{
sensorInt = (DepthSensorBase)sensorData.sensorInterface;
sensorInt.pointCloudResolution = pointCloudResolution;
sensorInt.pointCloudVertexTexture = pointCloudVertexTexture;
sensorInt.pointCloudColorTexture = pointCloudColorTexture;
sensorInt.pointCloudPlayerList = pointCloudPlayerList;
//Debug.Log("PointCloudResolution: " + pointCloudResolution + ", PointCloudVertexTexture: " + pointCloudVertexTexture + ", PointCloudColorTexture: " + pointCloudColorTexture);
}
}
//void Update()
//{
// if (sensorInt == null)
// return;
// Vector2Int texRes = sensorInt.GetPointCloudTexResolution(sensorData);
// if (pointCloudVertexTexture != null && (pointCloudVertexTexture.width != texRes.x || pointCloudVertexTexture.height != texRes.y))
// {
// pointCloudVertexTexture.Release();
// pointCloudVertexTexture.width = texRes.x;
// pointCloudVertexTexture.height = texRes.y;
// pointCloudVertexTexture.Create();
// //Debug.Log("Updated PointCloudVertexTexture with w: " + pointCloudVertexTexture.width + " and h: " + pointCloudVertexTexture.height);
// }
// if (pointCloudColorTexture != null && (pointCloudColorTexture.width != texRes.x || pointCloudColorTexture.height != texRes.y))
// {
// pointCloudColorTexture.Release();
// pointCloudColorTexture.width = texRes.x;
// pointCloudColorTexture.height = texRes.y;
// pointCloudColorTexture.Create();
// //Debug.Log("Updated PointCloudColorTexture with w: " + pointCloudColorTexture.width + " and h: " + pointCloudColorTexture.height);
// }
//}
}
}