Browse Source

init commit

master
Cailean Finn 6 days ago
commit
aeeb0628df
  1. 1
      .gitattributes
  2. 141
      .gitignore
  3. 62
      css/style.css
  4. 20
      index.html
  5. 347
      js/Content.js
  6. 107
      js/FPSControls.js
  7. 305
      js/Item.js
  8. 202
      js/ItemManager.js
  9. 164
      js/ModelLoader.js
  10. 311
      js/Player.js
  11. 19
      js/Settings.js
  12. 384
      js/main.js
  13. 25
      js/materials/CustomJitterMaterial.js
  14. 49
      js/titleAnimation.js
  15. 2304
      package-lock.json
  16. 26
      package.json
  17. 32
      public/draco/README.md
  18. 34
      public/draco/draco_decoder.js
  19. BIN
      public/draco/draco_decoder.wasm
  20. 33
      public/draco/draco_encoder.js
  21. 117
      public/draco/draco_wasm_wrapper.js
  22. 33
      public/draco/gltf/draco_decoder.js
  23. BIN
      public/draco/gltf/draco_decoder.wasm
  24. 33
      public/draco/gltf/draco_encoder.js
  25. 116
      public/draco/gltf/draco_wasm_wrapper.js
  26. BIN
      public/fonts/Redaction_70-Regular.woff2
  27. BIN
      public/images/test.webp
  28. 32
      public/json/Items.json
  29. BIN
      public/models/cone.glb
  30. 168
      public/models/cone.gltf
  31. BIN
      public/models/demo-world-comp.glb
  32. BIN
      public/models/init.glb
  33. BIN
      public/sounds/Violet.mp3
  34. 1
      public/texts/example.md
  35. 1
      public/texts/example2.md
  36. BIN
      public/textures/512textnew.webp
  37. BIN
      public/videos/fingers.mp4
  38. BIN
      public/videos/sintel.mp4
  39. 52
      server.js
  40. 15
      vite.config.js

1
.gitattributes

@ -0,0 +1 @@
*.glb filter=lfs diff=lfs merge=lfs -text

141
.gitignore

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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
lerna-debug.log*
# Diagnostic reports (https://nodejs.org/api/report.html)
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
# Runtime data
pids
*.pid
*.seed
*.pid.lock
# Directory for instrumented libs generated by jscoverage/JSCover
lib-cov
# Coverage directory used by tools like istanbul
coverage
*.lcov
# nyc test coverage
.nyc_output
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
.grunt
# Bower dependency directory (https://bower.io/)
bower_components
# node-waf configuration
.lock-wscript
# Compiled binary addons (https://nodejs.org/api/addons.html)
build/Release
# Dependency directories
node_modules/
jspm_packages/
# Snowpack dependency directory (https://snowpack.dev/)
web_modules/
# TypeScript cache
*.tsbuildinfo
# Optional npm cache directory
.npm
# Optional eslint cache
.eslintcache
# Optional stylelint cache
.stylelintcache
# Optional REPL history
.node_repl_history
# Output of 'npm pack'
*.tgz
# Yarn Integrity file
.yarn-integrity
# dotenv environment variable files
.env
.env.*
!.env.example
# parcel-bundler cache (https://parceljs.org/)
.cache
.parcel-cache
# Next.js build output
.next
out
# Nuxt.js build / generate output
.nuxt
dist
.output
# Gatsby files
.cache/
# Comment in the public line in if your project uses Gatsby and not Next.js
# https://nextjs.org/blog/next-9-1#public-directory-support
# public
# vuepress build output
.vuepress/dist
# vuepress v2.x temp and cache directory
.temp
.cache
# Sveltekit cache directory
.svelte-kit/
# vitepress build output
**/.vitepress/dist
# vitepress cache directory
**/.vitepress/cache
# Docusaurus cache and generated files
.docusaurus
# Serverless directories
.serverless/
# FuseBox cache
.fusebox/
# DynamoDB Local files
.dynamodb/
# Firebase cache directory
.firebase/
# TernJS port file
.tern-port
# Stores VSCode versions used for testing VSCode extensions
.vscode-test
# yarn v3
.pnp.*
.yarn/*
!.yarn/patches
!.yarn/plugins
!.yarn/releases
!.yarn/sdks
!.yarn/versions
# Vite files
vite.config.js.timestamp-*
vite.config.ts.timestamp-*
.vite/

62
css/style.css

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@font-face {
font-family: 'Redacted70';
src: url('../fonts/Redaction_70-Regular.woff2') format('woff2');
}
body {
margin: 0;
overflow: hidden;
font-family: sans-serif;
}
canvas {
display: block;
}
#blocker {
position:fixed;
top:0;
left:0;
width:100vw;
height:100vh;
background:#ffffff;
background: radial-gradient(circle,rgb(255, 255, 255) 0%, rgba(255, 255, 255, 0.9) 100%);
opacity:1.0;
z-index:10;
display:flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 20px;
transition: opacity 1s ease-out;
font-family: 'Redacted70';
}
#instructions {
color:#000000;
text-align:center;
position: relative;
font-size: 40px;
text-transform: lowercase;
cursor: pointer;
}
#title {
color:#fff;
text-align:center;
position:relative;
font-size: 80px;
letter-spacing: 10px;
}
#title span {
display: inline-block;
transition: transform 0s ease-in-out;
}
iframe {
width: 100%;
height: 100%;
border: none;
}

20
index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Emancipate XR</title>
<link rel="stylesheet" href="./css/style.css" />
</head>
<body>
<div id="blocker">
<div id="title">
Emanciptating VR
</div>
<div id="instructions">
Loading...
</div>
</div>
<script type="module" src="./js/main.js"></script>
<script src="./js/titleAnimation.js"></script>
</body>
</html>

347
js/Content.js

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import * as THREE from 'three';
/**
* Abstract class for content
*/
export class Content {
constructor(data) {
this.data = data;
this.displayMesh = null;
this.texture = null;
}
/**
* @returns {THREE.Mesh}
*/
createDisplayMesh() {
throw new Error("Method 'createDisplayMesh()' must be implemented");
}
update() {
}
dispose() {
if (this.displayMesh) {
this.displayMesh.geometry.dispose();
this.displayMesh.material.dispose();
}
if (this.texture) this.texture.dispose();
}
}
export class TextContent extends Content {
constructor(data) {
super(data);
this.canvas = null;
this.context = null;
this.lines = [];
this.lineHeight = 80; // Font size + padding
this.maxLinesVisible = 0;
this.scrollOffset = 0; // Index of the first line to display
this.color = 'black';
}
createDisplayMesh() {
this.canvas = document.createElement('canvas');
const canvasSize = 1024;
this.canvas.width = 2048;
this.canvas.height = canvasSize;
this.context = this.canvas.getContext('2d');
document.fonts.load('60px Redacted70').then(() => {
this._wrapText();
});
this.texture = new THREE.CanvasTexture(this.canvas);
const material = new THREE.MeshBasicMaterial({ map: this.texture, transparent: true });
const geometry = new THREE.PlaneGeometry(10, 5);
this.displayMesh = new THREE.Mesh(geometry, material);
document.fonts.load('100px Redacted70').then(() => {
this._redrawCanvas();
});
return this.displayMesh;
}
_wrapText() {
const context = this.context;
const canvasWidth = this.canvas.width;
const margin = 20;
const maxWidth = canvasWidth - (margin * 2);
context.font = '100px Redacted70';
const words = this.data.split(' ');
let line = '';
this.lines = [];
for (let n = 0; n < words.length; n++) {
const testLine = line + words[n] + ' ';
const metrics = context.measureText(testLine);
const testWidth = metrics.width;
if (testWidth > maxWidth && n > 0) {
this.lines.push(line);
line = words[n] + ' ';
} else {
line = testLine;
}
}
this.lines.push(line);
this.maxLinesVisible = Math.floor(this.canvas.height / this.lineHeight) - 1; // Leave space for scroll indicators
}
_redrawCanvas() {
const context = this.context;
const canvasWidth = this.canvas.width;
const canvasHeight = this.canvas.height;
const margin = 20;
context.clearRect(0, 0, canvasWidth, canvasHeight);
// Background
const gradient = context.createLinearGradient(0, 0, 0, canvasHeight);
gradient.addColorStop(0, 'rgba(255.0,255.0,255.0,0.5)');
gradient.addColorStop(1, 'rgba(255.0,255.0,255.0,0.3)');
context.fillStyle = gradient;
context.fillRect(0, 0, canvasWidth, canvasHeight);
// Text
context.fillStyle = this.color;
context.font = '100px Redacted70';
for (let i = 0; i < this.maxLinesVisible; i++) {
const lineIndex = this.scrollOffset + i;
if (lineIndex < this.lines.length) {
const y = (i + 1) * this.lineHeight;
context.fillText(this.lines[lineIndex], margin, y);
}
}
// Scroll indicators
if (this.scrollOffset > 0) {
context.fillText('#', canvasWidth - margin - 40, this.lineHeight);
}
if (this.scrollOffset + this.maxLinesVisible < this.lines.length) {
context.fillText('@', canvasWidth - margin - 40, canvasHeight - margin);
}
this.texture.needsUpdate = true;
}
scrollUp() {
if (this.scrollOffset > 0) {
this.scrollOffset--;
this._redrawCanvas();
}
}
scrollDown() {
if (this.scrollOffset + this.maxLinesVisible < this.lines.length) {
this.scrollOffset++;
this._redrawCanvas();
}
}
dispose() {
super.dispose();
this.canvas = null;
this.context = null;
}
}
export class ImageContent extends Content {
constructor(data) {
super(data); // data should be the image URL or base64 string
this.image = null;
}
createDisplayMesh() {
return new Promise((resolve, reject) => {
const loader = new THREE.TextureLoader();
loader.load(
this.data,
(texture) => {
this.texture = texture;
const aspect = texture.image.width / texture.image.height;
const height = 5;
const width = height * aspect;
const geometry = new THREE.PlaneGeometry(width, height);
const material = new THREE.MeshBasicMaterial({ map: texture, transparent: true });
this.displayMesh = new THREE.Mesh(geometry, material);
resolve(this.displayMesh);
},
undefined,
(err) => {
reject(err);
}
);
});
}
dispose() {
super.dispose();
this.image = null;
}
}
export class VideoContent extends Content {
constructor(data) {
super(data);
this.video = null;
}
createDisplayMesh() {
this.video = document.createElement('video');
this.video.src = this.data;
this.video.crossOrigin = 'anonymous';
this.video.loop = true;
this.video.muted = false;
this.video.playsInline = true;
this.video.autoplay = true;
// Return a promise so you can await mesh creation
return new Promise((resolve, reject) => {
this.video.addEventListener('loadedmetadata', () => {
const aspect = this.video.videoWidth / this.video.videoHeight;
const height = 5; // or any desired height
const width = height * aspect;
this.texture = new THREE.VideoTexture(this.video);
this.texture.minFilter = THREE.LinearFilter;
this.texture.magFilter = THREE.LinearFilter;
this.texture.format = THREE.RGBAFormat;
const geometry = new THREE.PlaneGeometry(width, height);
const material = new THREE.MeshBasicMaterial({ map: this.texture, side: THREE.DoubleSide });
this.displayMesh = new THREE.Mesh(geometry, material);
this.video.play();
resolve(this.displayMesh);
});
this.video.addEventListener('error', (e) => {
reject(e);
});
});
}
dispose() {
super.dispose();
if (this.video) {
this.video.pause();
this.video.src = '';
this.video.load();
this.video = null;
}
}
}
export class AudioContent extends Content {
constructor(data, audioListener) {
super(data); // data should be the audio URL or base64 string
this.audioListener = audioListener; // Pass in a THREE.AudioListener instance
this.audio = null;
this.isLoaded = false;
this.volume = 0.1;
this.isFadingOut = false;
this.fadeInfo = null;
this.itemContentDisplay = null;
this.object = null;
}
createDisplayMesh() {
return new Promise((resolve, reject) => {
const geometry = new THREE.SphereGeometry(1, 4, 4);
const color = new THREE.Color(0, 0, 0, 1);
const material = new THREE.MeshBasicMaterial({ color: color, wireframe: true });
this.displayMesh = new THREE.Mesh(geometry, material);
this.audio = new THREE.PositionalAudio(this.audioListener);
const loader = new THREE.AudioLoader();
loader.load(
this.data,
(buffer) => {
this.audio.setBuffer(buffer);
this.audio.setLoop(true);
this.audio.setVolume(this.volume);
this.isLoaded = true;
this.displayMesh.add(this.audio);
this.audio.play();
resolve(this.displayMesh); // Only resolve after audio is loaded
},
undefined,
(err) => {
console.error('Audio load error:', err);
reject(err);
}
);
});
}
play() {
if (this.isLoaded && this.audio && !this.audio.isPlaying) {
this.audio.play();
}
}
/**
* Starts a gradual fade-out of the audio. The update method will handle disposal.
* @param {number} duration - The duration of the fade in milliseconds.
*/
fadeOutAndDispose(duration = 2000, obj, itemContentDisplay) { // Default to 2 seconds
this.object = obj;
this.itemContentDisplay = itemContentDisplay;
if (this.audio && this.audio.isPlaying && !this.isFadingOut) {
this.isFadingOut = true;
this.fadeInfo = {
startTime: performance.now(),
duration: duration,
initialVolume: this.audio.getVolume()
};
} else if (!this.audio || !this.audio.isPlaying) {
// If not playing, dispose immediately
this.dispose();
}
}
update() {
if (!this.isFadingOut || !this.audio) {
return;
}
const elapsedTime = performance.now() - this.fadeInfo.startTime;
if (elapsedTime >= this.fadeInfo.duration) {
// Fade complete
this.audio.setVolume(0);
this.isFadingOut = false;
this.dispose();
} else {
// In progress, calculate new volume
const fadeProgress = elapsedTime / this.fadeInfo.duration;
const newVolume = this.fadeInfo.initialVolume * (1 - fadeProgress);
this.audio.setVolume(newVolume);
}
}
dispose() {
super.dispose();
if (this.audio) {
this.object.remove(this.itemContentDisplay);
this.itemContentDisplay = null;
this.audio.stop();
this.audio.disconnect();
this.object = null;
this.audio = null;
this.isLoaded = false;
}
}
}

107
js/FPSControls.js

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import * as THREE from 'three';
export class FPSControls {
constructor(camera, scene, domElement) {
this.camera = camera;
this.domElement = domElement || document;
this.moveForward = false;
this.moveBack = false;
this.moveLeft = false;
this.moveRight = false;
this.moveSpeed = 10;
// Pointer
this.pointerRaycast = new THREE.Raycaster();
this.mouseXY = new THREE.Vector2();
this.selectedObejcts = [];
this.scene = scene;
this.maxDistance = 50;
this._bindEvents();
}
_bindEvents() {
window.addEventListener('keydown', (e) => this._onKeyDown(e));
window.addEventListener('keyup', (e) => this._onKeyUp(e));
window.addEventListener('mousemove', (e) => this._onMouseMove(e));
}
_onKeyDown(e) {
switch (e.code) {
case 'KeyW': this.moveForward = true; break;
case 'KeyS': this.moveBack = true; break;
case 'KeyA': this.moveLeft = true; break;
case 'KeyD': this.moveRight = true; break;
}
}
_onKeyUp(e) {
switch (e.code) {
case 'KeyW': this.moveForward = false; break;
case 'KeyS': this.moveBack = false; break;
case 'KeyA': this.moveLeft = false; break;
case 'KeyD': this.moveRight = false; break;
}
}
_onMouseMove(e) {
this.mouseXY.x = (e.clientX / window.innerWidth ) * 2 - 1;
this.mouseXY.y = - (e.clientY / window.innerHeight ) * 2 + 1;
}
_drawRay() {
// Remove previous ray line if it exists, seemes to be an issue with updating the camera position
if (this.scene.getObjectByName('rayHitLine')) {
this.scene.remove(this.scene.getObjectByName('rayHitLine'));
}
if (this.selectedObejcts.length > 0) {
const origin = this.pointerRaycast.ray.origin;
const hitPoint = this.selectedObejcts[0].point;
const geometry = new THREE.BufferGeometry().setFromPoints([origin, hitPoint]);
const material = new THREE.LineBasicMaterial({ color: 0x00ff00 });
const line = new THREE.Line(geometry, material);
line.name = 'rayHitLine';
this.scene.add(line);
}
}
_updatePointer() {
this.pointerRaycast.setFromCamera(this.mouseXY, this.camera);
// Filter objects that have been selected
const intersectedObjects = this.pointerRaycast.intersectObjects(this.scene.children, true);
this.selectedObejcts = intersectedObjects.filter(obj => obj.object instanceof THREE.Mesh);
//this._drawRay();
}
update(delta) {
const dir = new THREE.Vector3();
const right = new THREE.Vector3();
this.camera.getWorldDirection(dir);
dir.y = 0;
dir.normalize();
right.crossVectors(this.camera.up, dir).normalize();
let move = new THREE.Vector3();
if (this.moveForward) move.add(dir);
if (this.moveBack) move.sub(dir);
if (this.moveRight) move.sub(right);
if (this.moveLeft) move.add(right);
move.normalize();
move.multiplyScalar(this.moveSpeed * delta);
// Only move in X and Z, keep Y fixed
this.camera.position.x += move.x;
this.camera.position.z += move.z;
this._updatePointer();
}
}

305
js/Item.js

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import * as THREE from 'three';
import { RigidBodyDesc, ColliderDesc } from '@dimforge/rapier3d-compat';
import { ModelLoader } from './ModelLoader';
import { AudioContent, Content, TextContent } from './Content';
export class Item {
constructor(rapierWorld, scene, player, isCollider = false, spawnPosition = new THREE.Vector3(0, 1, 0), scale, name, model, texture = null, spawnedObjects, content = null, object = null) {
this.name = name;
this.id = null;
this.groupId = null;
this.model = model;
this.texture = texture;
this.object = object
this.spawnedObjects = spawnedObjects;
this.scene = scene;
this.spawnPosition = spawnPosition.clone();
this.spawnRotation = new THREE.Euler(0, 0, 0, 'YXZ');
this.scale = new THREE.Vector3(1 * scale, 1 * scale, 1 * scale);
this.rotationSpeed = new THREE.Vector3();
this.initialPositon = null;
this.targetPosition = null;
this.centerOffset = new THREE.Vector3();
this.rapierWorld = rapierWorld;
this.rb = null;
this.coll = null;
this.isCollider = isCollider;
this.debugBox = null;
this.isActive = false;
this.modelLoader = new ModelLoader();
this.player = player;
this.content = content;
this.contentDisplay = null;
this.loadState = "unloaded";
this.lastPosition = null;
this.links = [];
this._init();
}
_init() {
}
async loadModel() {
if (this.loadState !== 'unloaded') return;
this.loadState = 'loading';
try {
if (!this.object) {
this.object = await this.modelLoader.loadDRACOModelURL(this.model, this.texture, this.scale);
}
this.object.traverse((child) => {
if (child.isMesh) {
this.spawnedObjects.push( { mesh: child, body: null} );
}
});
this._addObject();
if(!this.isCollider) {
this.loadState = 'loaded';
return;
}
const boundingBox = new THREE.Box3().setFromObject(this.object);
const size = new THREE.Vector3();
boundingBox.getSize(size);
// Calculate the world center of the bounding box
const worldCenter = new THREE.Vector3();
boundingBox.getCenter(worldCenter);
// Calculate the local center by subtracting the object's world position
this.centerOffset.subVectors(worldCenter, this.object.position);
let rbDesc;
if (this.content === null) {
rbDesc = RigidBodyDesc.kinematicPositionBased();
} else {
rbDesc = RigidBodyDesc.dynamic();
}
rbDesc.setTranslation(this.object.position.x, this.object.position.y, this.object.position.z);
this.rb = this.rapierWorld.createRigidBody(rbDesc);
const colDesc = ColliderDesc.cuboid(size.x / 2, size.y / 2, size.z / 2)
.setTranslation(this.centerOffset.x, this.centerOffset.y, this.centerOffset.z); // Use the calculated local center offset
this.coll = this.rapierWorld.createCollider(colDesc, this.rb);
this.loadState = 'loaded';
} catch (error) {
console.error(`Failed to load model for tiem: ${this.name}`);
this.loadState = 'unloaded';
}
}
unloadModel() {
if (this.loadState !== 'loaded') return;
// Remove physics body
if (this.rb) {
this.rapierWorld.removeRigidBody(this.rb);
this.rb = null;
this.coll = null;
}
// Remove visual object
if (this.object) {
this.scene.remove(this.object);
// Dispose of geometries and materials to free memory
this.object.traverse(child => {
if (child.isMesh) {
child.geometry.dispose();
child.material.dispose();
}
});
this.object = null;
}
// Clean up content display
this._removeContentDisplay();
this.loadState = 'unloaded';
}
_addObject() {
if (this.object != null) {
if (this.lastPosition != null) {
this.object.position.copy(this.lastPosition);
} else {
this.object.position.copy(this.spawnPosition);
}
this.scene.add(this.object);
}
}
_drawBoundingBox() {
if (this.isCollider) {
// 1. Remove the previous frame's box
if (this.debugBox) {
this.scene.remove(this.debugBox);
this.debugBox.geometry.dispose();
this.debugBox.material.dispose();
}
if (this.loadState !== 'loaded') return;
// 2. Calculate the new world-space bounding box
const worldAABB = new THREE.Box3().setFromObject(this.object);
const size = new THREE.Vector3();
worldAABB.getSize(size);
const center = new THREE.Vector3();
worldAABB.getCenter(center);
const scaleFactor = 1.2;
size.multiplyScalar(scaleFactor);
// 3. Create a new 2D box with the updated dimensions
const w = size.x / 2;
const h = size.y / 2;
const points = [
new THREE.Vector3(-w, -h, 0),
new THREE.Vector3(w, -h, 0),
new THREE.Vector3(w, h, 0),
new THREE.Vector3(-w, h, 0)
];
const geometry = new THREE.BufferGeometry().setFromPoints(points);
const material = new THREE.LineBasicMaterial({ linewidth: 10, color: 'red' });
this.debugBox = new THREE.LineLoop(geometry, material);
// 4. Position and orient the new box
this.debugBox.position.copy(center);
this.debugBox.quaternion.copy(this.player.camera.quaternion);
this.scene.add(this.debugBox);
}
}
async _moveActiveObject(delta) {
if (this.isActive) {
if (this.rb && !this.rb.isKinematic()) {
this.rb.setBodyType(1); // 1 is kinematic
}
if (!this.initialPositon) {
this.initialPositon = this.object.position.clone();
this.targetPosition = this.initialPositon.clone().add(new THREE.Vector3(0, 10, 0));
this.rotationSpeed.set(
(Math.random() - 0.5) * 0.5,
(Math.random() - 0.5) * 0.5,
(Math.random() - 0.5) * 0.5
);
await this._createContentDisplay();
}
// Directly update the object's position for smooth animation
this.object.position.lerp(this.targetPosition, 0.01);
this.rb.setNextKinematicTranslation(this.object.position);
this.object.rotation.x += this.rotationSpeed.x * delta;
this.object.rotation.y += this.rotationSpeed.y * delta;
this.object.rotation.z += this.rotationSpeed.z * delta;
this.rb.setNextKinematicRotation(this.object.quaternion);
if (this.content) this.content.update();
} else {
if (this.rb && !this.rb.isDynamic()) {
// Set the rigid body's position to the animated object's final position
// before switching back to dynamic.
this.rb.setTranslation(this.object.position, true);
this.rb.setRotation(this.object.quaternion, true);
this.rb.setBodyType(0); // 0 is dynamic
this.initialPositon = null;
this.targetPosition = null;
this._removeContentDisplay();
}
// When not active, the physics engine controls the object
if (this.rb) {
const pos = this.rb.translation();
const rot = this.rb.rotation();
this.object.position.set(pos.x, pos.y, pos.z);
this.object.quaternion.set(rot.x, rot.y, rot.z, rot.w);
}
}
}
async _createContentDisplay() {
//console.log(this.contentDisplay)
// Prevent creating a new display if the old one is still fading out.
if (this.content instanceof AudioContent && this.content.isFadingOut) {
return;
}
if (this.content && !this.contentDisplay) {
// Check if content needs to receieve a promise (async loading)
const meshOrPromise = this.content.createDisplayMesh();
if (meshOrPromise instanceof Promise) {
this.contentDisplay = await meshOrPromise;
} else {
this.contentDisplay = meshOrPromise;
}
// Only add the resolved mesh, attach to either object or player
if (!(this.content instanceof AudioContent)) {
this.player.camera.add(this.contentDisplay);
this.contentDisplay.position.set(0, 0, -5);
this.contentDisplay.rotation.set(0, 0, 0);
console.log("Added content display to screen");
} else {
this.object.add(this.contentDisplay);
this.contentDisplay.position.set(0, 0, 0);
this.contentDisplay.rotation.set(0, 0, 0);
console.log("Added content display to Object");
}
}
}
_removeContentDisplay() {
if (this.content && this.contentDisplay) {
if (!(this.content instanceof AudioContent)) {
this.player.camera.remove(this.contentDisplay);
this.content.dispose();
this.contentDisplay = null;
console.log("Removed content display");
} else {
// If audio fade out
this.content.fadeOutAndDispose(3000, this.object, this.contentDisplay);
this.contentDisplay = null;
}
}
}
async update(delta) {
this._drawBoundingBox();
if (this.loadState !== 'loaded') return;
this.lastPosition = this.object.position.clone();
await this._moveActiveObject(delta);
if (this.content) {
this.content.update();
}
}
}

202
js/ItemManager.js

@ -0,0 +1,202 @@
import * as THREE from 'three';
import { Player } from './Player';
import { Item } from './Item';
import { TextContent, ImageContent, VideoContent, AudioContent } from './Content';
import { GeometryUtils } from 'three/examples/jsm/Addons.js';
export class ItemManager {
constructor(filePath, scene, rapierWorld, player, interactableItems) {
this.filePath = filePath;
this.scene = scene;
this.rapierWorld = rapierWorld;
this.player = player,
this.interactableItems = interactableItems;
this.audioListener = player.audioListener;
this.itemData = new Map();
this.loadDistance = 250;
this.unloadDistance = 300;
this.linkLines = new Map();
this.drawnLinks = new Set();
this._init();
}
async _init() {
await this._loadFromJSON();
}
async _loadFromJSON() {
try {
const resp = await fetch(this.filePath);
if (!resp.ok) {
throw new Error(`HTTP error! status: ${response.status}`);
}
const data = await resp.json();
await this._processItemData(data.items);
this._createLinkLines();
} catch (error) {
console.error("Could not load or process content JSON:", error);
}
}
async _processItemData(itemArray) {
for (const itemDef of itemArray) {
let contentObject = null;
// Create content object based on contentType and file
if (itemDef.contentType && itemDef.file) {
switch (itemDef.contentType) {
case 'text':
// Fetch the text content from the specified file
try {
const textResponse = await fetch(itemDef.file);
if (!textResponse.ok) throw new Error(`Failed to fetch text: ${textResponse.status}`);
const textData = await textResponse.text();
contentObject = new TextContent(textData);
} catch (e) {
console.error(`Could not load text content for item "${itemDef.name}" from ${itemDef.file}`, e);
}
break;
case 'image':
contentObject = new ImageContent(itemDef.file);
break;
case 'video':
contentObject = new VideoContent(itemDef.file);
break;
case 'audio':
if (!this.audioListener) {
console.error("AudioListener not provided. Cannot create AudioContent.");
continue; // Skip this item
}
contentObject = new AudioContent(itemDef.file, this.audioListener);
break;
default:
console.warn(`Unknown content type: ${itemDef.contentType}`);
break;
}
}
// Create the Item instance
const position = new THREE.Vector3(itemDef.position.x, itemDef.position.y, itemDef.position.z);
// The Item constructor expects a single number for scale, which matches your JSON.
const scale = itemDef.scale;
const newItem = new Item(
this.rapierWorld,
this.scene,
this.player,
itemDef.isCollider,
position,
scale,
itemDef.name,
itemDef.model,
itemDef.texture,
[], // spawnedObjects placeholder
contentObject
);
// Set item id and group id
newItem.id = itemDef.id;
newItem.groupId = itemDef.groupId;
// Set links
if (itemDef.links) {
newItem.links = itemDef.links;
}
if (itemDef.isCollider) {
this.interactableItems.push(newItem);
}
// Setting a key and value pair in the Map (id, item)
this.itemData.set(itemDef.id, newItem);
}
}
_createLinkLines() {
this.itemData.forEach(item => {
if (!item.links) return;
item.links.forEach(linkedItemId => {
// Goes through each connection; links = [0, 1, 2..]
const linkedItem = this.itemData.get(linkedItemId);
if (!linkedItem) return;
if (item.groupId !== linkedItem.groupId) return;
// Creates a key for the Set; a Set can only have unique values, so used for no overlap
const key = [item.id, linkedItemId].sort().join('-');
if (this.drawnLinks.has(key)) return;
const material = new THREE.LineDashedMaterial({
color: 0x0000ff,
dashSize: 3,
gapSize: 1,
});
const sourcePos = item.spawnPosition.clone();
const terminalPos = linkedItem.spawnPosition.clone();
sourcePos.y = 1; terminalPos.y = 1;
const points = [item.spawnPosition.clone(), linkedItem.spawnPosition.clone()];
const geometry = new THREE.BufferGeometry().setFromPoints(points);
const line = new THREE.Line(geometry, material);
line.computeLineDistances();
this.scene.add(line);
// The Set is used as the key "0-1", then the item and the linkedItem are set as values in the Map?
this.linkLines.set(key, { line, item1: item, item2: linkedItem });
// Make sure it is not drawn again, adding the unique pair here
this.drawnLinks.add(key);
});
});
}
_updateLinkLines() {
this.linkLines.forEach(link => {
const { line, item1, item2 } = link;
// Only update/show the line if both items are loaded
if (item1.loadState === 'loaded' && item2.loadState === 'loaded') {
line.visible = true;
const positions = line.geometry.attributes.position;
positions.setXYZ(0, item1.object.position.x, 1, item1.object.position.z);
positions.setXYZ(1, item2.object.position.x, 1, item2.object.position.z);
positions.needsUpdate = true;
} else {
line.visible = false;
}
});
}
update() {
const playerPosition = this.player.camera.position;
this.itemData.forEach(item => {
let distance;
if (item.lastPosition === null) {
const initPositon = item.spawnPosition;
distance = initPositon.distanceTo(playerPosition);
} else {
distance = item.lastPosition.distanceTo(playerPosition);
}
// Check if item should be loaded
if (distance < this.loadDistance && item.loadState === 'unloaded') {
item.loadModel();
}
// Check if item should be unloaded
else if (distance > this.unloadDistance && item.loadState === 'loaded') {
item.unloadModel();
}
});
this._updateLinkLines();
}
}

164
js/ModelLoader.js

@ -0,0 +1,164 @@
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/Addons.js';
import { DRACOLoader } from 'three/examples/jsm/Addons.js';
import { createCustomJitterMaterial } from './materials/CustomJitterMaterial';
import { TextureLoader } from 'three';
export class ModelLoader {
constructor() {
this.gltfLoader = new GLTFLoader();
this.textureLoader = new TextureLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('/draco/');
this.gltfLoader.setDRACOLoader(dracoLoader)
}
_applyCustomMaterial(object) {
let texture = null;
if (object.material && object.material.map) {
texture = object.material.map;
}
const canvas = document.createElement('canvas');
const context = canvas.getContext('2d');
if (texture && texture.image) {
canvas.width = texture.image.width;
canvas.height = texture.image.height;
context.drawImage(texture.image, 0, 0);
} else {
// Fallback if no texture is found
canvas.width = 1024;
canvas.height = 1024;
context.fillStyle = '#0044ffff';
context.fillRect(0, 0, 1024, 1024);
}
const drawableTexture = new THREE.CanvasTexture(canvas);
drawableTexture.flipY = false;
drawableTexture.needsUpdate = true;
drawableTexture.encoding = THREE.sRGBEncoding;
object.material = createCustomJitterMaterial(100, drawableTexture);
}
loadStaticWorld(modelURL, worldScale) {
return new Promise((resolve, reject) => {
this.gltfLoader.load(modelURL, (gltf) => {
const staticGroup = gltf.scene.getObjectByName('Static');
const processedObjects = [];
if (staticGroup) {
// We need to handle children carefully as we might be reparenting them
const children = [...staticGroup.children];
children.forEach(object => {
if (object.isMesh) {
// 1. Apply world scale to position and object scale
object.position.multiplyScalar(worldScale);
object.scale.multiplyScalar(worldScale);
// Detach from the original parent ('Static' group)
// so it can be added directly to the scene later.
gltf.scene.attach(object);
this._applyCustomMaterial(object);
processedObjects.push(object);
}
});
resolve(processedObjects);
} else {
console.warn("Could not find 'Static' group in the loaded model.");
resolve([]); // Resolve with an empty array if group not found
}
}, undefined, (error) => {
console.error('An error happened while loading the world model:', error);
reject(error);
});
});
}
loadDRACOModelURL(modelURL, textureURL, scale) {
return new Promise((resolve, reject) => {
const applyMaterial = (object, texture) => {
object.traverse((child) => {
if (child.isMesh) {
texture.encoding = THREE.sRGBEncoding;
texture.needsUpdate = true;
child.material = createCustomJitterMaterial(100, texture);
}
});
};
const processObject = (object, texture) => {
object.scale.copy(scale);
const box = new THREE.Box3().setFromObject(object);
const height = box.max.y - box.min.y;
object.position.y = height / 2;
object.position.x = 0;
applyMaterial(object, texture);
resolve(object);
};
if (textureURL) {
this.textureLoader.load(textureURL, function (baseTexture) {
baseTexture.flipY = false;
const canvas = document.createElement('canvas');
const context = canvas.getContext('2d');
canvas.width = baseTexture.image.width;
canvas.height = baseTexture.image.height;
context.drawImage(baseTexture.image, 0, 0);
const drawableTexture = new THREE.CanvasTexture(canvas);
drawableTexture.flipY = false;
this.gltfLoader.load(modelURL, function (gltf) {
processObject(gltf.scene, drawableTexture);
}, undefined, function (error) {
reject(error);
});
}, undefined, function (error) {
reject(error);
});
} else {
this.gltfLoader.load(modelURL, function (gltf) {
let extractedTexture = null;
gltf.scene.traverse((child) => {
if (child.isMesh && child.material && child.material.map) {
if (!extractedTexture) {
extractedTexture = child.material.map;
}
}
});
let finalTexture;
if (extractedTexture && extractedTexture.image) {
// The texture from the GLTF is valid, make it a drawable CanvasTexture
const canvas = document.createElement('canvas');
const context = canvas.getContext('2d');
canvas.width = extractedTexture.image.width;
canvas.height = extractedTexture.image.height;
context.drawImage(extractedTexture.image, 0, 0);
finalTexture = new THREE.CanvasTexture(canvas);
} else {
// fallback: create a white texture
const canvas = document.createElement('canvas');
canvas.width = 1024;
canvas.height = 1024;
const ctx = canvas.getContext('2d');
ctx.fillStyle = '#0044ffff';
ctx.fillRect(0, 0, 1024, 1024);
finalTexture = new THREE.CanvasTexture(canvas);
}
finalTexture.flipY = false;
processObject(gltf.scene, finalTexture);
}, undefined, function (error) {
reject(error);
});
}
});
}
}

311
js/Player.js

@ -0,0 +1,311 @@
import * as THREE from 'three';
import { RigidBodyDesc, ColliderDesc } from '@dimforge/rapier3d-compat';
import { AudioContent, VideoContent } from './Content';
export class Player {
constructor(rapierWorld, spawnPosition = new THREE.Vector3(0, 1, 0), itemList) {
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
this.position = spawnPosition.clone();
this.rotation = new THREE.Euler(0, 0, 0, 'YXZ');
this.velocity = new THREE.Vector3();
this.acceleration = new THREE.Vector3();
this.id = null;
this.name = null;
this.audioListener = new THREE.AudioListener();
this.rapierWorld = rapierWorld;
this.rigibody = null;
this.collider = null;
this.moveSpeed = 20;
this.mouseSensitivity = 0.002;
this.maxInteractionDistance = 200.0;
this.isDrawing = false;
this.raycast = new THREE.Raycaster();
this.pointer = new THREE.Vector2();
this.itemList = itemList;
this.currentIntItem = null;
this.attachedItem = null;
this.input = {
forward: false,
backwards: false,
left: false,
right:false,
up: false,
down: false,
mouseDelta: { x: 0, y: 0}
};
this.enableInput = false;
this._init();
this._setupInput();
this._bindEvents();
}
_bindEvents() {
window.addEventListener('keydown', (e) => this._onKeyDown(e));
window.addEventListener('wheel', (e) => this._onWheel(e));
}
_onWheel(e) {
if (this.attachedItem && this.attachedItem.content) {
if (e.deltaY < 0 && typeof this.attachedItem.content.scrollUp === 'function') {
this.attachedItem.content.scrollUp();
} else if (e.deltaY > 0 && typeof this.attachedItem.content.scrollDown === 'function') {
this.attachedItem.content.scrollDown();
}
}
}
_onKeyDown(e) {
if (e.code == 'KeyF' && this.attachedItem) {
console.log("Dettached item to player: ", this.attachedItem.object.name);
this.attachedItem.isActive = false;
this.attachedItem._removeContentDisplay();
this.attachedItem = null;
// Update player's position and rotation to match the camera's current state
this.position.copy(this.camera.position);
this.rotation.setFromQuaternion(this.camera.quaternion, 'YXZ');
} else if(e.code == 'KeyF' && this.currentIntItem && !this.attachedItem){
this.attachedItem = this.currentIntItem;
this.attachedItem.isActive = true;
//console.log("Attached item to player: ", this.attachedItem.object.name);
}
if (e.code === 'Space' && this.attachedItem) {
if (this.attachedItem.content instanceof VideoContent) {
const video = this.attachedItem.content.video;
if (video.paused) {
video.play();
} else {
video.pause();
}
}
}
if (e.code === 'KeyM' && this.attachedItem) {
if (this.attachedItem.content instanceof VideoContent) {
const video = this.attachedItem.content.video;
if (video) {
video.muted = !video.muted;
}
}
}
}
_init() {
// Create rapier rb & coll
this.position.y = 10;
const rbDesc = RigidBodyDesc.kinematicPositionBased().setTranslation(this.position.x, this.position.y, this.position.z);
this.rigibody = this.rapierWorld.createRigidBody(rbDesc);
const colliderDesc = ColliderDesc.capsule(7.5, 1);
this.collider = this.rapierWorld.createCollider(colliderDesc, this.rigibody);
// Offset from ground
this.camera.position.copy(this.position);
// Attach audio listener to the camera/player
this.camera.add(this.audioListener);
}
_setupInput() {
window.addEventListener('keydown', (e) => {
switch (e.code) {
case 'KeyW': this.input.forward = true; break;
case 'KeyS': this.input.backward = true; break;
case 'KeyA': this.input.left = true; break;
case 'KeyD': this.input.right = true; break;
case 'KeyQ': this.input.down = true; break;
case 'KeyE': this.input.up = true; break;
}
});
window.addEventListener('keyup', (e) => {
switch (e.code) {
case 'KeyW': this.input.forward = false; break;
case 'KeyS': this.input.backward = false; break;
case 'KeyA': this.input.left = false; break;
case 'KeyD': this.input.right = false; break;
case 'KeyQ': this.input.down = false; break;
case 'KeyE': this.input.up = false; break;
}
});
window.addEventListener('mousemove', (e) => {
this.input.mouseDelta.x += e.movementX;
this.input.mouseDelta.y += e.movementY;
});
document.addEventListener('pointerdown', this.onPointerDown.bind(this));
document.addEventListener('pointerup', this.onPointerUp.bind(this));
}
onPointerDown() {
if (document.pointerLockElement) {
this.isDrawing = true;
}
}
onPointerUp() {
this.isDrawing = false;
}
_drawOnTexture(intersect, color = 'red') {
const object = intersect.object;
const uv = intersect.uv;
const texture = object.material.map;
const canvas = texture.image;
const context = canvas.getContext('2d');
// --- Dynamic Brush Size Calculation ---
const worldBrushRadius = 0.1;
const face = intersect.face;
const geometry = object.geometry;
const positionAttribute = geometry.attributes.position;
const uvAttribute = geometry.attributes.uv;
const vA = new THREE.Vector3().fromBufferAttribute(positionAttribute, face.a);
const vB = new THREE.Vector3().fromBufferAttribute(positionAttribute, face.b);
const vC = new THREE.Vector3().fromBufferAttribute(positionAttribute, face.c);
object.localToWorld(vA);
object.localToWorld(vB);
object.localToWorld(vC);
const uvA = new THREE.Vector2().fromBufferAttribute(uvAttribute, face.a);
const uvB = new THREE.Vector2().fromBufferAttribute(uvAttribute, face.b);
const uvC = new THREE.Vector2().fromBufferAttribute(uvAttribute, face.c);
const worldDistAB = vA.distanceTo(vB);
const uvDistAB = uvA.distanceTo(uvB) * canvas.width;
const texelsPerWorldUnit = uvDistAB / worldDistAB;
const pixelBrushRadius = worldBrushRadius * texelsPerWorldUnit;
// --- End Dynamic Calculation ---
const x = uv.x * canvas.width;
const y = uv.y * canvas.height;
context.fillStyle = color;
context.beginPath();
context.arc(x, y, Math.max(1, pixelBrushRadius), 0, 2 * Math.PI);
context.fill();
texture.needsUpdate = true;
}
draw(drawableObjects) {
if (!this.isDrawing) return;
this.pointer.x = 0;
this.pointer.y = 0;
this.raycast.setFromCamera(this.pointer, this.camera);
const meshesToIntersect = drawableObjects.map(obj => obj.mesh);
const intersections = this.raycast.intersectObjects(meshesToIntersect);
if( intersections.length > 0) {
const intersect = intersections[0];
if( intersect.object.material.map && intersect.object.material.map.isCanvasTexture ) {
this._drawOnTexture(intersect);
}
}
}
_checkForInteractableItems() {
const ray = new THREE.Raycaster();
ray.set(this.camera.position, this.camera.getWorldDirection(new THREE.Vector3()));
const nearbyItems = this.itemList.filter(item => item.object && this.position.distanceTo(item.object.position) < this.maxInteractionDistance);
const itemObj = nearbyItems.map(item => item.object);
const intersects = ray.intersectObjects(itemObj, true);
if (intersects.length > 0) {
const intersected = intersects[0].object;
// Find the item whose object contains the intersected mesh
const foundItem = nearbyItems.find(item => {
let found = false;
item.object.traverse(child => {
if (child === intersected) found = true;
});
return found;
});
if (foundItem) {
this.currentIntItem = foundItem;
} else {
this.currentIntItem = null;
}
} else {
this.currentIntItem = null;
}
}
_lockCameraForAttachedItem() {
const itemCenter = new THREE.Vector3();
new THREE.Box3().setFromObject(this.attachedItem.object).getCenter(itemCenter);
const forward = new THREE.Vector3(0, 0, -1).applyQuaternion(this.camera.quaternion);
const targetPosition = itemCenter.clone().add(forward.multiplyScalar(2));
this.camera.position.lerp(targetPosition, 0.1);
const targetRotation = new THREE.Quaternion().setFromRotationMatrix(
new THREE.Matrix4().lookAt(this.camera.position, itemCenter, this.camera.up)
);
this.camera.quaternion.slerp(targetRotation, 0.1);
}
_updatePlayerMovement(delta) {
// Normal movement and camera logic
this.rotation.y -= this.input.mouseDelta.x * this.mouseSensitivity;
this.rotation.x -= this.input.mouseDelta.y * this.mouseSensitivity;
this.rotation.x = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, this.rotation.x));
// Only update rotation here. Position will be updated in the main loop after the physics step.
this.camera.rotation.copy(this.rotation);
let direction = new THREE.Vector3();
if (this.input.forward) direction.z -= 1;
if (this.input.backward) direction.z += 1;
if (this.input.left) direction.x -= 1;
if (this.input.right) direction.x += 1;
if (this.input.up) direction.y += 1;
if (this.input.down) direction.y -= 1;
direction.normalize();
const move = new THREE.Vector3(direction.x, direction.y, direction.z);
move.applyEuler(this.rotation);
move.multiplyScalar(this.moveSpeed * delta);
const newPosition = this.position.clone().add(move);
if( newPosition.y <= 10 ) newPosition.y = 10;
// Tell the physics engine where we want to go in the next step.
this.rigibody.setNextKinematicTranslation({ x: newPosition.x, y: newPosition.y, z: newPosition.z });
}
update(delta) {
if (this.enableInput) {
if (this.attachedItem) {
this._lockCameraForAttachedItem();
} else {
this._updatePlayerMovement(delta);
}
this._checkForInteractableItems();
}
this.input.mouseDelta.x = 0;
this.input.mouseDelta.y = 0;
}
}

19
js/Settings.js

@ -0,0 +1,19 @@
import { GUI } from "dat.gui";
export class Settings {
constructor(rapierDebug) {
this.gui = new GUI();
this.rapierDebug = rapierDebug;
this.params = {
rapierDebug: rapierDebug
}
this._init();
}
_init() {
const generalFolder = this.gui.addFolder('General');
generalFolder.add(this.params, 'rapierDebug');
}
}

384
js/main.js

@ -0,0 +1,384 @@
//--- Imports ---//
import * as THREE from 'three';
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { VRButton } from 'three/addons/webxr/VRButton.js';
import RAPIER from '@dimforge/rapier3d-compat';
import { GLTFLoader } from 'three/examples/jsm/Addons.js';
import { DRACOLoader } from 'three/examples/jsm/Addons.js';
import { createCustomJitterMaterial } from './materials/CustomJitterMaterial';
import { TextureLoader } from 'three';
import { io } from "socket.io-client";
import { Player } from './Player';
import { Item } from './Item';
import { TextContent, ImageContent, VideoContent, AudioContent } from './Content';
import { ItemManager } from './ItemManager';
import { ModelLoader } from './ModelLoader';
//-- Variables ---//
let scene, renderer;
let player;
let rapierWorld, debugLines, itemManager;
let debugRapier = false;
let isPaused = false;
let floorGridSize = new THREE.Vector2(10, 200);
let socket;
const currentPlayers = {};
let lastPlayerCount = 0;
const spawnedObjects = [];
const interactableItems = [];
const clock = new THREE.Clock();
const vertex = new THREE.Vector3();
const color = new THREE.Color();
const stats = new Stats();
init();
async function init() {
await RAPIER.init();
const gravity = { x: 0, y: -9.81, z: 0 };
rapierWorld = new RAPIER.World(gravity);
scene = new THREE.Scene();
scene.background = new THREE.Color( 'white' );
scene.fog = new THREE.FogExp2( new THREE.Color( 'white' ), 0.02 );
const light = new THREE.HemisphereLight( 0xeeeeff, 0x777788, 2.5 );
light.position.set( 0.5, 1, 0.75 );
scene.add( light );
// --- Debug Renderer Setup ---
const material = new THREE.LineBasicMaterial({
color: 0xffffff,
vertexColors: true,
});
const geometry = new THREE.BufferGeometry();
debugLines = new THREE.LineSegments(geometry, material);
scene.add(debugLines);
// --- End Debug Renderer Setup ---
const blocker = document.getElementById( 'blocker' );
const instructions = document.getElementById('instructions');
fragmentedFloor(floorGridSize.x * floorGridSize.y);
createTiledFloor(floorGridSize.x, floorGridSize.y);
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.xr.enabled = true; // Enable XR
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
document.body.appendChild( VRButton.createButton( renderer ) );
player = new Player(rapierWorld, new THREE.Vector3(0, 1, 0), interactableItems);
scene.add(player.camera);
setupSocketIO();
/* Load Items/Content */
loadWorldModel("models/demo-world-comp.glb");
itemManager = new ItemManager("json/Items.json", scene, rapierWorld, player, interactableItems);
const item = new Item(rapierWorld, scene, player, true, new THREE.Vector3(0, 20, 0), 20, "test", '/models/init.glb', null, spawnedObjects, null);
await item.loadModel();
instructions.innerHTML = "Click to play";
instructions.addEventListener( 'click', function () {
document.body.requestPointerLock();
} );
document.body.appendChild( stats.dom );
document.addEventListener('pointerlockchange', () => {
if (document.pointerLockElement === document.body) {
// Pointer is locked: Unpause the game
isPaused = false;
player.enableInput = true;
blocker.style.opacity = '0';
blocker.addEventListener('transitionend', () => {
blocker.style.display = 'none';
}, { once: true });
} else {
// Pointer is unlocked: Pause the game
isPaused = true;
player.enableInput = false;
blocker.style.display = 'flex';
// Use a short timeout to ensure 'display' is set before starting the transition
setTimeout(() => {
blocker.style.opacity = '1';
}, 10);
}
});
window.addEventListener( 'resize', onWindowResize );
window.addEventListener('keydown', function(event) {
if(event.key === 'Escape') {
if (!isPaused) {
renderer.setAnimationLoop(null);
isPaused = true;
} else {
renderer.setAnimationLoop(animate);
isPaused = false;
}
}
});
}
async function animate() {
const delta = clock.getDelta();
drawDebugRapier();
// (1) Update the player positions
player.update(delta);
for (const item of interactableItems) {
await item.update(delta);
}
// Update managers
if (itemManager) itemManager.update();
// (2) Run a step of the physics sim
rapierWorld.step();
// // (3) Update the camera position, after physics step has run.
const newPosition = player.rigibody.translation();
player.position.set(newPosition.x, newPosition.y, newPosition.z);
player.camera.position.copy(player.position);
player.draw(spawnedObjects);
sendPlayerDataToServer();
renderer.render(scene, player.camera); // No post-processing in XR
const numberOfPlayers = Object.keys(currentPlayers).length;
if( lastPlayerCount != numberOfPlayers) {
lastPlayerCount = numberOfPlayers;
console.log(lastPlayerCount);
}
stats.update();
}
//-- Other functions --//
function fragmentedFloor(size) {
// floor
let floorGeometry = new THREE.PlaneGeometry( size, size, 100, 100 );
floorGeometry.rotateX( - Math.PI / 2 );
// vertex displacement
let position = floorGeometry.attributes.position;
for ( let i = 0, l = position.count; i < l; i ++ ) {
vertex.fromBufferAttribute( position, i );
vertex.x += Math.random() * 20 - 10;
vertex.y += Math.random() * 2;
vertex.z += Math.random() * 20 - 10;
position.setXYZ( i, vertex.x, vertex.y, vertex.z );
}
floorGeometry = floorGeometry.toNonIndexed(); // ensure each face has unique vertices
position = floorGeometry.attributes.position;
const colorsFloor = [];
for ( let i = 0, l = position.count; i < l; i ++ ) {
color.setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75, THREE.SRGBColorSpace );
colorsFloor.push( color.r, color.g, color.b );
}
floorGeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colorsFloor, 3 ) );
const material = new THREE.MeshBasicMaterial({ color: 0x888888, wireframe: true });
const floor = new THREE.Mesh( floorGeometry, material );
scene.add( floor );
}
function onWindowResize() {
player.camera.aspect = window.innerWidth / window.innerHeight;
player.camera.updateProjectionMatrix();
// Only set size if not in XR
if (!renderer.xr.isPresenting) {
renderer.setSize(window.innerWidth, window.innerHeight);
}
}
function setupSocketIO() {
socket = io();
socket.on('connect', () => {
console.log('Connected to server with ID:', socket.id);
});
socket.on('currentPlayers', (players) => {
Object.keys(players).forEach((id) => {
if (id !== socket.id) {
const playerData = players[id];
addOtherPlayer(playerData);
}
});
});
socket.on('newPlayer', (playerData) => {
addOtherPlayer(playerData);
});
socket.on('playerDisconnected', (id) => {
if (currentPlayers[id]) {
scene.remove(currentPlayers[id].mesh);
delete currentPlayers[id];
}
});
socket.on('playerMoved', (playerData) => {
if (currentPlayers[playerData.id]) {
const playerMesh = currentPlayers[playerData.id].mesh;
playerMesh.position.set(playerData.position.x, playerData.position.y, playerData.position.z);
playerMesh.rotation.set(playerData.rotation.x, playerData.rotation.y, playerData.rotation.z);
}
});
}
function addOtherPlayer(playerData) {
const geometry = new THREE.BoxGeometry(1, 2, 1);
const material = new THREE.MeshStandardMaterial({ color: Math.random() * 0xffffff });
const playerMesh = new THREE.Mesh(geometry, material);
playerMesh.position.set(playerData.position.x, playerData.position.y, playerData.position.z);
scene.add(playerMesh);
currentPlayers[playerData.id] = { mesh: playerMesh };
}
function sendPlayerDataToServer() {
// Send player data to the server
if (socket && socket.connected) {
socket.emit('playerMovement', {
position: player.camera.position,
rotation: {
x: player.camera.rotation.x,
y: player.camera.rotation.y,
z: player.camera.rotation.z
}
});
}
}
function drawDebugRapier() {
const buffers = rapierWorld.debugRender();
if (debugRapier) {
debugLines.geometry.setAttribute(
"color",
new THREE.BufferAttribute(buffers.colors, 4)
);
debugLines.geometry.setAttribute(
"position",
new THREE.BufferAttribute(buffers.vertices, 3)
);
}
}
function createTiledFloor(gridSize = 20, tileSize = 50) {
const textureResolution = 1024;
for (let i = -gridSize / 2; i < gridSize / 2; i++) {
for (let j = -gridSize / 2; j < gridSize / 2; j++) {
const canvas = document.createElement('canvas');
canvas.width = canvas.height = textureResolution;
const context = canvas.getContext('2d');
context.fillStyle = '#000000ff';
context.fillRect(0, 0, textureResolution, textureResolution);
const canvasTexture = new THREE.CanvasTexture(canvas);
canvasTexture.flipY = false;
canvasTexture.needsUpdate = true;
const floorGeometry = new THREE.PlaneGeometry(tileSize, tileSize);
floorGeometry.rotateX(-Math.PI / 2);
const floorMaterial = new THREE.MeshStandardMaterial({
map: canvasTexture,
color: 0xffffff,
transparent: false
});
const floorTile = new THREE.Mesh(floorGeometry, floorMaterial);
floorTile.position.set(i * tileSize + tileSize / 2, 1, j * tileSize + tileSize / 2);
scene.add(floorTile);
// Make it drawable
spawnedObjects.push({ mesh: floorTile, body: null });
// --- Rapier Physics Body ---
const rbDesc = RAPIER.RigidBodyDesc.fixed().setTranslation(
floorTile.position.x,
floorTile.position.y,
floorTile.position.z
);
const floorBody = rapierWorld.createRigidBody(rbDesc);
const floorCollider = RAPIER.ColliderDesc.cuboid(tileSize / 2, 0.1, tileSize / 2);
rapierWorld.createCollider(floorCollider, floorBody);
}
}
}
async function loadWorldModel(modelUrl) {
const modelLoader = new ModelLoader();
const worldScale = 20.0;
const staticWorldGroup = new THREE.Group();
scene.add(staticWorldGroup);
try {
const staticObjects = await modelLoader.loadStaticWorld(modelUrl, worldScale);
staticObjects.forEach(object => {
const item = new Item(
rapierWorld,
staticWorldGroup,
player,
true, // isCollider
object.position,
1, // Scale is already applied to the object
object.name || 'static-world-object',
null, // model URL (not needed)
null, // texture URL (not needed)
spawnedObjects,
null, // content
object // preloadedObject
);
item.loadModel();
});
console.log("Finished loading world");
} catch (error) {
console.error("Failed to load world model:", error);
}
}

25
js/materials/CustomJitterMaterial.js

@ -0,0 +1,25 @@
import * as THREE from 'three';
export function createCustomJitterMaterial(jitterLevel, texture = null) {
return new THREE.MeshStandardMaterial({
map: texture,
onBeforeCompile: (shader) => {
// Add a uniform for the jitter level
shader.uniforms.uJitterLevel = { value: jitterLevel };
// Modify the vertex shader to apply the jitter effect
shader.vertexShader = `
uniform float uJitterLevel;
${shader.vertexShader}
`.replace(
`}`, // Replace the closing brace of the main function
`
// Apply jitter effect in clip space at the end of the shader
gl_Position.xy /= gl_Position.w;
gl_Position.xy = floor(gl_Position.xy * uJitterLevel) / uJitterLevel;
gl_Position.xy *= gl_Position.w;
}`
);
},
});
}

49
js/titleAnimation.js

@ -0,0 +1,49 @@
document.addEventListener('DOMContentLoaded', () => {
const title = document.getElementById('title');
const text = title.innerText;
title.innerHTML = '';
// Wrap each letter in a span
for (let i = 0; i < text.length; i++) {
const char = text[i];
const span = document.createElement('span');
// Use non-breaking space for spaces to ensure they are not collapsed
span.innerHTML = char === ' ' ? '&nbsp;' : char;
title.appendChild(span);
}
const letters = title.getElementsByTagName('span');
function getRandomColor() {
const hexChars = '0123456789ABCDEF';
let color = '#';
for (let i = 0; i < 6; i++) {
color += hexChars[Math.floor(Math.random() * 16)];
}
return color;
}
// Animate each letter independently
for (let i = 0; i < letters.length; i++) {
const letter = letters[i];
// Don't animate spaces
if (letter.innerHTML === '&nbsp;') continue;
letter.style.color = getRandomColor();
// Assign a persistent random interval for this letter's animation loop
const randomInterval = Math.random() * 500 + 500; // 100ms to 600ms
function animateLetter() {
const randomRotation = Math.random() * 40 - 20; // -20 to +20 degrees
letter.style.transform = `rotate(${randomRotation}deg)`;
// Continue the loop for this specific letter
setTimeout(animateLetter, randomInterval);
}
// Start the animation for this letter after a random initial delay
setTimeout(animateLetter, Math.random() * 1000);
}
});

2304
package-lock.json

File diff suppressed because it is too large

26
package.json

@ -0,0 +1,26 @@
{
"dependencies": {
"@dimforge/rapier3d": "^0.19.0",
"@dimforge/rapier3d-compat": "^0.19.0",
"express": "^5.1.0",
"socket.io": "^4.8.1",
"socket.io-client": "^4.8.1",
"three": "^0.180.0"
},
"name": "webapp",
"version": "1.0.0",
"main": "index.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"dev": "vite"
},
"keywords": [],
"author": "",
"license": "ISC",
"description": "",
"devDependencies": {
"@types/dat.gui": "^0.7.13",
"dat.gui": "^0.7.9",
"vite": "^7.1.7"
}
}

32
public/draco/README.md

@ -0,0 +1,32 @@
# Draco 3D Data Compression
Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
[Website](https://google.github.io/draco/) | [GitHub](https://github.com/google/draco)
## Contents
This folder contains three utilities:
* `draco_decoder.js` — Emscripten-compiled decoder, compatible with any modern browser.
* `draco_decoder.wasm` — WebAssembly decoder, compatible with newer browsers and devices.
* `draco_wasm_wrapper.js` — JavaScript wrapper for the WASM decoder.
Each file is provided in two variations:
* **Default:** Latest stable builds, tracking the project's [master branch](https://github.com/google/draco).
* **glTF:** Builds targeted by the [glTF mesh compression extension](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression), tracking the [corresponding Draco branch](https://github.com/google/draco/tree/gltf_2.0_draco_extension).
Either variation may be used with `DRACOLoader`:
```js
var dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('path/to/decoders/');
dracoLoader.setDecoderConfig({type: 'js'}); // (Optional) Override detection of WASM support.
```
Further [documentation on GitHub](https://github.com/google/draco/tree/master/javascript/example#static-loading-javascript-decoder).
## License
[Apache License 2.0](https://github.com/google/draco/blob/master/LICENSE)

34
public/draco/draco_decoder.js

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public/draco/draco_decoder.wasm

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33
public/draco/draco_encoder.js

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117
public/draco/draco_wasm_wrapper.js

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M.prototype.size=M.prototype.size=function(){return Tb(this.ptr)};M.prototype.__destroy__=M.prototype.__destroy__=function(){Ub(this.ptr)};N.prototype=Object.create(v.prototype);N.prototype.constructor=N;N.prototype.__class__=N;N.__cache__={};a.DracoInt32Array=N;N.prototype.GetValue=N.prototype.GetValue=function(b){var c=this.ptr;b&&"object"===typeof b&&(b=b.ptr);return Vb(c,b)};N.prototype.size=N.prototype.size=function(){return Wb(this.ptr)};N.prototype.__destroy__=N.prototype.__destroy__=function(){Xb(this.ptr)};
O.prototype=Object.create(v.prototype);O.prototype.constructor=O;O.prototype.__class__=O;O.__cache__={};a.DracoUInt32Array=O;O.prototype.GetValue=O.prototype.GetValue=function(b){var c=this.ptr;b&&"object"===typeof b&&(b=b.ptr);return Yb(c,b)};O.prototype.size=O.prototype.size=function(){return Zb(this.ptr)};O.prototype.__destroy__=O.prototype.__destroy__=function(){$b(this.ptr)};z.prototype=Object.create(v.prototype);z.prototype.constructor=z;z.prototype.__class__=z;z.__cache__={};a.MetadataQuerier=
z;z.prototype.HasEntry=z.prototype.HasEntry=function(b,c){var d=this.ptr;r.prepare();b&&"object"===typeof b&&(b=b.ptr);c=c&&"object"===typeof c?c.ptr:R(c);return!!ac(d,b,c)};z.prototype.GetIntEntry=z.prototype.GetIntEntry=function(b,c){var d=this.ptr;r.prepare();b&&"object"===typeof b&&(b=b.ptr);c=c&&"object"===typeof c?c.ptr:R(c);return bc(d,b,c)};z.prototype.GetIntEntryArray=z.prototype.GetIntEntryArray=function(b,c,d){var g=this.ptr;r.prepare();b&&"object"===typeof b&&(b=b.ptr);c=c&&"object"===
typeof c?c.ptr:R(c);d&&"object"===typeof d&&(d=d.ptr);cc(g,b,c,d)};z.prototype.GetDoubleEntry=z.prototype.GetDoubleEntry=function(b,c){var d=this.ptr;r.prepare();b&&"object"===typeof b&&(b=b.ptr);c=c&&"object"===typeof c?c.ptr:R(c);return dc(d,b,c)};z.prototype.GetStringEntry=z.prototype.GetStringEntry=function(b,c){var d=this.ptr;r.prepare();b&&"object"===typeof b&&(b=b.ptr);c=c&&"object"===typeof c?c.ptr:R(c);return p(ec(d,b,c))};z.prototype.NumEntries=z.prototype.NumEntries=function(b){var c=this.ptr;
b&&"object"===typeof b&&(b=b.ptr);return fc(c,b)};z.prototype.GetEntryName=z.prototype.GetEntryName=function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);return p(gc(d,b,c))};z.prototype.__destroy__=z.prototype.__destroy__=function(){hc(this.ptr)};m.prototype=Object.create(v.prototype);m.prototype.constructor=m;m.prototype.__class__=m;m.__cache__={};a.Decoder=m;m.prototype.DecodeArrayToPointCloud=m.prototype.DecodeArrayToPointCloud=function(b,c,d){var g=
this.ptr;r.prepare();"object"==typeof b&&(b=Z(b));c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);return B(ic(g,b,c,d),C)};m.prototype.DecodeArrayToMesh=m.prototype.DecodeArrayToMesh=function(b,c,d){var g=this.ptr;r.prepare();"object"==typeof b&&(b=Z(b));c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);return B(jc(g,b,c,d),C)};m.prototype.GetAttributeId=m.prototype.GetAttributeId=function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&
(c=c.ptr);return kc(d,b,c)};m.prototype.GetAttributeIdByName=m.prototype.GetAttributeIdByName=function(b,c){var d=this.ptr;r.prepare();b&&"object"===typeof b&&(b=b.ptr);c=c&&"object"===typeof c?c.ptr:R(c);return lc(d,b,c)};m.prototype.GetAttributeIdByMetadataEntry=m.prototype.GetAttributeIdByMetadataEntry=function(b,c,d){var g=this.ptr;r.prepare();b&&"object"===typeof b&&(b=b.ptr);c=c&&"object"===typeof c?c.ptr:R(c);d=d&&"object"===typeof d?d.ptr:R(d);return mc(g,b,c,d)};m.prototype.GetAttribute=
m.prototype.GetAttribute=function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);return B(nc(d,b,c),x)};m.prototype.GetAttributeByUniqueId=m.prototype.GetAttributeByUniqueId=function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);return B(oc(d,b,c),x)};m.prototype.GetMetadata=m.prototype.GetMetadata=function(b){var c=this.ptr;b&&"object"===typeof b&&(b=b.ptr);return B(pc(c,b),T)};m.prototype.GetAttributeMetadata=m.prototype.GetAttributeMetadata=
function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);return B(qc(d,b,c),T)};m.prototype.GetFaceFromMesh=m.prototype.GetFaceFromMesh=function(b,c,d){var g=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!rc(g,b,c,d)};m.prototype.GetTriangleStripsFromMesh=m.prototype.GetTriangleStripsFromMesh=function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);
return sc(d,b,c)};m.prototype.GetTrianglesUInt16Array=m.prototype.GetTrianglesUInt16Array=function(b,c,d){var g=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!tc(g,b,c,d)};m.prototype.GetTrianglesUInt32Array=m.prototype.GetTrianglesUInt32Array=function(b,c,d){var g=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!uc(g,b,c,d)};m.prototype.GetAttributeFloat=m.prototype.GetAttributeFloat=
function(b,c,d){var g=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!vc(g,b,c,d)};m.prototype.GetAttributeFloatForAllPoints=m.prototype.GetAttributeFloatForAllPoints=function(b,c,d){var g=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!wc(g,b,c,d)};m.prototype.GetAttributeIntForAllPoints=m.prototype.GetAttributeIntForAllPoints=function(b,c,d){var g=this.ptr;
b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!xc(g,b,c,d)};m.prototype.GetAttributeInt8ForAllPoints=m.prototype.GetAttributeInt8ForAllPoints=function(b,c,d){var g=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!yc(g,b,c,d)};m.prototype.GetAttributeUInt8ForAllPoints=m.prototype.GetAttributeUInt8ForAllPoints=function(b,c,d){var g=this.ptr;b&&"object"===typeof b&&(b=
b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!zc(g,b,c,d)};m.prototype.GetAttributeInt16ForAllPoints=m.prototype.GetAttributeInt16ForAllPoints=function(b,c,d){var g=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!Ac(g,b,c,d)};m.prototype.GetAttributeUInt16ForAllPoints=m.prototype.GetAttributeUInt16ForAllPoints=function(b,c,d){var g=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&
(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!Bc(g,b,c,d)};m.prototype.GetAttributeInt32ForAllPoints=m.prototype.GetAttributeInt32ForAllPoints=function(b,c,d){var g=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);return!!Cc(g,b,c,d)};m.prototype.GetAttributeUInt32ForAllPoints=m.prototype.GetAttributeUInt32ForAllPoints=function(b,c,d){var g=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"===
typeof d&&(d=d.ptr);return!!Dc(g,b,c,d)};m.prototype.GetAttributeDataArrayForAllPoints=m.prototype.GetAttributeDataArrayForAllPoints=function(b,c,d,g,t){var aa=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);g&&"object"===typeof g&&(g=g.ptr);t&&"object"===typeof t&&(t=t.ptr);return!!Ec(aa,b,c,d,g,t)};m.prototype.SkipAttributeTransform=m.prototype.SkipAttributeTransform=function(b){var c=this.ptr;b&&"object"===typeof b&&(b=b.ptr);Fc(c,
b)};m.prototype.GetEncodedGeometryType_Deprecated=m.prototype.GetEncodedGeometryType_Deprecated=function(b){var c=this.ptr;b&&"object"===typeof b&&(b=b.ptr);return Gc(c,b)};m.prototype.DecodeBufferToPointCloud=m.prototype.DecodeBufferToPointCloud=function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);return B(Hc(d,b,c),C)};m.prototype.DecodeBufferToMesh=m.prototype.DecodeBufferToMesh=function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===
typeof c&&(c=c.ptr);return B(Ic(d,b,c),C)};m.prototype.__destroy__=m.prototype.__destroy__=function(){Jc(this.ptr)};(function(){function b(){a.ATTRIBUTE_INVALID_TRANSFORM=Kc();a.ATTRIBUTE_NO_TRANSFORM=Lc();a.ATTRIBUTE_QUANTIZATION_TRANSFORM=Mc();a.ATTRIBUTE_OCTAHEDRON_TRANSFORM=Nc();a.INVALID=Oc();a.POSITION=Pc();a.NORMAL=Qc();a.COLOR=Rc();a.TEX_COORD=Sc();a.GENERIC=Tc();a.INVALID_GEOMETRY_TYPE=Uc();a.POINT_CLOUD=Vc();a.TRIANGULAR_MESH=Wc();a.DT_INVALID=Xc();a.DT_INT8=Yc();a.DT_UINT8=Zc();a.DT_INT16=
$c();a.DT_UINT16=ad();a.DT_INT32=bd();a.DT_UINT32=cd();a.DT_INT64=dd();a.DT_UINT64=ed();a.DT_FLOAT32=fd();a.DT_FLOAT64=gd();a.DT_BOOL=hd();a.DT_TYPES_COUNT=id();a.OK=jd();a.DRACO_ERROR=kd();a.IO_ERROR=ld();a.INVALID_PARAMETER=md();a.UNSUPPORTED_VERSION=nd();a.UNKNOWN_VERSION=od()}va?b():oa.unshift(b)})();if("function"===typeof a.onModuleParsed)a.onModuleParsed();a.Decoder.prototype.GetEncodedGeometryType=function(b){if(b.__class__&&b.__class__===a.DecoderBuffer)return a.Decoder.prototype.GetEncodedGeometryType_Deprecated(b);
if(8>b.byteLength)return a.INVALID_GEOMETRY_TYPE;switch(b[7]){case 0:return a.POINT_CLOUD;case 1:return a.TRIANGULAR_MESH;default:return a.INVALID_GEOMETRY_TYPE}};return n.ready}}();"object"===typeof exports&&"object"===typeof module?module.exports=DracoDecoderModule:"function"===typeof define&&define.amd?define([],function(){return DracoDecoderModule}):"object"===typeof exports&&(exports.DracoDecoderModule=DracoDecoderModule);

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32
public/json/Items.json

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{
"items": [
{
"id": 0,
"groupId": "reddit1",
"name": "cone",
"model": "./models/cone.glb",
"texture": null,
"contentType": "text",
"file": "./texts/example.md",
"isCollider": true,
"position": { "x": 100, "y": 1, "z": 0 },
"rotation": { "x": 0, "y": 0, "z": 0 },
"scale": 5,
"links": [1]
},
{
"id": 1,
"groupId": "reddit",
"name": "cone2",
"model": "./models/cone.glb",
"texture": null,
"contentType": "image",
"file": "./images/test.webp",
"isCollider": true,
"position": { "x": -100, "y": 1, "z": 0 },
"rotation": { "x": 0, "y": 0, "z": 0 },
"scale": 10,
"links": [0]
}
]
}

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1
public/texts/example.md

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hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!hello-world!

1
public/texts/example2.md

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hello-world!

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52
server.js

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const express = require('express');
const http = require('http');
const { Server } = require("socket.io");
const app = express();
const server = http.createServer(app);
const io = new Server(server);
// Serve your existing static files (HTML, JS, CSS)
app.use(express.static(__dirname));
let players = {};
io.on('connection', (socket) => {
console.log('A user connected:', socket.id);
// Create a new player and add them to the players object
players[socket.id] = {
rotation: { x: 0, y: 0, z: 0 },
position: { x: 0, y: 1, z: 0 },
id: socket.id
};
// Send the new player the list of all other players
socket.emit('currentPlayers', players);
// Announce the new player to all other players
socket.broadcast.emit('newPlayer', players[socket.id]);
// Handle player disconnection
socket.on('disconnect', () => {
console.log('User disconnected:', socket.id);
delete players[socket.id];
// Announce the player's disconnection to all other players
io.emit('playerDisconnected', socket.id);
});
// Handle player movement updates
socket.on('playerMovement', (movementData) => {
if (players[socket.id]) {
players[socket.id].position = movementData.position;
players[socket.id].rotation = movementData.rotation;
// Broadcast the movement to all other players
socket.broadcast.emit('playerMoved', players[socket.id]);
}
});
});
const PORT = process.env.PORT || 3000;
server.listen(PORT, () => {
console.log(`Server listening on port ${PORT}`);
});

15
vite.config.js

@ -0,0 +1,15 @@
import { defineConfig } from 'vite';
export default defineConfig({
server: {
port: 5173, // You can specify the port for the dev server
proxy: {
// This will proxy any requests starting with /socket.io
// to your backend server running on port 3000.
'/socket.io': {
target: 'http://localhost:3000',
ws: true, // This is important for WebSockets
},
},
},
});
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