dwelling act 4 (live motion cap w/ kinect azure)
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using System;
using UnityEngine;
[Serializable]
public class JointPoint
{
public Vector2 pos2D = new Vector2();
public float score2D;
public Vector3 pos3D = new Vector3();
public Vector3 now3D = new Vector3();
public Vector3[] prevPos3D = new Vector3[6];
public float score3D;
// Bones.
public Transform transform;
public Quaternion initRotation;
public Quaternion inverse;
public Quaternion inverseRotation;
public JointPoint child;
public JointPoint parent;
// Kalman filter.
public Vector3 p = new Vector3();
public Vector3 x = new Vector3();
public Vector3 k = new Vector3();
}