import * as THREE from 'three'; import { Player } from './Player'; import { Item } from './Item'; import { TextContent, ImageContent, VideoContent, AudioContent } from './Content'; export class ItemManager { constructor(filePath, scene, rapierWorld, player, interactableItems) { this.filePath = filePath; this.scene = scene; this.rapierWorld = rapierWorld; this.player = player, this.interactableItems = interactableItems; this.audioListener = player.audioListener; this.itemData = new Map(); this.loadDistance = 250; this.unloadDistance = 300; this._init(); } async _init() { await this._loadFromJSON(); } async _loadFromJSON() { try { const resp = await fetch(this.filePath); if (!resp.ok) { throw new Error(`HTTP error! status: ${response.status}`); } const data = await resp.json(); this._processItemData(data.items); } catch (error) { console.error("Could not load or process content JSON:", error); } } async _processItemData(itemArray) { for (const itemDef of itemArray) { let contentObject = null; // Create content object based on contentType and file if (itemDef.contentType && itemDef.file) { switch (itemDef.contentType) { case 'text': // Fetch the text content from the specified file try { const textResponse = await fetch(itemDef.file); if (!textResponse.ok) throw new Error(`Failed to fetch text: ${textResponse.status}`); const textData = await textResponse.text(); contentObject = new TextContent(textData); } catch (e) { console.error(`Could not load text content for item "${itemDef.name}" from ${itemDef.file}`, e); } break; case 'image': contentObject = new ImageContent(itemDef.file); break; case 'video': contentObject = new VideoContent(itemDef.file); break; case 'audio': if (!this.audioListener) { console.error("AudioListener not provided. Cannot create AudioContent."); continue; // Skip this item } contentObject = new AudioContent(itemDef.file, this.audioListener); break; default: console.warn(`Unknown content type: ${itemDef.contentType}`); break; } } // Create the Item instance const position = new THREE.Vector3(itemDef.position.x, itemDef.position.y, itemDef.position.z); // The Item constructor expects a single number for scale, which matches your JSON. const scale = itemDef.scale; const newItem = new Item( this.rapierWorld, this.scene, this.player, itemDef.isCollider, position, scale, itemDef.name, itemDef.model, itemDef.texture, [], // spawnedObjects placeholder contentObject // The created content object ); if (itemDef.isCollider) { this.interactableItems.push(newItem); } this.itemData.set(itemDef.name, newItem); } } update() { const playerPosition = this.player.camera.position; this.itemData.forEach(item => { let distance; if (item.lastPosition === null) { const initPositon = item.spawnPosition; distance = initPositon.distanceTo(playerPosition); } else { distance = item.lastPosition.distanceTo(playerPosition); } // Check if item should be loaded if (distance < this.loadDistance && item.loadState === 'unloaded') { item.loadModel(); } // Check if item should be unloaded else if (distance > this.unloadDistance && item.loadState === 'loaded') { item.unloadModel(); } }); } }