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140 lines
5.5 KiB
140 lines
5.5 KiB
using UnityEngine;
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using System.Collections;
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using com.rfilkov.kinect;
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namespace com.rfilkov.components
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{
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/// <summary>
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/// FollowUserJointPose makes the game object's transform follow the given user's joint pose.
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/// </summary>
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public class FollowUserJointPose : MonoBehaviour
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{
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[Tooltip("Depth sensor index - 0 is the 1st one, 1 - the 2nd one, etc. -1 means the sensor doesn't matter")]
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private int sensorIndex = -1;
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[Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
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public int playerIndex = 0;
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[Tooltip("The sensor's joint we want to follow.")]
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public KinectInterop.JointType followJoint = KinectInterop.JointType.Head;
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[Tooltip("Whether the joint view is mirrored or not.")]
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public bool mirroredView = false;
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[Tooltip("Whether to move the object's transform.")]
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public bool moveTransform = true;
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[Tooltip("Whether to rotate the object's transform.")]
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public bool rotateTransform = true;
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[Tooltip("Scene object that will be used to represent the sensor's position and rotation in the scene.")]
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public Transform sensorTransform;
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[Tooltip("Offset of the object to the joint's position.")]
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public Vector3 positionOffset = Vector3.zero;
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[Tooltip("Scale factor of the joint position.")]
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public Vector3 motionScale = Vector3.one;
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[Tooltip("Scale factor of the joint rotation.")]
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private Vector3 rotationFactor = Vector3.zero;
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[Tooltip("Smooth factor used for object's position and rotation smoothing.")]
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public float smoothFactor = 10f;
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private KinectManager kinectManager = null;
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private Quaternion initialRotation = Quaternion.identity;
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private Vector3 vPosJoint = Vector3.zero;
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private Quaternion qRotJoint = Quaternion.identity;
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void Start()
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{
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kinectManager = KinectManager.Instance;
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initialRotation = transform.rotation;
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//initialRotation = mirroredView ? Quaternion.Euler(0f, 180f, 0f) : Quaternion.identity;
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}
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void Update()
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{
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if (kinectManager && kinectManager.IsInitialized())
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{
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if (sensorIndex >= 0 || kinectManager.IsUserDetected(playerIndex))
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{
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ulong userId = sensorIndex < 0 ? kinectManager.GetUserIdByIndex(playerIndex) : (ulong)playerIndex;
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if (sensorIndex >= 0 || kinectManager.IsJointTracked(userId, followJoint))
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{
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if (sensorTransform != null)
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{
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if (sensorIndex < 0)
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vPosJoint = kinectManager.GetJointKinectPosition(userId, followJoint, true);
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else
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vPosJoint = kinectManager.GetSensorJointKinectPosition(sensorIndex, (int)userId, followJoint, true);
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}
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else
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{
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if (sensorIndex < 0)
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vPosJoint = kinectManager.GetJointPosition(userId, followJoint);
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else
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vPosJoint = kinectManager.GetSensorJointPosition(sensorIndex, (int)userId, followJoint);
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}
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if (positionOffset != Vector3.zero)
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{
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vPosJoint += positionOffset;
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}
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if (sensorTransform)
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{
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vPosJoint = sensorTransform.TransformPoint(vPosJoint);
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}
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if(motionScale != Vector3.one)
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{
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vPosJoint = new Vector3(vPosJoint.x * motionScale.x, vPosJoint.y * motionScale.y, vPosJoint.z * motionScale.z);
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}
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if (sensorIndex < 0)
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qRotJoint = kinectManager.GetJointOrientation(userId, followJoint, !mirroredView);
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else
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qRotJoint = kinectManager.GetSensorJointOrientation(sensorIndex, (int)userId, followJoint, !mirroredView);
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qRotJoint = initialRotation * qRotJoint;
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if(rotationFactor != Vector3.zero)
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{
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qRotJoint = Quaternion.Euler(rotationFactor) * qRotJoint;
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}
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if (moveTransform || rotateTransform)
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{
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if (smoothFactor != 0f)
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{
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if(moveTransform)
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transform.position = Vector3.Lerp(transform.position, vPosJoint, smoothFactor * Time.deltaTime);
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if(rotateTransform)
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transform.rotation = Quaternion.Slerp(transform.rotation, qRotJoint, smoothFactor * Time.deltaTime);
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}
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else
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{
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if(moveTransform)
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transform.position = vPosJoint;
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if(rotateTransform)
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transform.rotation = qRotJoint;
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}
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}
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}
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}
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}
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}
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}
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}
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