You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
79 lines
2.2 KiB
79 lines
2.2 KiB
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
namespace com.rfilkov.components
|
|
{
|
|
public class MouseCameraOrbit : MonoBehaviour
|
|
{
|
|
public Vector3 centerPos;
|
|
public float distance = 5.0f;
|
|
public float xSpeed = 120.0f;
|
|
public float ySpeed = 120.0f;
|
|
|
|
public float yMinLimit = -20f;
|
|
public float yMaxLimit = 80f;
|
|
|
|
public float distanceMin = .5f;
|
|
public float distanceMax = 15f;
|
|
|
|
float x = 0.0f;
|
|
float y = 0.0f;
|
|
|
|
|
|
void Start()
|
|
{
|
|
Vector3 angles = transform.eulerAngles;
|
|
x = angles.y;
|
|
y = angles.x;
|
|
}
|
|
|
|
|
|
//public void SetTransformRotation(Quaternion transformRot)
|
|
//{
|
|
// transform.rotation = transformRot;
|
|
|
|
// Vector3 angles = transformRot.eulerAngles;
|
|
// x = angles.y;
|
|
// y = angles.x;
|
|
//}
|
|
|
|
|
|
void LateUpdate()
|
|
{
|
|
// check for Alt + mouse button
|
|
if (Input.GetMouseButton(0) && (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)))
|
|
{
|
|
x += Input.GetAxis("Mouse X") * xSpeed * distance * 0.02f;
|
|
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
|
|
|
|
y = ClampAngle(y, yMinLimit, yMaxLimit);
|
|
|
|
Quaternion rotation = Quaternion.Euler(y, x, 0);
|
|
|
|
//distance = Mathf.Clamp(distance - Input.GetAxis("Mouse ScrollWheel") * 5, distanceMin, distanceMax);
|
|
|
|
//RaycastHit hit;
|
|
//if (Physics.Linecast(centerPos, transform.position, out hit))
|
|
//{
|
|
// distance -= hit.distance;
|
|
//}
|
|
|
|
Vector3 negDistance = new Vector3(0.0f, 0.0f, -distance);
|
|
Vector3 position = rotation * negDistance + centerPos;
|
|
|
|
transform.rotation = rotation;
|
|
transform.position = position;
|
|
}
|
|
}
|
|
|
|
public static float ClampAngle(float angle, float min, float max)
|
|
{
|
|
if (angle < -360F)
|
|
angle += 360F;
|
|
if (angle > 360F)
|
|
angle -= 360F;
|
|
|
|
return Mathf.Clamp(angle, min, max);
|
|
}
|
|
}
|
|
}
|
|
|