dwelling act 4 (live motion cap w/ kinect azure)
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using com.rfilkov.kinect;
namespace com.rfilkov.components
{
/// <summary>
/// ScenePointCoordinates demonstrates how to get the scene point cloud coordinates as an array of Vector3
/// </summary>
public class ScenePointCoordinates : MonoBehaviour
{
[Tooltip("Depth sensor index - 0 is the 1st one, 1 - the 2nd one, etc.")]
public int sensorIndex = 0;
[Tooltip("Timestamp of the last update.")]
public ulong lastUpdateTime = 0;
// The point cloud coordinates
[HideInInspector]
public Vector3[] pointCloud = null;
// reference to the KinectManager & sensor data
private KinectManager kinectManager = null;
private KinectInterop.SensorData sensorData = null;
// space table
private Vector3[] spaceTable = null;
void Start()
{
kinectManager = KinectManager.Instance;
sensorData = kinectManager != null ? kinectManager.GetSensorData(sensorIndex) : null;
}
void Update()
{
if (sensorData == null || sensorData.sensorInterface == null) // check if the sensor was initialized
return;
if (sensorData.depthImageWidth == 0 || sensorData.depthImageHeight == 0) // check if the depth stream was started
return;
// init or reinit the output array and the space table, as needed
int numPoints = sensorData.depthImageWidth * sensorData.depthImageHeight;
if (pointCloud == null || pointCloud.Length != numPoints)
{
pointCloud = new Vector3[numPoints];
spaceTable = sensorData.sensorInterface.GetDepthCameraSpaceTable(sensorData);
}
// calculate the point cloud coordinates. this block is slow, but easily readable (I think it can be further optimized, if needed)
if(spaceTable != null && sensorData.depthImage != null && lastUpdateTime != sensorData.lastDepthFrameTime)
{
lastUpdateTime = sensorData.lastDepthFrameTime;
for(int i = 0; i < numPoints; i++)
{
float fDepth = (float)sensorData.depthImage[i] / 1000f;
pointCloud[i] = spaceTable[i] * fDepth;
}
// show a sample at the center of the image. feel free to comment it out
int iC = (sensorData.depthImageHeight >> 1) * sensorData.depthImageWidth + (sensorData.depthImageWidth >> 1);
Debug.Log(string.Format("center values: {0:F2} {1:F2} {2:F2}", pointCloud[iC - 1], pointCloud[iC], pointCloud[iC + 1]));
}
}
}
}