dwelling act 4 (live motion cap w/ kinect azure)
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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
[RequireComponent(typeof(VideoPlayer))]
public class VideoCapture : MonoBehaviour
{
public RawImage rawImage;
public float scale = 1;
public bool useWebCam = true;
public int webCamIndex = 0;
public RenderTexture renderTexture { get; private set; }
private WebCamTexture webCamTexture;
private RenderTexture videoTexture;
private VideoPlayer videoPlayer;
private int rawImageWidth = 2560;
private int width, height;
private void Awake()
{
videoPlayer = this.GetComponent<VideoPlayer>();
}
public void Initialize( int width, int height )
{
this.width = width;
this.height = height;
if( useWebCam )
{
PlayWebCamera();
}
else
{
PlayVideo();
}
}
private void PlayWebCamera()
{
WebCamDevice[] devices = WebCamTexture.devices;
if( devices.Length <= webCamIndex )
{
webCamIndex = 0;
}
webCamTexture = new WebCamTexture(devices[webCamIndex].name);
RectTransform rectTransform = rawImage.GetComponent<RectTransform>();
rawImage.texture = webCamTexture;
webCamTexture.Play();
rectTransform.sizeDelta = new Vector2(rawImageWidth, rawImageWidth * webCamTexture.height / webCamTexture.width);
float aspect = (float)webCamTexture.width / webCamTexture.height;
this.transform.localScale = new Vector3(aspect, 1, 1) * scale;
this.GetComponent<Renderer>().material.mainTexture = webCamTexture;
InitializeTexture();
}
private void PlayVideo()
{
videoTexture = new RenderTexture((int)videoPlayer.clip.width, (int)videoPlayer.clip.height, 24);
videoPlayer.renderMode = VideoRenderMode.RenderTexture;
videoPlayer.targetTexture = videoTexture;
RectTransform rectTransform = rawImage.GetComponent<RectTransform>();
rectTransform.sizeDelta = new Vector2(rawImageWidth, (int)(rawImageWidth * videoPlayer.clip.height / videoPlayer.clip.width));
rawImage.texture = videoTexture;
videoPlayer.Play();
float aspect = (float)videoTexture.width / videoTexture.height;
this.transform.localScale = new Vector3(aspect, 1, 1) * scale;
this.GetComponent<Renderer>().material.mainTexture = videoTexture;
InitializeTexture();
}
private void InitializeTexture()
{
GameObject go = new GameObject("Camera", typeof(Camera));
go.transform.parent = this.transform;
go.transform.localScale = new Vector3(-1, -1, 1);
go.transform.localPosition = new Vector3(0, 0, -2);
go.transform.localEulerAngles = Vector3.zero;
Camera camera = go.GetComponent<Camera>();
camera.orthographic = true;
camera.orthographicSize = 0.5f ;
camera.depth = -5;
camera.depthTextureMode = 0;
camera.clearFlags = CameraClearFlags.Color;
camera.backgroundColor = Color.black;
camera.useOcclusionCulling = false;
camera.nearClipPlane = 1.0f;
camera.farClipPlane = 5.0f;
camera.allowMSAA = false;
camera.allowHDR = false;
renderTexture = new RenderTexture(width, height, 0, RenderTextureFormat.RGB565, RenderTextureReadWrite.sRGB)
{
useMipMap = false,
autoGenerateMips = false,
wrapMode = TextureWrapMode.Clamp,
filterMode = FilterMode.Point,
};
camera.targetTexture = renderTexture;
}
}